Which currently only means removing some checks. Old code won't require
more than two channels, but new code will need it.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 7e53be1f97e939ed3bb729ef39e76b775643118a.1570996490.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The bit shifting trick worked because the number of bytes per frame was
always a power-of-two (since QEMU only supports mono, stereo and 8, 16
and 32 bit samples). But if we want to add support for surround sound,
this no longer holds true.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 1351fd9bcce0ff20d81850c5292722194329de02.1570996490.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This can be used to identify stream in tools like pavucontrol when one
creates multiple -audiodevs or runs multiple qemu instances.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Acked-by: Markus Armbruster <armbru@redhat.com>
Message-id: 2d6e337c474ac84172d0809e6959c26b21d48120.1568157545.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Connection name was previously erroneously set to the server socket
path, while connection names were simply "qemu". After this patch, the
connection name will be the vm name (falling back to "qemu" if not
specified), while stream names will be the audiodev's id.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 3d139426031a400a68d440608ba5e43f0e116cd8.1568157545.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This way we no longer need vararg functions, improving compile time
error detection. Also now it's possible to check actually what commands
are supported, without needing to manually update ctl_caps.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 2b08b3773569c5be055d0a0fb2f29ff64e79f0f4.1568927990.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit removes the ad-hoc rate-limiting code from noaudio and
wavaudio, and replaces them with a (slightly modified) code from
spiceaudio. This way multiple write calls (for example when the
circular buffer wraps around) do not cause problems.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: fd0fe5b95b13fa26d09ae77a72f99d0ea411de14.1568927990.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Usage notes: hw->samples became hw->{mix,conv}_buf->size, except before
initialization (audio_pcm_hw_alloc_resources_*), hw->samples gives the
initial size of the STSampleBuffer. The next commit tries to fix this
inconsistency.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: a78caeb2eeb6348ecb45bb2c81709570ef8ac5b3.1568927990.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This will make it possible to skip mixeng with audio playback and
recording, allowing us to free ourselves from the limitations of the
current mixeng (stereo, int64 samples only). In this case, HW and SW
voices will be essentially the same, for every SW voice we will create
a HW voice, since we can no longer mix multiple voices together.
Some backends expect us to call a function when we have data ready
write()/read() style, while others provide a buffer and expects us to
directly write/read it, so for optimal performance audio_pcm_ops provide
methods for both cases. Previously backends asked mixeng for more data
in run_out/run_it, now instead mixeng or the frontends will call the
backends, so that's why two sets of functions required. audio.c
contains glue code between the two styles, so backends only ever have to
implement one style and frontends are free to call whichever is more
convenient for them.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 15a33c03a62228922d851f7324c52f73cb8d2414.1568927990.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Unfortunately, changes introduced in af2041ed2d "audio: audiodev=
parameters no longer optional when -audiodev present" breaks backward
compatibility. This patch changes the error into a deprecation warning.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 02d4328c33455742d01e0b62395013e95293c3ba.1566847960.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The code used sizeof(AudiodevAlsaPerDirectionOptions) instead of the
appropriate per direction options for the audio backend. If the size of
the actual audiodev's per direction options are larger than alsa's, it
could cause a buffer overflow.
However, alsa has three fields in per direction options: a string, an
uint32 and a bool. Oss has the same fields, coreaudio has a single
uint32, paaudio has a string and an uint32, all other backends only use
the common options, so currently no per direction options struct should
be larger than alsa's.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-Id: <7808bc816ba7da8b8de8a214713444d85f7af3c6.1566847960.git.DirtY.iCE.hu@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
They just called audio_pcm_sw_read/write anyway, so it makes no sense
to have them too. (The noaudio's read is the only exception, but it
should work with the generic code too.)
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 92ddc98133bc4b687c6e4608b9321e7b64c0e496.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Pulseaudio normally assumes that when the server wants it, the client
can generate the audio samples and send it right away. Unfortunately
this is not the case with QEMU -- it's up to the emulated system when
does it generate the samples. Buffering the samples and sending them
from a background thread is just a workaround, that doesn't work too
well. Instead enable pa's compatibility support and let pa worry about
the details.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: aa4e3613122ccbaa62b1feb4e427260731f7477c.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
audio_run is called manually by alsa and oss backends when polling.
In this case only the requesting backend should be run, not all of them.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 10221fcea2028fa18d95cf531526ffe3b1d9b21a.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There's already a MIN and MAX macro in include/qemu/osdep.h, use them
instead.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 303222477df6f7373217e0df768635fab5855745.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Unless we disable stream moving, pulseaudio can easily move the stream
on connect, effectively ignoring the source/sink specified by the user.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: c245929463e6e46a48b2875a150815e2ccba11b4.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This means you should probably stop using -soundhw (as it doesn't allow
you to specify any options) and add the device manually with -device.
