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Deprecate device_legacy_reset(), qdev_reset_all() and qbus_reset_all() to be replaced by new functions device_cold_reset() and bus_cold_reset() which uses resettable API. Also introduce resettable_cold_reset_fn() which may be used as a replacement for qdev_reset_all_fn and qbus_reset_all_fn(). Following patches will be needed to look at legacy reset call sites and switch to resettable api. The legacy functions will be removed when unused. Signed-off-by: Damien Hedde <damien.hedde@greensocs.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20200123132823.1117486-9-damien.hedde@greensocs.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
248 lines
9.2 KiB
C
248 lines
9.2 KiB
C
/*
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* Resettable interface header.
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*
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* Copyright (c) 2019 GreenSocs SAS
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*
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* Authors:
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* Damien Hedde
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*/
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#ifndef HW_RESETTABLE_H
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#define HW_RESETTABLE_H
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#include "qom/object.h"
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#define TYPE_RESETTABLE_INTERFACE "resettable"
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#define RESETTABLE_CLASS(class) \
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OBJECT_CLASS_CHECK(ResettableClass, (class), TYPE_RESETTABLE_INTERFACE)
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#define RESETTABLE_GET_CLASS(obj) \
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OBJECT_GET_CLASS(ResettableClass, (obj), TYPE_RESETTABLE_INTERFACE)
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typedef struct ResettableState ResettableState;
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/**
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* ResetType:
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* Types of reset.
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*
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* + Cold: reset resulting from a power cycle of the object.
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*
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* TODO: Support has to be added to handle more types. In particular,
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* ResettableState structure needs to be expanded.
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*/
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typedef enum ResetType {
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RESET_TYPE_COLD,
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} ResetType;
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/*
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* ResettableClass:
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* Interface for resettable objects.
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*
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* See docs/devel/reset.rst for more detailed information about how QEMU models
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* reset. This whole API must only be used when holding the iothread mutex.
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*
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* All objects which can be reset must implement this interface;
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* it is usually provided by a base class such as DeviceClass or BusClass.
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* Every Resettable object must maintain some state tracking the
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* progress of a reset operation by providing a ResettableState structure.
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* The functions defined in this module take care of updating the
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* state of the reset.
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* The base class implementation of the interface provides this
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* state and implements the associated method: get_state.
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*
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* Concrete object implementations (typically specific devices
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* such as a UART model) should provide the functions
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* for the phases.enter, phases.hold and phases.exit methods, which
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* they can set in their class init function, either directly or
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* by calling resettable_class_set_parent_phases().
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* The phase methods are guaranteed to only only ever be called once
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* for any reset event, in the order 'enter', 'hold', 'exit'.
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* An object will always move quickly from 'enter' to 'hold'
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* but might remain in 'hold' for an arbitrary period of time
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* before eventually reset is deasserted and the 'exit' phase is called.
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* Object implementations should be prepared for functions handling
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* inbound connections from other devices (such as qemu_irq handler
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* functions) to be called at any point during reset after their
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* 'enter' method has been called.
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*
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* Users of a resettable object should not call these methods
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* directly, but instead use the function resettable_reset().
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*
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* @phases.enter: This phase is called when the object enters reset. It
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* should reset local state of the object, but it must not do anything that
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* has a side-effect on other objects, such as raising or lowering a qemu_irq
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* line or reading or writing guest memory. It takes the reset's type as
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* argument.
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*
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* @phases.hold: This phase is called for entry into reset, once every object
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* in the system which is being reset has had its @phases.enter method called.
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* At this point devices can do actions that affect other objects.
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*
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* @phases.exit: This phase is called when the object leaves the reset state.
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* Actions affecting other objects are permitted.
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*
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* @get_state: Mandatory method which must return a pointer to a
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* ResettableState.
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*
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* @get_transitional_function: transitional method to handle Resettable objects
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* not yet fully moved to this interface. It will be removed as soon as it is
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* not needed anymore. This method is optional and may return a pointer to a
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* function to be used instead of the phases. If the method exists and returns
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* a non-NULL function pointer then that function is executed as a replacement
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* of the 'hold' phase method taking the object as argument. The two other phase
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* methods are not executed.
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*
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* @child_foreach: Executes a given callback on every Resettable child. Child
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* in this context means a child in the qbus tree, so the children of a qbus
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* are the devices on it, and the children of a device are all the buses it
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* owns. This is not the same as the QOM object hierarchy. The function takes
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* additional opaque and ResetType arguments which must be passed unmodified to
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* the callback.
