mirror of
https://github.com/xemu-project/xemu.git
synced 2024-12-25 13:28:17 +00:00
e4ec5ad464
Replay is capable of recording normal BH events, but sometimes there are single use callbacks scheduled with aio_bh_schedule_oneshot function. This patch enables recording and replaying such callbacks. Block layer uses these events for calling the completion function. Replaying these calls makes the execution deterministic. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Acked-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
195 lines
6.3 KiB
C
195 lines
6.3 KiB
C
#ifndef REPLAY_INTERNAL_H
|
|
#define REPLAY_INTERNAL_H
|
|
|
|
/*
|
|
* replay-internal.h
|
|
*
|
|
* Copyright (c) 2010-2015 Institute for System Programming
|
|
* of the Russian Academy of Sciences.
|
|
*
|
|
* This work is licensed under the terms of the GNU GPL, version 2 or later.
|
|
* See the COPYING file in the top-level directory.
|
|
*
|
|
*/
|
|
|
|
/* Any changes to order/number of events will need to bump REPLAY_VERSION */
|
|
enum ReplayEvents {
|
|
/* for instruction event */
|
|
EVENT_INSTRUCTION,
|
|
/* for software interrupt */
|
|
EVENT_INTERRUPT,
|
|
/* for emulated exceptions */
|
|
EVENT_EXCEPTION,
|
|
/* for async events */
|
|
EVENT_ASYNC,
|
|
/* for shutdown requests, range allows recovery of ShutdownCause */
|
|
EVENT_SHUTDOWN,
|
|
EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
|
|
/* for character device write event */
|
|
EVENT_CHAR_WRITE,
|
|
/* for character device read all event */
|
|
EVENT_CHAR_READ_ALL,
|
|
EVENT_CHAR_READ_ALL_ERROR,
|
|
/* for audio out event */
|
|
EVENT_AUDIO_OUT,
|
|
/* for audio in event */
|
|
EVENT_AUDIO_IN,
|
|
/* for clock read/writes */
|
|
/* some of greater codes are reserved for clocks */
|
|
EVENT_CLOCK,
|
|
EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
|
|
/* for checkpoint event */
|
|
/* some of greater codes are reserved for checkpoints */
|
|
EVENT_CHECKPOINT,
|
|
EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
|
|
/* end of log event */
|
|
EVENT_END,
|
|
EVENT_COUNT
|
|
};
|
|
|
|
/* Asynchronous events IDs */
|
|
|
|
enum ReplayAsyncEventKind {
|
|
REPLAY_ASYNC_EVENT_BH,
|
|
REPLAY_ASYNC_EVENT_BH_ONESHOT,
|
|
REPLAY_ASYNC_EVENT_INPUT,
|
|
REPLAY_ASYNC_EVENT_INPUT_SYNC,
|
|
REPLAY_ASYNC_EVENT_CHAR_READ,
|
|
REPLAY_ASYNC_EVENT_BLOCK,
|
|
REPLAY_ASYNC_EVENT_NET,
|
|
REPLAY_ASYNC_COUNT
|
|
};
|
|
|
|
typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
|
|
|
|
typedef struct ReplayState {
|
|
/*! Cached clock values. */
|
|
int64_t cached_clock[REPLAY_CLOCK_COUNT];
|
|
/*! Current icount - number of processed instructions. */
|
|
uint64_t current_icount;
|
|
/*! Number of instructions to be executed before other events happen. */
|
|
int instruction_count;
|
|
/*! Type of the currently executed event. */
|
|
unsigned int data_kind;
|
|
/*! Flag which indicates that event is not processed yet. */
|
|
unsigned int has_unread_data;
|
|
/*! Temporary variable for saving current log offset. */
|
|
uint64_t file_offset;
|
|
/*! Next block operation id.
