/* * QEMU Object Model * * Copyright IBM, Corp. 2011 * * Authors: * Anthony Liguori * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. * */ #ifndef QEMU_OBJECT_H #define QEMU_OBJECT_H #include #include #include #include "qemu-queue.h" struct Visitor; struct Error; struct TypeImpl; typedef struct TypeImpl *Type; typedef struct ObjectClass ObjectClass; typedef struct Object Object; typedef struct TypeInfo TypeInfo; typedef struct InterfaceClass InterfaceClass; typedef struct InterfaceInfo InterfaceInfo; #define TYPE_OBJECT NULL /** * SECTION:object.h * @title:Base Object Type System * @short_description: interfaces for creating new types and objects * * The QEMU Object Model provides a framework for registering user creatable * types and instantiating objects from those types. QOM provides the following * features: * * - System for dynamically registering types * - Support for single-inheritance of types * - Multiple inheritance of stateless interfaces * * * Creating a minimal type * * #include "qdev.h" * * #define TYPE_MY_DEVICE "my-device" * * // No new virtual functions: we can reuse the typedef for the * // superclass. * typedef DeviceClass MyDeviceClass; * typedef struct MyDevice * { * DeviceState parent; * * int reg0, reg1, reg2; * } MyDevice; * * static TypeInfo my_device_info = { * .name = TYPE_MY_DEVICE, * .parent = TYPE_DEVICE, * .instance_size = sizeof(MyDevice), * }; * * static void my_device_module_init(void) * { * type_register_static(&my_device_info); * } * * device_init(my_device_module_init); * * * * In the above example, we create a simple type that is described by #TypeInfo. * #TypeInfo describes information about the type including what it inherits * from, the instance and class size, and constructor/destructor hooks. * * Every type has an #ObjectClass associated with it. #ObjectClass derivatives * are instantiated dynamically but there is only ever one instance for any * given type. The #ObjectClass typically holds a table of function pointers * for the virtual methods implemented by this type. * * Using object_new(), a new #Object derivative will be instantiated. You can * cast an #Object to a subclass (or base-class) type using * object_dynamic_cast(). You typically want to define macro wrappers around * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a * specific type: * * * Typecasting macros * * #define MY_DEVICE_GET_CLASS(obj) \ * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) * #define MY_DEVICE_CLASS(klass) \ * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) * #define MY_DEVICE(obj) \ * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) * * * * # Class Initialization # * * Before an object is initialized, the class for the object must be * initialized. There is only one class object for all instance objects * that is created lazily. * * Classes are initialized by first initializing any parent classes (if * necessary). After the parent class object has initialized, it will be * copied into the current class object and any additional storage in the * class object is zero filled. * * The effect of this is that classes automatically inherit any virtual * function pointers that the parent class has already initialized. All * other fields will be zero filled. * * Once all of the parent classes have been initialized, #TypeInfo::class_init * is called to let the class being instantiated provide default initialize for * it's virtual functions. Here is how the above example might be modified * to introduce an overridden virtual function: * * * Overriding a virtual function * * #include "qdev.h" * * void my_device_class_init(ObjectClass *klass, void *class_data) * { * DeviceClass *dc = DEVICE_CLASS(klass); * dc->reset = my_device_reset; * } * * static TypeInfo my_device_info = { * .name = TYPE_MY_DEVICE, * .parent = TYPE_DEVICE, * .instance_size = sizeof(MyDevice), * .class_init = my_device_class_init, * }; * * * * Introducing new virtual functions requires a class to define its own * struct and to add a .class_size member to the TypeInfo. Each function * will also have a wrapper to call it easily: * * * Defining an abstract class * * #include "qdev.h" * * typedef struct MyDeviceClass * { * DeviceClass parent; * * void (*frobnicate) (MyDevice *obj); * } MyDeviceClass; * * static TypeInfo my_device_info = { * .name = TYPE_MY_DEVICE, * .parent = TYPE_DEVICE, * .instance_size = sizeof(MyDevice), * .abstract = true, // or set a default in my_device_class_init * .class_size = sizeof(MyDeviceClass), * }; * * void my_device_frobnicate(MyDevice *obj) * { * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); * * klass->frobnicate(obj); * } * * * * # Interfaces # * * Interfaces allow a limited form of multiple inheritance. Instances