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Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
4ddb5d2fde
OK, that's a big rewrite of the logic. Pre-patch we have an always running coroutine - connection_co. It does reply receiving and reconnecting. And it leads to a lot of difficult and unobvious code around drained sections and context switch. We also abuse bs->in_flight counter which is increased for connection_co and temporary decreased in points where we want to allow drained section to begin. One of these place is in another file: in nbd_read_eof() in nbd/client.c. We also cancel reconnect and requests waiting for reconnect on drained begin which is not correct. And this patch fixes that. Let's finally drop this always running coroutine and go another way: do both reconnect and receiving in request coroutines. The detailed list of changes below (in the sequence of diff hunks). 1. receiving coroutines are woken directly from nbd_channel_error, when we change s->state 2. nbd_co_establish_connection_cancel(): we don't have drain_begin now, and in nbd_teardown_connection() all requests should already be finished (and reconnect is done from request). So nbd_co_establish_connection_cancel() is called from nbd_cancel_in_flight() (to cancel the request that is doing nbd_co_establish_connection()) and from reconnect_delay_timer_cb() (previously we didn't need it, as reconnect delay only should cancel active requests not the reconnection itself). But now reconnection itself is done in the separate thread (we now call nbd_client_connection_enable_retry() in nbd_open()), and we need to cancel the requests that wait in nbd_co_establish_connection() now). 2A. We do receive headers in request coroutine. But we also should dispatch replies for other pending requests. So, nbd_connection_entry() is turned into nbd_receive_replies(), which does reply dispatching while it receives other request headers, and returns when it receives the requested header. 3. All old staff around drained sections and context switch is dropped. In details: - we don't need to move connection_co to new aio context, as we don't have connection_co anymore - we don't have a fake "request" of connection_co (extra increasing in_flight), so don't care with it in drain_begin/end - we don't stop reconnection during drained section anymore. This means that drain_begin may wait for a long time (up to reconnect_delay). But that's an improvement and more correct behavior see below[*] 4. In nbd_teardown_connection() we don't have to wait for connection_co, as it is dropped. And cleanup for s->ioc and nbd_yank is moved here from removed connection_co. 5. In nbd_co_do_establish_connection() we now should handle NBD_CLIENT_CONNECTING_NOWAIT: if new request comes when we are in NBD_CLIENT_CONNECTING_NOWAIT, it still should call nbd_co_establish_connection() (who knows, maybe the connection was already established by another thread in the background). But we shouldn't wait: if nbd_co_establish_connection() can't return new channel immediately the request should fail (we are in NBD_CLIENT_CONNECTING_NOWAIT state). 6. nbd_reconnect_attempt() is simplified: it's now easier to wait for other requests in the caller, so here we just assert that fact. Also delay time is now initialized here: we can easily detect first attempt and start a timer. 7. nbd_co_reconnect_loop() is dropped, we don't need it. Reconnect retries are fully handle by thread (nbd/client-connection.c), delay timer we initialize in nbd_reconnect_attempt(), we don't have to bother with s->drained and friends. nbd_reconnect_attempt() now called from nbd_co_send_request(). 8. nbd_connection_entry is dropped: reconnect is now handled by nbd_co_send_request(), receiving reply is now handled by nbd_receive_replies(): all handled from request coroutines. 9. So, welcome new nbd_receive_replies() called from request coroutine, that receives reply header instead of nbd_connection_entry(). Like with sending requests, only one coroutine may receive in a moment. So we introduce receive_mutex, which is locked around nbd_receive_reply(). It also protects some related fields. Still, full audit of thread-safety in nbd driver is a separate task. New function waits for a reply with specified handle being received and works rather simple: Under mutex: - if current handle is 0, do receive by hand. If another handle received - switch to other request coroutine, release mutex and yield. Otherwise return success - if current handle == requested handle, we are done - otherwise, release mutex and yield 10: in nbd_co_send_request() we now do nbd_reconnect_attempt() if needed. Also waiting in free_sema queue we now wait for one of two conditions: - connectED, in_flight < MAX_NBD_REQUESTS (so we can start new one) - connectING, in_flight == 0, so we can call nbd_reconnect_attempt() And this logic is protected by s->send_mutex Also, on failure we don't have to care of removed s->connection_co 11. nbd_co_do_receive_one_chunk(): now instead of yield() and wait for s->connection_co we just call new nbd_receive_replies(). 12. nbd_co_receive_one_chunk(): place where s->reply.handle becomes 0, which means that handling of the whole reply is finished. Here we need to wake one of coroutines sleeping in nbd_receive_replies(). If none are sleeping - do nothing. That's another behavior change: we don't have endless recv() in the idle time. It may be considered as a drawback. If so, it may be fixed later. 13. nbd_reply_chunk_iter_receive(): don't care about removed connection_co, just ping in_flight waiters. 14. Don't create connection_co, enable retry in the connection thread (we don't have own reconnect loop anymore) 15. We now need to add a nbd_co_establish_connection_cancel() call in nbd_cancel_in_flight(), to cancel the request that is doing a connection attempt. [*], ok, now we don't cancel reconnect on drain begin. That's correct: reconnect feature leads to possibility of long-running requests (up to reconnect delay). Still, drain begin is not a reason to kill long requests. We should wait for them. This also means, that we can again reproduce a dead-lock, described in |
