mirror of
https://github.com/xemu-project/xemu.git
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9c06980275
Introduces a new user interface that looks much nicer, is easier to navigate with controllers, provides more context to users, and is scalable. Some additional features are included. * Adds 'popup menu' with actions that can be used easily from controller * Adds 'main menu', unifying other configuration dialogs * Adds port-forwarding user interface * Adds screenshot feature * Adds volume control feature * Adds gamepad auto-bind option * Adds vsync configuration option * Adds auto UI scaling * Adds preferred window size selection * Adds AV pack selection * Exposes some existing config items in GUI
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
//
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// xemu User Interface
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//
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// Copyright (C) 2020-2022 Matt Borgerson
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "scene-manager.hh"
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SceneManager g_scene_mgr;
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SceneManager::SceneManager()
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{
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m_active_scene = nullptr;
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}
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void SceneManager::PushScene(Scene &scene)
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{
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m_scenes.insert(m_scenes.begin(), &scene);
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}
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bool SceneManager::IsDisplayingScene()
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{
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return m_active_scene != nullptr || m_scenes.size() > 0;
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}
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bool SceneManager::Draw()
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{
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if (m_active_scene) {
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bool finished = !m_active_scene->Draw();
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if (finished) {
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m_active_scene = nullptr;
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}
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return true;
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} else if (m_scenes.size()) {
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m_active_scene = m_scenes.back();
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m_scenes.pop_back();
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m_active_scene->Show();
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}
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return false;
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}
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