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c4c00922cc
Because some VMs in QEMU can get GPU virtualization (using technologies such as iGVT-g, as mentioned previously), they could produce a video output that had a higher display refresh rate than of what the GTK display was displaying. (fxp. Playing a video game inside of a Windows VM at 60 Hz, while the output stood locked at 33 Hz because of defaults set in include/ui/console.h) Since QEMU does indeed have internal systems for determining frame times as defined in ui/console.c. The code checks for a variable called update_interval that it later uses for time calculation. This variable, however, isn't defined anywhere in ui/gtk.c and instead ui/console.c just sets it to GUI_REFRESH_INTERVAL_DEFAULT which is 30 update_interval represents the number of milliseconds per display refresh, and by doing some math we get that 1000/30 = 33.33... Hz This creates the mentioned problem and what this patch does is that it checks for the display refresh rate reported by GTK itself (we can take this as a safe value) and just converts it back to a number of milliseconds per display refresh. Signed-off-by: Nikola Pavlica <pavlica.nikola@gmail.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20200108121342.29597-1-pavlica.nikola@gmail.com [ kraxel: style tweak: add blank line between vars and code ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
156 lines
4.8 KiB
C
156 lines
4.8 KiB
C
#ifndef UI_GTK_H
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#define UI_GTK_H
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#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
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/* Work around an -Wstrict-prototypes warning in GTK headers */
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstrict-prototypes"
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#endif
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#include <gtk/gtk.h>
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#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
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#pragma GCC diagnostic pop
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#endif
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#include <gdk/gdkkeysyms.h>
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#ifdef GDK_WINDOWING_X11
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#include <gdk/gdkx.h>
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#include <X11/XKBlib.h>
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#endif
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#ifdef GDK_WINDOWING_WAYLAND
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#include <gdk/gdkwayland.h>
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#endif
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#include "ui/kbd-state.h"
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#if defined(CONFIG_OPENGL)
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#include "ui/egl-helpers.h"
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#include "ui/egl-context.h"
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#endif
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#define MILLISEC_PER_SEC 1000000
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typedef struct GtkDisplayState GtkDisplayState;
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typedef struct VirtualGfxConsole {
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GtkWidget *drawing_area;
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DisplayChangeListener dcl;
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QKbdState *kbd;
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DisplaySurface *ds;
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pixman_image_t *convert;
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cairo_surface_t *surface;
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double scale_x;
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double scale_y;
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#if defined(CONFIG_OPENGL)
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QemuGLShader *gls;
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EGLContext ectx;
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EGLSurface esurface;
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int glupdates;
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int x, y, w, h;
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egl_fb guest_fb;
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egl_fb win_fb;
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egl_fb cursor_fb;
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int cursor_x;
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int cursor_y;
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bool y0_top;
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bool scanout_mode;
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#endif
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} VirtualGfxConsole;
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#if defined(CONFIG_VTE)
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typedef struct VirtualVteConsole {
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GtkWidget *box;
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GtkWidget *scrollbar;
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GtkWidget *terminal;
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Chardev *chr;
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bool echo;
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} VirtualVteConsole;
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#endif
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typedef enum VirtualConsoleType {
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GD_VC_GFX,
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GD_VC_VTE,
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} VirtualConsoleType;
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typedef struct VirtualConsole {
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GtkDisplayState *s;
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char *label;
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GtkWidget *window;
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GtkWidget *menu_item;
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GtkWidget *tab_item;
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GtkWidget *focus;
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VirtualConsoleType type;
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union {
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VirtualGfxConsole gfx;
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#if defined(CONFIG_VTE)
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VirtualVteConsole vte;
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#endif
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};
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} VirtualConsole;
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extern bool gtk_use_gl_area;
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/* ui/gtk.c */
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void gd_update_windowsize(VirtualConsole *vc);
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/* ui/gtk-egl.c */
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void gd_egl_init(VirtualConsole *vc);
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void gd_egl_draw(VirtualConsole *vc);
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void gd_egl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void gd_egl_refresh(DisplayChangeListener *dcl);
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void gd_egl_switch(DisplayChangeListener *dcl,
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DisplaySurface *surface);
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QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void gd_egl_scanout_disable(DisplayChangeListener *dcl);
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void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf, bool have_hot,
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uint32_t hot_x, uint32_t hot_y);
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void gd_egl_cursor_position(DisplayChangeListener *dcl,
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uint32_t pos_x, uint32_t pos_y);
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void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_egl_init(DisplayGLMode mode);
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int gd_egl_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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/* ui/gtk-gl-area.c */
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void gd_gl_area_init(VirtualConsole *vc);
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void gd_gl_area_draw(VirtualConsole *vc);
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void gd_gl_area_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void gd_gl_area_refresh(DisplayChangeListener *dcl);
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void gd_gl_area_switch(DisplayChangeListener *dcl,
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DisplaySurface *surface);
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QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void gd_gl_area_destroy_context(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_gl_area_init(void);
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QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl);
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int gd_gl_area_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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#endif /* UI_GTK_H */
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