are * similar to normal types except for the fact that are only defined by * their classes and never carry any state. You can dynamically cast an object * to one of its #Interface types and vice versa. */ /** * ObjectPropertyAccessor: * @obj: the object that owns the property * @v: the visitor that contains the property data * @opaque: the object property opaque * @name: the name of the property * @errp: a pointer to an Error that is filled if getting/setting fails. * * Called when trying to get/set a property. */ typedef void (ObjectPropertyAccessor)(Object *obj, struct Visitor *v, void *opaque, const char *name, struct Error **errp); /** * ObjectPropertyRelease: * @obj: the object that owns the property * @name: the name of the property * @opaque: the opaque registered with the property * * Called when a property is removed from a object. */ typedef void (ObjectPropertyRelease)(Object *obj, const char *name, void *opaque); typedef struct ObjectProperty { gchar *name; gchar *type; ObjectPropertyAccessor *get; ObjectPropertyAccessor *set; ObjectPropertyRelease *release; void *opaque; QTAILQ_ENTRY(ObjectProperty) node; } ObjectProperty; /** * ObjectClass: * * The base for all classes. The only thing that #ObjectClass contains is an * integer type handle. */ struct ObjectClass { /*< private >*/ Type type; }; /** * Object: * * The base for all objects. The first member of this object is a pointer to * a #ObjectClass. Since C guarantees that the first member of a structure * always begins at byte 0 of that structure, as long as any sub-object places * its parent as the first member, we can cast directly to a #Object. * * As a result, #Object contains a reference to the objects type as its * first member. This allows identification of the real type of the object at * run time. * * #Object also contains a list of #Interfaces that this object * implements. */ struct Object { /*< private >*/ ObjectClass *class; GSList *interfaces; QTAILQ_HEAD(, ObjectProperty) properties; uint32_t ref; Object *parent; }; /** * TypeInfo: * @name: The name of the type. * @parent: The name of the parent type. * @instance_size: The size of the object (derivative of #Object). If * @instance_size is 0, then the size of the object will be the size of the * parent object. * @instance_init: This function is called to initialize an object. The parent * class will have already been initialized so the type is only responsible * for initializing its own members. * @instance_finalize: This function is called during object destruction. This * is called before the parent @instance_finalize function has been called. * An object should only free the members that are unique to its type in this * function. * @abstract: If this field is true, then the class is considered abstract and * cannot be directly instantiated. * @class_size: The size of the class object (derivative of #ObjectClass) * for this object. If @class_size is 0, then the size of the class will be * assumed to be the size of the parent class. This allows a type to avoid * implementing an explicit class type if they are not adding additional * virtual functions. * @class_init: This function is called after all parent class initialization * has occured to allow a class to set its default virtual method pointers. * This is also the function to use to override virtual methods from a parent * class. * @class_finalize: This function is called during class destruction and is * meant to release and dynamic parameters allocated by @class_init. * @class_data: Data to pass to the @class_init and @class_finalize functions. * This can be useful when building dynamic classes. * @interfaces: The list of interfaces associated with this type. This * should point to a static array that's terminated with a zero filled * element. */ struct TypeInfo { const char *name; const char *parent; size_t instance_size; void (*instance_init)(Object *obj); void (*instance_finalize)(Object *obj); bool abstract; size_t class_size; void (*class_init)(ObjectClass *klass, void *data); void (*class_finalize)(ObjectClass *klass, void *data); void *class_data; InterfaceInfo *interfaces; }; /** * OBJECT: * @obj: A derivative of #Object * * Converts an object to a #Object. Since all objects are #Objects, * this function will always succeed. */ #define OBJECT(obj) \ ((Object *)(obj)) /** * OBJECT_CLASS: * @class: A derivative of #ObjectClas. * * Converts a class to an #ObjectClass. Since all objects are #Objects, * this function will always succeed. */ #define OBJECT_CLASS(class) \ ((ObjectClass *)(class)) /** * OBJECT_CHECK: * @type: The C type to use for the return value. * @obj: A derivative of @type to cast. * @name: The QOM typename of @type * * A type safe