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ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500
("ui/console: optionally update after gfx switch")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
(cherry picked from commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
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@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
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assert(scon->opengl);
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if (!scon->real_window) {
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return;
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}
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SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
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scon->updates++;
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