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*/
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typedef void (*ResettableEnterPhase)(Object *obj, ResetType type);
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typedef void (*ResettableHoldPhase)(Object *obj);
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typedef void (*ResettableExitPhase)(Object *obj);
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typedef ResettableState * (*ResettableGetState)(Object *obj);
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typedef void (*ResettableTrFunction)(Object *obj);
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typedef ResettableTrFunction (*ResettableGetTrFunction)(Object *obj);
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typedef void (*ResettableChildCallback)(Object *, void *opaque,
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ResetType type);
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typedef void (*ResettableChildForeach)(Object *obj,
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ResettableChildCallback cb,
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void *opaque, ResetType type);
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typedef struct ResettablePhases {
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ResettableEnterPhase enter;
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ResettableHoldPhase hold;
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ResettableExitPhase exit;
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} ResettablePhases;
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typedef struct ResettableClass {
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InterfaceClass parent_class;
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/* Phase methods */
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ResettablePhases phases;
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/* State access method */
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ResettableGetState get_state;
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/* Transitional method for legacy reset compatibility */
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ResettableGetTrFunction get_transitional_function;
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/* Hierarchy handling method */
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ResettableChildForeach child_foreach;
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} ResettableClass;
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/**
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* ResettableState:
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* Structure holding reset related state. The fields should not be accessed
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* directly; the definition is here to allow further inclusion into other
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* objects.
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*
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* @count: Number of reset level the object is into. It is incremented when
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* the reset operation starts and decremented when it finishes.
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* @hold_phase_pending: flag which indicates that we need to invoke the 'hold'
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* phase handler for this object.
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* @exit_phase_in_progress: true if we are currently in the exit phase
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*/
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struct ResettableState {
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unsigned count;
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bool hold_phase_pending;
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bool exit_phase_in_progress;
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};
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/**
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* resettable_state_clear:
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* Clear the state. It puts the state to the initial (zeroed) state required
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* to reuse an object. Typically used in realize step of base classes
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* implementing the interface.
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*/
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static inline void resettable_state_clear(ResettableState *state)
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{
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memset(state, 0, sizeof(ResettableState));
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}
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/**
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* resettable_reset:
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* Trigger a reset on an object @obj of type @type. @obj must implement
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* Resettable interface.
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*
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* Calling this function is equivalent to calling @resettable_assert_reset()
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* then @resettable_release_reset().
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*/
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void resettable_reset(Object *obj, ResetType type);
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/**
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* resettable_assert_reset:
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* Put an object @obj into reset. @obj must implement Resettable interface.
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*
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* @resettable_release_reset() must eventually be called after this call.
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* There must be one call to @resettable_release_reset() per call of
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* @resettable_assert_reset(), with the same type argument.
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*
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* NOTE: Until support for migration is added, the @resettable_release_reset()
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* must not be delayed. It must occur just after @resettable_assert_reset() so
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* that migration cannot be triggered in between. Prefer using
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* @resettable_reset() for now.
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*/
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void resettable_assert_reset(Object *obj, ResetType type);
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/**
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* resettable_release_reset:
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* Release the object @obj from reset. @obj must implement Resettable interface.
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*
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* See @resettable_assert_reset() description for details.
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*/
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void resettable_release_reset(Object *obj, ResetType type);
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/**
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* resettable_is_in_reset:
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* Return true if @obj is under reset.
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*
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* @obj must implement Resettable interface.
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*/
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bool resettable_is_in_reset(Object *obj);
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/**
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* resettable_change_parent:
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* Indicate that the parent of Ressettable @obj is changing from @oldp to @newp.
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* All 3 objects must implement resettable interface. @oldp or @newp may be
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* NULL.
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*
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* This function will adapt the reset state of @obj so that it is coherent
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* with the reset state of @newp. It may trigger @resettable_assert_reset()
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* or @resettable_release_reset(). It will do such things only if the reset
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* state of @newp and @oldp are different.
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*
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* When using this function during reset, it must only be called during
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* a hold phase method. Calling this during enter or exit phase is an error.
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*/
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void resettable_change_parent(Object *obj, Object *newp, Object *oldp);
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/**
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* resettable_cold_reset_fn:
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* Helper to call resettable_reset((Object *) opaque, RESET_TYPE_COLD).
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*
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* This function is typically useful to register a reset handler with
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* qemu_register_reset.
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*/
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void resettable_cold_reset_fn(void *opaque);
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/**
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* resettable_class_set_parent_phases:
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*
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* Save @rc current reset phases into @parent_phases and override @rc phases
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* by the given new methods (@enter, @hold and @exit).
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* Each phase is overridden only if the new one is not NULL allowing to
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* override a subset of phases.
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*/
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void resettable_class_set_parent_phases(ResettableClass *rc,
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ResettableEnterPhase enter,
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ResettableHoldPhase hold,
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ResettableExitPhase exit,
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ResettablePhases *parent_phases);
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#endif
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