version of @object_dynamic_cast_assert. Typically each class * will define a macro based on this type to perform type safe dynamic_casts to * this object type. * * If an invalid object is passed to this function, a run time assert will be * generated. */ #define OBJECT_CHECK(type, obj, name) \ ((type *)object_dynamic_cast_assert(OBJECT(obj), (name))) /** * OBJECT_CLASS_CHECK: * @class: The C type to use for the return value. * @obj: A derivative of @type to cast. * @name: the QOM typename of @class. * * A type safe version of @object_class_dynamic_cast_assert. This macro is * typically wrapped by each type to perform type safe casts of a class to a * specific class type. */ #define OBJECT_CLASS_CHECK(class, obj, name) \ ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name))) /** * OBJECT_GET_CLASS: * @class: The C type to use for the return value. * @obj: The object to obtain the class for. * @name: The QOM typename of @obj. * * This function will return a specific class for a given object. Its generally * used by each type to provide a type safe macro to get a specific class type * from an object. */ #define OBJECT_GET_CLASS(class, obj, name) \ OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) /** * InterfaceClass: * @parent_class: the base class * * The class for all interfaces. Subclasses of this class should only add * virtual methods. */ struct InterfaceClass { ObjectClass parent_class; }; /** * InterfaceInfo: * @type: The name of the interface. * @interface_initfn: This method is called during class initialization and is * used to initialize an interface associated with a class. This function * should initialize any default virtual functions for a class and/or override * virtual functions in a parent class. * * The information associated with an interface. */ struct InterfaceInfo { const char *type; void (*interface_initfn)(ObjectClass *class, void *data); }; #define TYPE_INTERFACE "interface" /** * object_new: * @typename: The name of the type of the object to instantiate. * * This function will initialize a new object using heap allocated memory. This * function should be paired with object_delete() to free the resources * associated with the object. * * Returns: The newly allocated and instantiated object. */ Object *object_new(const char *typename); /** * object_new_with_type: * @type: The type of the object to instantiate. * * This function will initialize a new object using heap allocated memory. This * function should be paired with object_delete() to free the resources * associated with the object. * * Returns: The newly allocated and instantiated object. */ Object *object_new_with_type(Type type); /** * object_delete: * @obj: The object to free. * * Finalize an object and then free the memory associated with it. This should * be paired with object_new() to free the resources associated with an object. */ void object_delete(Object *obj); /** * object_initialize_with_type: * @obj: A pointer to the memory to be used for the object. * @type: The type of the object to instantiate. * * This function will initialize an object. The memory for the object should * have already been allocated. */ void object_initialize_with_type(void *data, Type type); /** * object_initialize: * @obj: A pointer to the memory to be used for the object. * @typename: The name of the type of the object to instantiate. * * This function will initialize an object. The memory for the object should * have already been allocated. */ void object_initialize(void *obj, const char *typename); /** * object_finalize: * @obj: The object to finalize. * * This function destroys and object without freeing the memory associated with * it. */ void object_finalize(void *obj); /** * object_dynamic_cast: * @obj: The object to cast. * @typename: The @typename to cast to. * * This function will determine if @obj is-a @typename. @obj can refer to an * object or an interface associated with an object. * * Returns: This function returns @obj on success or #NULL on failure. */ Object *object_dynamic_cast(Object *obj, const char *typename); /** * @object_dynamic_cast_assert: * * See object_dynamic_cast() for a description of the parameters of this * function. The only difference in behavior is that this function asserts * instead of returning #NULL on failure. */ Object *object_dynamic_cast_assert(Object *obj, const char *typename); /** * object_get_class: * @obj: A derivative of #Object * * Returns: The #ObjectClass of the type associated with @obj. */ ObjectClass *object_get_class(Object *obj); /** * object_get_typename: * @obj: A derivative of #Object. * * Returns: The QOM typename of @obj. */ const char *object_get_typename(Object *obj); /** * type_register_static: * @info: The #TypeInfo