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Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> |
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authz | ||
block | ||
chardev | ||
crypto | ||
disas | ||
exec | ||
fpu | ||
hw | ||
io | ||
libdecnumber | ||
migration | ||
monitor | ||
net | ||
qapi | ||
qemu | ||
qom | ||
scsi | ||
standard-headers | ||
sysemu | ||
tcg | ||
ui | ||
user | ||
elf.h | ||
glib-compat.h | ||
qemu-common.h | ||
qemu-io.h | ||
trace-tcg.h |