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2cdaca90dd
For blizzard, pl110 and tc6393xb this is harmless, but for pxa2xx Coverity noticed that it is used inside an "if" statement. Fix it because it's the file with the highest number of defects in the whole QEMU tree! Use "do...while (0)", or just remove the semicolon if there's a single statement in the macro. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
147 lines
4.3 KiB
C
147 lines
4.3 KiB
C
/*
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* QEMU Epson S1D13744/S1D13745 templates
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*
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* Copyright (C) 2008 Nokia Corporation
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* Written by Andrzej Zaborowski <andrew@openedhand.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#define SKIP_PIXEL(to) (to += deststep)
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#if DEPTH == 8
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# define PIXEL_TYPE uint8_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#elif DEPTH == 15 || DEPTH == 16
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# define PIXEL_TYPE uint16_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#elif DEPTH == 24
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# define PIXEL_TYPE uint8_t
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# define COPY_PIXEL(to, from) \
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do { \
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to[0] = from; \
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to[1] = (from) >> 8; \
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to[2] = (from) >> 16; \
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SKIP_PIXEL(to); \
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} while (0)
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# define COPY_PIXEL1(to, from) \
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do { \
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*to++ = from; \
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*to++ = (from) >> 8; \
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*to++ = (from) >> 16; \
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} while (0)
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#elif DEPTH == 32
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# define PIXEL_TYPE uint32_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#else
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# error unknown bit depth
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#endif
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#ifdef HOST_WORDS_BIGENDIAN
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# define SWAP_WORDS 1
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#endif
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static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
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const uint16_t *src, unsigned int width)
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{
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#if !defined(SWAP_WORDS) && DEPTH == 16
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memcpy(dest, src, width);
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#else
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uint16_t data;
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unsigned int r, g, b;
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const uint16_t *end = (const void *) src + width;
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while (src < end) {
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data = *src ++;
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b = (data & 0x1f) << 3;
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data >>= 5;
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g = (data & 0x3f) << 2;
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data >>= 6;
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r = (data & 0x1f) << 3;
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data >>= 5;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
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}
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#endif
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}
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static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
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const uint8_t *src, unsigned int width)
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{
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/* TODO: check if SDL 24-bit planes are not in the same format and
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* if so, use memcpy */
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unsigned int r[2], g[2], b[2];
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const uint8_t *end = src + width;
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while (src < end) {
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g[0] = *src ++;
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r[0] = *src ++;
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r[1] = *src ++;
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b[0] = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
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b[1] = *src ++;
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g[1] = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
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}
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}
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static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
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const uint8_t *src, unsigned int width)
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{
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unsigned int r, g, b;
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const uint8_t *end = src + width;
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while (src < end) {
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r = *src ++;
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src ++;
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b = *src ++;
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g = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
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}
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}
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/* No rotation */
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static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
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NULL,
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/* RGB 5:6:5*/
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(blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
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/* RGB 6:6:6 mode 1 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
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/* RGB 8:8:8 mode 1 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
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NULL, NULL,
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/* RGB 6:6:6 mode 2 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
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/* RGB 8:8:8 mode 2 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
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/* YUV 4:2:2 */
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NULL,
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/* YUV 4:2:0 */
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NULL,
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NULL, NULL, NULL, NULL, NULL, NULL,
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};
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/* 90deg, 180deg and 270deg rotation */
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static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
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/* TODO */
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[0 ... 0xf] = NULL,
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};
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#undef DEPTH
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#undef SKIP_PIXEL
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#undef COPY_PIXEL
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#undef COPY_PIXEL1
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#undef PIXEL_TYPE
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#undef SWAP_WORDS
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