The exception is pcspk, it's currently not possible to manually add it.
To use it with audiodev, use something like this:
-audiodev id=foo,... -global isa-pcspk.audiodev=foo -soundhw pcspk
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 9072b955acffda13976bca7b61f86d7f708c9269.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Have a pool of refcounted connections per server, so if the user creates
multiple audiodevs to the same pa server, it will use a single connection. (It
will still create different streams, so the user can manage those streams
separately in pulseaudio.)
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: d43218f327c62cdbd16ea0c922612025fbc4805e.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Finally add audiodev= options to audio frontends so users can specify
which backend to use when multiple backends exist. Not specifying an
audiodev= option currently causes the first audiodev to be used, this is
fixed in the next commit.
Example usage: -audiodev pa,id=foo -device AC97,audiodev=foo
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: d64db52dda2d0e9d97bc5ab1dd9adf724280fea1.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Audio functions no longer access glob_audio_state, instead they get an
AudioState as a parameter. This is required in order to support
multiple backends.
glob_audio_state is also gone, and replaced with a tailq so we can store
more than one states.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 67aef54f9e729a7160fe95c465351115e392164b.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Remove glob_audio_state from functions, where possible without breaking
the API. This means that most static functions in audio.c now take an
AudioState pointer instead of implicitly using glob_audio_state. Also
included a pointer in SWVoice*, HWVoice* structs, so that functions
dealing them can know the audio state without having to pass it around
separately.
This is required in order to support multiple simultaneous audio
backends (added in a later commit).
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: b5e241f24e795267b145bcde7c6a72dd5e6037ea.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depend on
qemu/osdep.h, down from 5400 due to the previous two commits).
* It pulls in more than a dozen additional headers.
Split stuff related to run state management into its own header
sysemu/runstate.h.
Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200. Touching new sysemu/runstate.h recompiles some 500 objects.
Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.
Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
The previous commits have left only the declaration of hw_error() in
hw/hw.h. This permits dropping most of its inclusions. Touching it
now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get VMStateDescription. The previous commit made
that unnecessary.
Include migration/vmstate.h only where it's still needed. Touching it
now recompiles only some 1600 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Several people have reported to have bag microphone lag with the PA
backend. While I cannot reproduce the problem here, it seems that their
PA somehow decides to buffer the microphone input for way too long,
causing this delay. This patch sets an upper limit to the amount of
data PA should hold. This fixes the problem reliably on their side,
while having no adverse effects on mine.
Signed-off-by: Martin Schrodt <martin@schrodt.org>
Message-id: 20190615153852.99040-1-martin@schrodt.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
Currently the default audio timer frequency is 10000Hz instead of
a period of 10000us. Also the audiodev timer-period property gets
converted like a frequency. Only handling of the legacy
QEMU_AUDIO_TIMER_PERIOD environment variable is correct because
it's actually a frequency.
With this patch the property timer-period is really a timer period
and QEMU_AUDIO_TIMER_PERIOD remains a frequency.
Fixes: 71830221fb "-audiodev command line option basic implementation."
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Zoltán Kővágó <DirtY.iCE.hu@gmail.com>
Message-id: 90b95e4f-39ef-2b01-da6a-857ebaee1ec5@t-online.de
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
We spell out sub/dir/ in sub/dir/trace-events' comments pointing to
source files. That's because when trace-events got split up, the
comments were moved verbatim.
Delete the sub/dir/ part from these comments. Gets rid of several
misspellings.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190314180929.27722-3-armbru@redhat.com
Message-Id: <20190314180929.27722-3-armbru@redhat.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
The current code does not specify the metrics of the buffers for the
input device. This makes PulseAudio choose very bad defaults, which
causes input to be unusable: Audio put in gets out 30 seconds later.
This patch fixes that and makes the latency configurable as well.
Signed-off-by: Martin Schrodt <martin@schrodt.org>
Message-id: 20190315084653.120020-4-martin@schrodt.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The latency of a connection to the PulseAudio server is determined by
the tlength parameter. This was hardcoded to 10ms, which is a bit too
tight on my machine, causing audio on host and guest to malfunction.
A setting of 15ms works fine here. To allow tweaking, I also made the
setting configurable via the new -audiodev config. This allows to squeeze out better timings in scenarios where the emulation allows it.
I also removed setting of the minreq parameter to (seemingly arbitrary) half the latency, since it showed worse audio quality during my tests. Allowing PulseAudio to request smaller chunks helped.
Signed-off-by: Martin Schrodt <martin@schrodt.org>
Message-id: 20190315084653.120020-3-martin@schrodt.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>