|
|
This counter is global, because requests from different
|
|
block devices should not get overlapping ids. */
|
|
uint64_t block_request_id;
|
|
/*! Prior value of the host clock */
|
|
uint64_t host_clock_last;
|
|
/*! Asynchronous event type read from the log */
|
|
int32_t read_event_kind;
|
|
/*! Asynchronous event id read from the log */
|
|
uint64_t read_event_id;
|
|
/*! Asynchronous event checkpoint id read from the log */
|
|
int32_t read_event_checkpoint;
|
|
} ReplayState;
|
|
extern ReplayState replay_state;
|
|
|
|
/* File for replay writing */
|
|
extern FILE *replay_file;
|
|
|
|
void replay_put_byte(uint8_t byte);
|
|
void replay_put_event(uint8_t event);
|
|
void replay_put_word(uint16_t word);
|
|
void replay_put_dword(uint32_t dword);
|
|
void replay_put_qword(int64_t qword);
|
|
void replay_put_array(const uint8_t *buf, size_t size);
|
|
|
|
uint8_t replay_get_byte(void);
|
|
uint16_t replay_get_word(void);
|
|
uint32_t replay_get_dword(void);
|
|
int64_t replay_get_qword(void);
|
|
void replay_get_array(uint8_t *buf, size_t *size);
|
|
void replay_get_array_alloc(uint8_t **buf, size_t *size);
|
|
|
|
/* Mutex functions for protecting replay log file and ensuring
|
|
* synchronisation between vCPU and main-loop threads. */
|
|
|
|
void replay_mutex_init(void);
|
|
bool replay_mutex_locked(void);
|
|
|
|
/*! Checks error status of the file. */
|
|
void replay_check_error(void);
|
|
|
|
/*! Finishes processing of the replayed event and fetches
|
|
the next event from the log. */
|
|
void replay_finish_event(void);
|
|
/*! Reads data type from the file and stores it in the
|
|
data_kind variable. */
|
|
void replay_fetch_data_kind(void);
|
|
|
|
/*! Advance replay_state.current_icount to the specified value. */
|
|
void replay_advance_current_icount(uint64_t current_icount);
|
|
/*! Saves queued events (like instructions and sound). */
|
|
void replay_save_instructions(void);
|
|
|
|
/*! Skips async events until some sync event will be found.
|
|
\return true, if event was found */
|
|
bool replay_next_event_is(int event);
|
|
|
|
/*! Reads next clock value from the file.
|
|
If clock kind read from the file is different from the parameter,
|
|
the value is not used. */
|
|
void replay_read_next_clock(unsigned int kind);
|
|
|
|
/* Asynchronous events queue */
|
|
|
|
/*! Initializes events' processing internals */
|
|
void replay_init_events(void);
|
|
/*! Clears internal data structures for events handling */
|
|
void replay_finish_events(void);
|
|
/*! Flushes events queue */
|
|
void replay_flush_events(void);
|
|
/*! Returns true if there are any unsaved events in the queue */
|
|
bool replay_has_events(void);
|
|
/*! Saves events from queue into the file */
|
|
void replay_save_events(int checkpoint);
|
|
/*! Read events from the file into the input queue */
|
|
void replay_read_events(int checkpoint);
|
|
/*! Adds specified async event to the queue */
|
|
void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
|
|
void *opaque2, uint64_t id);
|
|
|
|
/* Input events */
|
|
|
|
/*! Saves input event to the log */
|
|
void replay_save_input_event(InputEvent *evt);
|
|
/*! Reads input event from the log */
|
|
InputEvent *replay_read_input_event(void);
|
|
/*! Adds input event to the queue */
|
|
void replay_add_input_event(struct InputEvent *event);
|
|
/*! Adds input sync event to the queue */
|
|
void replay_add_input_sync_event(void);
|
|
|
|
/* Character devices */
|
|
|
|
/*! Called to run char device read event. */
|
|
void replay_event_char_read_run(void *opaque);
|
|
/*! Writes char read event to the file. */
|
|
void replay_event_char_read_save(void *opaque);
|
|
/*! Reads char event read from the file. */
|
|
void *replay_event_char_read_load(void);
|
|
|
|
/* Network devices */
|
|
|
|
/*! Called to run network event. */
|
|
void replay_event_net_run(void *opaque);
|
|
/*! Writes network event to the file. */
|
|
void replay_event_net_save(void *opaque);
|
|
/*! Reads network from the file. */
|
|
void *replay_event_net_load(void);
|
|
|
|
/* VMState-related functions */
|
|
|
|
/* Registers replay VMState.
|
|
Should be called before virtual devices initialization
|
|
to make cached timers available for post_load functions. */
|
|
void replay_vmstate_register(void);
|
|
|
|
#endif
|