xemu/include/ui
Marc-André Lureau 7b5255083b spice: allow to specify drm rendernode
When multiple GPU are available, picking the first one isn't always the
best choice. Learn to specify a device rendernode.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-02-20 12:44:32 +01:00
..
console.h chardev: qom-ify 2017-01-27 18:08:00 +01:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h spice: allow to specify drm rendernode 2017-02-20 12:44:32 +01:00
gtk.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
input.h Remove unused function declarations 2016-09-15 15:32:22 +03:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h virgl: pass whole GL scanout dimensions 2016-07-06 10:32:14 +02:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice/gl: render DisplaySurface via opengl 2016-09-28 12:49:36 +02:00