Peter Xu 1554434927 iothread: workaround glib bug which hangs qmp-test
Free the AIO context earlier than the GMainContext (if we have) to
workaround a glib2 bug that GSource context pointer is not cleared even
if the context has already been destroyed (while it should).

The patch itself only changed the order to destroy the objects, no
functional change at all. Without this workaround, we can encounter
qmp-test hang with oob (and possibly any other use case when iothread is
used with GMainContexts):

  #0  0x00007f35ffe45334 in __lll_lock_wait () from /lib64/libpthread.so.0
  #1  0x00007f35ffe405d8 in _L_lock_854 () from /lib64/libpthread.so.0
  #2  0x00007f35ffe404a7 in pthread_mutex_lock () from /lib64/libpthread.so.0
  #3  0x00007f35fc5b9c9d in g_source_unref_internal (source=0x24f0600, context=0x7f35f0000960, have_lock=0) at gmain.c:1685
  #4  0x0000000000aa6672 in aio_context_unref (ctx=0x24f0600) at /root/qemu/util/async.c:497
  #5  0x000000000065851c in iothread_instance_finalize (obj=0x24f0380) at /root/qemu/iothread.c:129
  #6  0x0000000000962d79 in object_deinit (obj=0x24f0380, type=0x242e960) at /root/qemu/qom/object.c:462
  #7  0x0000000000962e0d in object_finalize (data=0x24f0380) at /root/qemu/qom/object.c:476
  #8  0x0000000000964146 in object_unref (obj=0x24f0380) at /root/qemu/qom/object.c:924
  #9  0x0000000000965880 in object_finalize_child_property (obj=0x24ec640, name=0x24efca0 "mon_iothread", opaque=0x24f0380) at /root/qemu/qom/object.c:1436
  #10 0x0000000000962c33 in object_property_del_child (obj=0x24ec640, child=0x24f0380, errp=0x0) at /root/qemu/qom/object.c:436
  #11 0x0000000000962d26 in object_unparent (obj=0x24f0380) at /root/qemu/qom/object.c:455
  #12 0x0000000000658f00 in iothread_destroy (iothread=0x24f0380) at /root/qemu/iothread.c:365
  #13 0x00000000004c67a8 in monitor_cleanup () at /root/qemu/monitor.c:4663
  #14 0x0000000000669e27 in main (argc=16, argv=0x7ffc8b1ae2f8, envp=0x7ffc8b1ae380) at /root/qemu/vl.c:4749

The glib2 bug is fixed in commit 26056558b ("gmain: allow
g_source_get_context() on destroyed sources", 2012-07-30), so the first
good version is glib2 2.33.10. But we still support building with
glib as old as 2.28, so we need the workaround.

Let's make sure we destroy the GSources first before its owner context
until we drop support for glib older than 2.33.10.

Signed-off-by: Peter Xu <peterx@redhat.com>
Message-Id: <20180409083956.1780-1-peterx@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Eric Blake <eblake@redhat.com>
2018-04-10 07:43:52 -05:00
2018-03-12 11:18:27 +01:00
2017-07-14 12:29:49 +02:00
2018-04-02 09:10:49 -05:00
2018-04-09 13:50:31 +02:00
2018-03-20 12:56:20 +00:00
2018-04-06 23:14:51 +10:00
2018-01-14 18:16:13 +01:00
2018-04-10 07:42:48 -05:00
2018-04-09 10:40:47 +02:00
2017-07-20 09:56:56 +02:00
2018-03-07 08:30:28 +13:00
2018-03-02 13:45:50 -06:00
2018-03-19 14:58:36 -05:00
2018-04-03 09:56:55 -04:00
2016-02-04 17:41:30 +00:00
2016-02-04 17:41:30 +00:00
2018-03-07 08:30:28 +13:00
2018-04-09 16:36:40 +02:00
2017-01-03 16:38:47 +00:00
2018-03-13 17:36:05 +01:00
2018-03-12 11:18:27 +01:00
2016-02-04 17:41:30 +00:00
2018-03-27 10:17:45 -05:00
2017-10-16 21:01:37 +03:00
2018-03-20 15:48:34 +00:00
2018-03-08 15:45:14 +00:00
2018-03-23 18:38:55 +03:00
2017-07-31 13:06:39 +03:00
2018-04-04 20:37:20 +01:00

         QEMU README
         ===========

QEMU is a generic and open source machine & userspace emulator and
virtualizer.

