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tcg: Drop gen_io_end()
Now we have removed all the uses of gen_io_end() from target frontends, the only callsite is inside gen_tb_start(). Inline the code there, and remove the reference to it from the documentation. While we are inlining the code, switch it to use tcg_constant_i32() so we don't have to manually create and destroy a TCG temporary. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20210724134902.7785-3-peter.maydell@linaro.org> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
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@ -92,6 +92,3 @@ When the translator is handling an instruction of this kind:
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}
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* it must end the TB immediately after this instruction
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Note that some older front-ends call a "gen_io_end()" function:
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this is obsolete and should not be used.
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@ -17,22 +17,6 @@ static inline void gen_io_start(void)
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tcg_temp_free_i32(tmp);
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}
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/*
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* cpu->can_do_io is cleared automatically at the beginning of
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* each translation block. The cost is minimal and only paid
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* for -icount, plus it would be very easy to forget doing it
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* in the translator. Therefore, backends only need to call
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* gen_io_start.
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*/
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static inline void gen_io_end(void)
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{
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TCGv_i32 tmp = tcg_const_i32(0);
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tcg_gen_st_i32(tmp, cpu_env,
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offsetof(ArchCPU, parent_obj.can_do_io) -
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offsetof(ArchCPU, env));
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tcg_temp_free_i32(tmp);
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}
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static inline void gen_tb_start(const TranslationBlock *tb)
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{
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TCGv_i32 count;
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@ -64,7 +48,16 @@ static inline void gen_tb_start(const TranslationBlock *tb)
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tcg_gen_st16_i32(count, cpu_env,
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offsetof(ArchCPU, neg.icount_decr.u16.low) -
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offsetof(ArchCPU, env));
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gen_io_end();
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/*
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* cpu->can_do_io is cleared automatically here at the beginning of
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* each translation block. The cost is minimal and only paid for
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* -icount, plus it would be very easy to forget doing it in the
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* translator. Doing it here means we don't need a gen_io_end() to
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* go with gen_io_start().
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*/
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tcg_gen_st_i32(tcg_constant_i32(0), cpu_env,
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offsetof(ArchCPU, parent_obj.can_do_io) -
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offsetof(ArchCPU, env));
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}
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tcg_temp_free_i32(count);
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