xemu/tcg/tcg-be-null.h
Richard Henderson 3cf246f0d4 tcg: Add tcg-be-null.h
This is a no-op backend data implementation, for those targets that
are not currently using the load/store optimization path.

This is prepatory to always requiring these functions in all backends.

Signed-off-by: Richard Henderson <rth@twiddle.net>
2013-10-10 11:44:26 -07:00

44 lines
1.4 KiB
C

/*
* TCG Backend Data: No backend data
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
typedef struct TCGBackendData {
/* Empty */
char dummy;
} TCGBackendData;
/*
* Initialize TB backend data at the beginning of the TB.
*/
static inline void tcg_out_tb_init(TCGContext *s)
{
}
/*
* Generate TB finalization at the end of block
*/
static inline void tcg_out_tb_finalize(TCGContext *s)
{
}