Jan Kiszka 285f7a62e4 slirp: Make IP packet ID consistent
Currently, ip_id is always initialized to 0 on slirp startup (despite
the broken attempt to derive it from the clock). This is good for
reproducibility. But it is not preserved across save/restore. This patch
therefore drops the dead initialization code from ip_init and introduces
ip_id to the persistent slirp state.

Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2009-06-29 08:52:48 -05:00
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2009-01-14 18:39:49 +00:00
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2009-06-29 08:52:46 -05:00
2009-06-15 12:51:37 -05:00
2009-05-08 16:11:49 -05:00
2007-11-17 17:14:51 +00:00
2009-03-05 23:01:23 +00:00
2008-12-14 08:50:18 +00:00
2008-12-13 09:32:43 +00:00
2009-06-29 08:52:44 -05:00
2009-06-29 08:52:44 -05:00
2009-06-29 08:52:44 -05:00
2009-06-29 08:52:44 -05:00
2009-04-07 21:47:27 +00:00
2007-10-06 11:28:21 +00:00
2008-12-14 08:53:17 +00:00
2009-06-29 08:52:44 -05:00
2008-02-04 14:47:49 +00:00
2008-12-04 11:29:42 +00:00
2009-05-13 22:21:47 +01:00
2009-05-22 10:50:35 -05:00
2009-03-05 23:01:23 +00:00
2008-09-06 16:31:30 +00:00
2009-03-06 23:44:29 +00:00
2009-03-06 23:44:29 +00:00
2009-03-06 23:44:29 +00:00
2009-03-06 23:44:29 +00:00
2005-01-06 20:50:00 +00:00

Read the documentation in qemu-doc.html.

Fabrice Bellard.
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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