of the new type. * * @info and all of the strings it points to should exist for the life time * that the type is registered. * * Returns: 0 on failure, the new #Type on success. */ Type type_register_static(const TypeInfo *info); #define type_register_static_alias(info, name) do { } while (0) /** * type_register: * @info: The #TypeInfo of the new type * * Unlike type_register_static(), this call does not require @info or it's * string members to continue to exist after the call returns. * * Returns: 0 on failure, the new #Type on success. */ Type type_register(const TypeInfo *info); /** * object_class_dynamic_cast_assert: * @klass: The #ObjectClass to attempt to cast. * @typename: The QOM typename of the class to cast to. * * Returns: This function always returns @klass and asserts on failure. */ ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, const char *typename); ObjectClass *object_class_dynamic_cast(ObjectClass *klass, const char *typename); /** * object_class_get_name: * @klass: The class to obtain the QOM typename for. * * Returns: The QOM typename for @klass. */ const char *object_class_get_name(ObjectClass *klass); ObjectClass *object_class_by_name(const char *typename); void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), const char *implements_type, bool include_abstract, void *opaque); /** * object_ref: * @obj: the object * * Increase the reference count of a object. A object cannot be freed as long * as its reference count is greater than zero. */ void object_ref(Object *obj); /** * qdef_unref: * @obj: the object * * Decrease the reference count of a object. A object cannot be freed as long * as its reference count is greater than zero. */ void object_unref(Object *obj); /** * object_property_add: * @obj: the object to add a property to * @name: the name of the property. This can contain any character except for * a forward slash. In general, you should use hyphens '-' instead of * underscores '_' when naming properties. * @type: the type name of the property. This namespace is pretty loosely * defined. Sub namespaces are constructed by using a prefix and then * to angle brackets. For instance, the type 'virtio-net-pci' in the * 'link' namespace would be 'link'. * @get: The getter to be called to read a property. If this is NULL, then * the property cannot be read. * @set: the setter to be called to write a property. If this is NULL, * then the property cannot be written. * @release: called when the property is removed from the object. This is * meant to allow a property to free its opaque upon object * destruction. This may be NULL. * @opaque: an opaque pointer to pass to the callbacks for the property * @errp: returns an error if this function fails */ void object_property_add(Object *obj, const char *name, const char *type, ObjectPropertyAccessor *get, ObjectPropertyAccessor *set, ObjectPropertyRelease *release, void *opaque, struct Error **errp); void object_property_del(Object *obj, const char *name, struct Error **errp); void object_unparent(Object *obj); /** * object_property_get: * @obj: the object * @v: the visitor that will receive the property value. This should be an * Output visitor and the data will be written with @name as the name. * @name: the name of the property * @errp: returns an error if this function fails * * Reads a property from a object. */ void object_property_get(Object *obj, struct Visitor *v, const char *name, struct Error **errp); /** * object_property_set_str: * @value: the value to be written to the property * @name: the name of the property * @errp: returns an error if this function fails * * Writes a string value to a property. */ void object_property_set_str(Object *obj, const char *value, const char *name, struct Error **errp); /** * object_property_get_str: * @obj: the object * @name: the name of the property * @errp: returns an error if this function fails * * Returns: the value of the property, converted to a C string, or NULL if * an error occurs (including when the property value is not a string). * The caller should free the string. */ char *object_property_get_str(Object *obj, const char *name, struct Error **errp); /** * object_property_set_bool: * @value: the value to be written to the property * @name: the name of the property * @errp: returns an error if this function fails * * Writes a bool value to a property. */ void object_property_set_bool(Object *obj, bool value, const char *name, struct Error **errp); /** * object_property_get_bool: * @obj: the object * @name: the name of the property * @errp: returns an error if this function fails * * Returns: the value of the property, converted to a boolean, or NULL if * an error occurs (including when the property value is not a bool). */ bool object_property_get_bool(Object *obj, const char *name, struct Error **errp); /** * object_property_set_int: * @value: the value to be written to the property * @name: the name of the property * @errp: returns an error if this function fails * * Writes an integer value to a property. */ void object_property_set_int(Object *obj, int64_t value, const char *name, struct Error **errp); /** * object_property_get_int: * @obj: the object * @name: the name of the property * @errp: returns an error if this function fails * * Returns: the value of the property, converted to an integer, or NULL if * an error occurs (including when the property value is not an integer). */ int64_t object_property_get_int(Object *obj, const char *name, struct Error **errp); /** * object_property_set: * @obj: the object * @v: the visitor that will be used to write the property value. This should * be an Input visitor and the data will be first read with @name as the * name and then written as the property value. * @name: the name of the property * @errp: returns an error if this function fails * * Writes a property to a object. */ void object_property_set(Object *obj, struct Visitor *v, const char *name, struct Error **errp); /** * @object_property_get_type: * @obj: the object * @name: the name of the property * @errp: returns an error if this function fails * * Returns: The type name of the property. */ const char *object_property_get_type(Object *obj, const char *name, struct Error **errp); /** * object_get_root: * * Returns: the root object of the composition tree */ Object *object_get_root(void); /** * object_get_canonical_path: * * Returns: The canonical path for a object. This is the path within the * composition tree starting from the root. */ gchar *object_get_canonical_path(Object *obj); /** * object_resolve_path: * @path: the path to resolve * @ambiguous: returns true if the path resolution failed because of an * ambiguous match * * There are two types of supported paths--absolute paths and partial paths. * * Absolute paths are derived from the root object and can follow child<> or * link<> properties. Since they can follow link<> properties, they can be * arbitrarily long. Absolute paths look like absolute filenames and are * prefixed with a leading slash. * * Partial paths look like relative filenames. They do not begin with a * prefix. The matching rules for partial paths are subtle but designed to make * specifying objects easy. At each level of the composition tree, the partial * path is matched as an absolute path. The first match is not returned. At * least two matches are searched for. A successful result is only returned if * only one match is founded. If more than one match is found, a flag is * return to indicate that the match was ambiguous. * * Returns: The matched object or NULL on path lookup failure. */ Object *object_resolve_path(const char *path, bool *ambiguous); /** * object_property_add_child: * @obj: the object to add a property to * @name: the name of the property * @child: the child object * @errp: if an error occurs, a pointer to an area to store the area * * Child properties form the composition tree. All objects need to be a child * of another object. Objects can only be a child of one object. * * There is no way for a child to determine what its parent is. It is not * a bidirectional relationship. This is by design. */ void object_property_add_child(Object *obj, const char *name, Object *child, struct Error **errp); /** * object_property_add_link: * @obj: the object to add a property to * @name: the name of the property * @type: the qobj type of the link * @child: a pointer to where the link object reference is stored * @errp: if an error occurs, a pointer to an area to store the area * * Links establish relationships between objects. Links are unidirectional * although two links can be combined to form a bidirectional relationship * between objects. * * Links form the graph in the object model. */ void object_property_add_link(Object *obj, const char *name, const char *type, Object **child, struct Error **errp); /** * object_property_add_str: * @obj: the object to add a property to * @name: the name of the property * @get: the getter or NULL if the property is write-only. This function must * return a string to be freed by g_free(). * @set: the setter or NULL if the property is read-only * @errp: if an error occurs, a pointer to an area to store the error * * Add a string property using getters/setters. This function will add a * property of type 'string'. */ void object_property_add_str(Object *obj, const char *name, char *(*get)(Object *, struct Error **), void (*set)(Object *, const char *, struct Error **), struct Error **errp); #endif