QEMU is capable of emulating a complete machine in software without any
need for hardware virtualization support. By using dynamic translation,
it achieves very good performance. QEMU can also integrate with the Xen
and KVM hypervisors to provide emulated hardware while allowing the
hypervisor to manage the CPU. With hypervisor support, QEMU can achieve
near native performance for CPUs. When QEMU emulates CPUs directly it is
capable of running operating systems made for one machine (e.g. an ARMv7
board) on a different machine (e.g. an x86_64 PC board).

QEMU is also capable of providing userspace API virtualization for Linux
and BSD kernel interfaces. This allows binaries compiled against one
architecture ABI (e.g. the Linux PPC64 ABI) to be run on a host using a
different architecture ABI (e.g. the Linux x86_64 ABI). This does not
involve any hardware emulation, simply CPU and syscall emulation.

QEMU aims to fit into a variety of use cases. It can be invoked directly
by users wishing to have full control over its behaviour and settings.
It also aims to facilitate integration into higher level management
layers, by providing a stable command line interface and monitor API.
It is commonly invoked indirectly via the libvirt library when using
open source applications such as oVirt, OpenStack and virt-manager.

QEMU as a whole is released under the GNU General Public License,
version 2. For full licensing details, consult the LICENSE file.


Building
========

QEMU is multi-platform software intended to be buildable on all modern
Linux platforms, OS-X, Win32 (via the Mingw64 toolchain) and a variety
of other UNIX targets. The simple steps to build QEMU are:

  mkdir build
  cd build
  ../configure
  make

Additional information can also be found online via the QEMU website:

  https://qemu.org/Hosts/Linux
  https://qemu.org/Hosts/Mac
  https://qemu.org/Hosts/W32


Submitting patches
==================

The QEMU source code is maintained under the GIT version control system.

   git clone git://git.qemu.org/qemu.git

When submitting patches, one common approach is to use 'git
format-patch' and/or 'git send-email' to format & send the mail to the
qemu-devel@nongnu.org mailing list. All patches submitted must contain
a 'Signed-off-by' line from the author. Patches should follow the
guidelines set out in the HACKING and CODING_STYLE files.

Additional information on submitting patches can be found online via
the QEMU website

  https://qemu.org/Contribute/SubmitAPatch
  https://qemu.org/Contribute/TrivialPatches

The QEMU website is also maintained under source control.

  git clone git://git.qemu.org/qemu-web.git
  https://www.qemu.org/2017/02/04/the-new-qemu-website-is-up/

A 'git-publish' utility was created to make above process less
cumbersome, and is highly recommended for making regular contributions,
or even just for sending consecutive patch series revisions. It also
requires a working 'git send-email' setup, and by default doesn't
automate everything, so you may want to go through the above steps
manually for once.

For installation instructions, please go to

  https://github.com/stefanha/git-publish

The workflow with 'git-publish' is:

  $ git checkout master -b my-feature
  $ # work on new commits, add your 'Signed-off-by' lines to each
  $ git publish

Your patch series will be sent and tagged as my-feature-v1 if you need to refer
back to it in the future.

Sending v2:

  $ git checkout my-feature # same topic branch
  $ # making changes to the commits (using 'git rebase', for example)
  $ git publish

Your patch series will be sent with 'v2' tag in the subject and the git tip
will be tagged as my-feature-v2.

Bug reporting
=============

The QEMU project uses Launchpad as its primary upstream bug tracker. Bugs
found when running code built from QEMU git or upstream released sources
should be reported via:

  https://bugs.launchpad.net/qemu/

If using QEMU via an operating system vendor pre-built binary package, it
is preferable to report bugs to the vendor's own bug tracker first. If
the bug is also known to affect latest upstream code, it can also be
reported via launchpad.

For additional information on bug reporting consult:

  https://qemu.org/Contribute/ReportABug


Contact
=======

The QEMU community can be contacted in a number of ways, with the two
main methods being email and IRC

 - qemu-devel@nongnu.org
   https://lists.nongnu.org/mailman/listinfo/qemu-devel
 - #qemu on irc.oftc.net

Information on additional methods of contacting the community can be
found online via the QEMU website:

  https://qemu.org/Contribute/StartHere

-- End
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Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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