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When computing the TLB address we are likely to mask out the high 32-bits by using shr + and. We can use 32-bit instructions in that case. This saves 2 bytes per TLB access. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Message-Id: <1437306632-20655-1-git-send-email-aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net> |
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tcg-target.c | ||
tcg-target.h |