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=========== QEMU README =========== QEMU is a generic and open source machine & userspace emulator and virtualizer. QEMU is capable of emulating a complete machine in software without any need for hardware virtualization support. By using dynamic translation, it achieves very good performance. QEMU can also integrate with the Xen and KVM hypervisors to provide emulated hardware while allowing the hypervisor to manage the CPU. With hypervisor support, QEMU can achieve near native performance for CPUs. When QEMU emulates CPUs directly it is capable of running operating systems made for one machine (e.g. an ARMv7 board) on a different machine (e.g. an x86_64 PC board). QEMU is also capable of providing userspace API virtualization for Linux and BSD kernel interfaces. This allows binaries compiled against one architecture ABI (e.g. the Linux PPC64 ABI) to be run on a host using a different architecture ABI (e.g. the Linux x86_64 ABI). This does not involve any hardware emulation, simply CPU and syscall emulation. QEMU aims to fit into a variety of use cases. It can be invoked directly by users wishing to have full control over its behaviour and settings. It also aims to facilitate integration into higher level management layers, by providing a stable command line interface and monitor API. It is commonly invoked indirectly via the libvirt library when using open source applications such as oVirt, OpenStack and virt-manager. QEMU as a whole is released under the GNU General Public License, version 2. For full licensing details, consult the LICENSE file. Documentation ============= Documentation can be found hosted online at `<https://www.qemu.org/documentation/>`_. The documentation for the current development version that is available at `<https://www.qemu.org/docs/master/>`_ is generated from the ``docs/`` folder in the source tree, and is built by `Sphinx <https://www.sphinx-doc.org/en/master/>_`. Building ======== QEMU is multi-platform software intended to be buildable on all modern Linux platforms, OS-X, Win32 (via the Mingw64 toolchain) and a variety of other UNIX targets. The simple steps to build QEMU are: .. code-block:: shell mkdir build cd build ../configure make Additional information can also be found online via the QEMU website: * `<https://qemu.org/Hosts/Linux>`_ * `<https://qemu.org/Hosts/Mac>`_ * `<https://qemu.org/Hosts/W32>`_ Submitting patches ================== The QEMU source code is maintained under the GIT version control system. .. code-block:: shell git clone https://gitlab.com/qemu-project/qemu.git When submitting patches, one common approach is to use 'git format-patch' and/or 'git send-email' to format & send the mail to the qemu-devel@nongnu.org mailing list. All patches submitted must contain a 'Signed-off-by' line from the author. Patches should follow the guidelines set out in the `style section <https://www.qemu.org/docs/master/devel/style.html>` of the Developers Guide. Additional information on submitting patches can be found online via the QEMU website * `<https://qemu.org/Contribute/SubmitAPatch>`_ * `<https://qemu.org/Contribute/TrivialPatches>`_ The QEMU website is also maintained under source control. .. code-block:: shell git clone https://gitlab.com/qemu-project/qemu-web.git * `<https://www.qemu.org/2017/02/04/the-new-qemu-website-is-up/>`_ A 'git-publish' utility was created to make above process less cumbersome, and is highly recommended for making regular contributions, or even just for sending consecutive patch series revisions. It also requires a working 'git send-email' setup, and by default doesn't automate everything, so you may want to go through the above steps manually for once. For installation instructions, please go to * `<https://github.com/stefanha/git-publish>`_ The workflow with 'git-publish' is: .. code-block:: shell $ git checkout master -b my-feature $ # work on new commits, add your 'Signed-off-by' lines to each $ git publish Your patch series will be sent and tagged as my-feature-v1 if you need to refer back to it in the future. Sending v2: .. code-block:: shell $ git checkout my-feature # same topic branch $ # making changes to the commits (using 'git rebase', for example) $ git publish Your patch series will be sent with 'v2' tag in the subject and the git tip will be tagged as my-feature-v2. Bug reporting ============= The QEMU project uses GitLab issues to track bugs. Bugs found when running code built from QEMU git or upstream released sources should be reported via: * `<https://gitlab.com/qemu-project/qemu/-/issues>`_ If using QEMU via an operating system vendor pre-built binary package, it is preferable to report bugs to the vendor's own bug tracker first. If the bug is also known to affect latest upstream code, it can also be reported via GitLab. For additional information on bug reporting consult: * `<https://qemu.org/Contribute/ReportABug>`_ ChangeLog ========= For version history and release notes, please visit `<https://wiki.qemu.org/ChangeLog/>`_ or look at the git history for more detailed information. Contact ======= The QEMU community can be contacted in a number of ways, with the two main methods being email and IRC * `<mailto:qemu-devel@nongnu.org>`_ * `<https://lists.nongnu.org/mailman/listinfo/qemu-devel>`_ * #qemu on irc.oftc.net Information on additional methods of contacting the community can be found online via the QEMU website: * `<https://qemu.org/Contribute/StartHere>`_