Erik Abair
7d6da227ba
nv2a: Fix combiner single stage color+alpha interdependence
v0.7.25
2022-05-30 16:04:12 -07:00
7oxicshadow
ebcd5078e4
ui: Make keyboard controller scancode map configurable
v0.7.24
2022-05-28 17:59:32 -07:00
Erik Abair
9f6b9670d6
nv2a: Ignore excess inline array data
v0.7.23
2022-05-28 15:08:22 -07:00
Erik Abair
8334f294df
nv2a: Do not set surface dirty if writes were disabled
v0.7.22
2022-05-28 11:58:27 -07:00
Matt Borgerson
0cdcdde70c
nv2a: Emulate floating Z24S8 with fixed Z24S8
v0.7.21
2022-05-25 23:51:05 -07:00
Matt Borgerson
bb78ad0e2f
nv2a: Rename zeta surface map 'int' to 'fixed'
2022-05-25 23:51:05 -07:00
Erik Abair
7c5d8b6546
nv2a: Implement shadow comparison for PROJECT2D mode
v0.7.20
2022-05-25 14:38:32 -07:00
Erik Abair
9fe352c56c
nv2a: Migrate surface dbg messages to trace framework
v0.7.19
2022-05-24 16:42:23 -07:00
Matt Borgerson
280a1bb6a1
nv2a: Support compressed 2D texture padding
v0.7.18
2022-05-24 01:46:38 -07:00
Matt Borgerson
14748d9bbb
nv2a: Limit base, max mipmap level
2022-05-24 01:46:38 -07:00
Matt Borgerson
0efef88181
nv2a: Use soft 2D texture decompression
2022-05-24 01:46:38 -07:00
Erik Abair
66b57dca9c
nv2a: Invalidate zeta when constructing non-matching color surface
v0.7.17
2022-05-19 18:07:03 -07:00
Erik Abair
397957a36c
nv2a: Unbind dirty buffers on invalidate
v0.7.16
2022-05-19 17:52:02 -07:00
Erik Abair
9a446a6544
nv2a: Add pitch to surface debug info
v0.7.15
2022-05-18 16:52:32 -07:00
Erik Abair
e64ffe8091
nv2a: Invalidate GL textures after surface blit
2022-05-18 16:51:51 -07:00
Matt Borgerson
9fafe92b25
nv2a: Don't add clip offset to swizzled surfaces
v0.7.14
2022-05-18 16:19:10 -07:00
Matt Borgerson
38a0e46f8c
nv2a: Don't bind unsampled textures
v0.7.13
2022-05-18 03:40:04 -07:00
Matt Borgerson
2c1012ede4
nv2a: Add SHADOWCTL to shader dirty test
v0.7.12
2022-05-17 18:13:35 -07:00
Matt Borgerson
a1f34c339a
nv2a: Add SHADOWCTL register to store depth func
2022-05-17 18:13:35 -07:00
Erik Abair
c33d96127c
nv2a: Implement shadow samplers
v0.7.11
2022-05-17 17:45:16 -07:00
Erik Abair
b9aef0c57c
nv2a: Move palette offset behind texture reuse check
v0.7.10
2022-05-17 17:32:32 -07:00
Erik Abair
b0f20c9bba
nv2a: Fix stale texture in surface input and output case
v0.7.9
2022-05-17 17:18:15 -07:00
Matt Borgerson
f375a0cb80
ui: Fix port padding scale
v0.7.8
2022-05-17 16:56:14 -07:00
Matt Borgerson
3451fdb8c0
gloffscreen.h: Remove platform-specific includes
2022-05-17 16:55:41 -07:00
Erik Abair
a6cd0c2110
nv2a: Prevent GPU download after blit operation
v0.7.7
2022-05-17 16:29:16 -07:00
Erik Abair
aec2883c6b
nv2a: Process pending surface uploads before render to texture
v0.7.6
2022-05-10 17:56:58 -07:00
Erik Abair
496a7b7099
ui: Fix build with --enable-renderdoc and DEBUG_NV2A_GL
2022-05-10 15:16:09 -07:00
Erik Abair
2d50239832
nv2a: Fix subscreen pvideo overlay position
v0.7.5
2022-05-10 14:51:51 -07:00
Erik Abair
989dbcc76d
nv2a: Match HW behavior when setting window clip
v0.7.4
2022-05-10 13:15:30 -07:00
Matt Borgerson
6f3470acc8
ui: Use SDL_GL_GetDrawableSize when rendering framebuffer
v0.7.3
2022-05-09 11:52:15 -07:00
Mason Thompson
722579bf01
menubar.cc: Add F12 Shortcut to Screenshot
v0.7.2
2022-05-07 23:02:51 -07:00
Matt Borgerson
41e9c669d9
ui: Add Windows directory selection
v0.7.1
2022-05-07 21:55:45 -07:00
Matt Borgerson
156c1edd2b
ui: Use glReadPixels instead of glReadnPixels for screenshot
...
macOS doesn't support glReadnPixels.
2022-05-07 20:22:04 -07:00
Matt Borgerson
48bf99f060
ui: Fix flags for directory open
2022-05-07 20:21:58 -07:00
Matt Borgerson
328eff8eaa
ui: Create vector of main menu views
2022-05-07 20:21:51 -07:00
Matt Borgerson
9c06980275
ui: Redesign user interface
...
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.
* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
v0.7.0
v0.6.7
2022-05-07 16:09:34 -07:00
Erik Abair
306891b98c
nv2a: Disable stderr print on image_blit when GL debugging is enabled
2022-05-05 14:50:07 -07:00
Julien Reichardt
c2e0067538
tomlplusplus: Update submodule
v0.6.6
2022-05-02 14:08:33 -07:00
Matt Borgerson
a809d8557d
.github: Make all release tags follow v<semver> convention
...
Replace xemu-v*, gh-release/* tagging with typical semver vX.Y.Z, which
plays nicer with GitHub releases. Increments patch version on push
to master.
v0.6.5
2022-04-29 22:03:39 -07:00
Julien Reichardt
292c9703de
tomlplusplus: Update submodule
v0.6.4
2022-04-29 14:57:57 -07:00
Revix
8a89108a50
ui: Add CPU logging in log
2022-04-29 14:19:24 -07:00
Matt Borgerson
30a872fa83
vl: Don't start if eeprom is invalid
2022-04-27 15:54:02 -07:00
Matt Borgerson
8ac830b2aa
vl: Don't regenerate EEPROM if it already exists
2022-04-27 15:54:02 -07:00
revix
38d1036b2c
ui: Display hardware info in About window
2022-04-27 00:50:15 -07:00
Erik Abair
6d7f329880
nv2a: Fix glsl ambiguous overload to prevent renderdoc failure
2022-04-26 22:08:51 -07:00
Matt Borgerson
e80d5fa9c3
build: Update SDL2 to 2.0.22
2022-04-26 17:54:17 -07:00
Antonio Abbatangelo
4bd1a07706
nv2a: adjust display resolution in 1080i mode
2022-04-26 13:46:28 -07:00
Erik Abair
a654a1f99a
nv2a: Prevent renderdoc from crashing xemu when capturing a frame
2022-04-26 13:44:13 -07:00
Erik Abair
8125e1302f
nv2a: Fix renderdoc detection on macOS
2022-04-25 13:30:47 -07:00
Matt Borgerson
87919cfb13
ui: Improve config error handling
v0.6.3
2022-04-24 21:15:57 -07:00