xemu/include/ui
Markus Armbruster 922a01a013 Move include qemu/option.h from qemu-common.h to actual users
qemu-common.h includes qemu/option.h, but most places that include the
former don't actually need the latter.  Drop the include, and add it
to the places that actually need it.

While there, drop superfluous includes of both headers, and
separate #include from file comment with a blank line.

This cleanup makes the number of objects depending on qemu/option.h
drop from 4545 (out of 4743) to 284 in my "build everything" tree.

Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-20-armbru@redhat.com>
[Semantic conflict with commit bdd6a90a9e in block/nvme.c resolved]
2018-02-09 13:52:16 +01:00
..
console.h Include qapi/qmp/qdict.h exactly where needed 2018-02-09 13:52:15 +01:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add egl_texture_blit and egl_texture_blend 2017-10-17 10:25:42 +02:00
gtk.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
input.h ui: fix alphabetical ordering of keymaps 2018-01-29 09:35:43 +01:00
pixel_ops.h
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h Move include qemu/option.h from qemu-common.h to actual users 2018-02-09 13:52:16 +01:00
sdl2.h sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held 2018-01-12 15:51:18 +01:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h spice: remove QXLWorker interface field 2018-01-12 14:35:58 +01:00