xemu/replay/replay-internal.h
Pavel Dovgalyuk 0b30dc0164 replay: save vmstate of the asynchronous events
This patch fixes saving and loading the snapshots in the replay mode.
It is required for the snapshots created in the moment when the header
of the asynchronous event is read. This information was not saved in
the snapshot. After loading the vmstate replay continued with the file offset
passed the event header. The event header is lost in this case and replay
hangs.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180227095322.1060.53929.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-03-12 17:10:38 +01:00

194 lines
6.2 KiB
C

#ifndef REPLAY_INTERNAL_H
#define REPLAY_INTERNAL_H
/*
* replay-internal.h
*
* Copyright (c) 2010-2015 Institute for System Programming
* of the Russian Academy of Sciences.
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*
*/
/* Any changes to order/number of events will need to bump REPLAY_VERSION */
enum ReplayEvents {
/* for instruction event */
EVENT_INSTRUCTION,
/* for software interrupt */
EVENT_INTERRUPT,
/* for emulated exceptions */
EVENT_EXCEPTION,
/* for async events */
EVENT_ASYNC,
/* for shutdown requests, range allows recovery of ShutdownCause */
EVENT_SHUTDOWN,
EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
/* for character device write event */
EVENT_CHAR_WRITE,
/* for character device read all event */
EVENT_CHAR_READ_ALL,
EVENT_CHAR_READ_ALL_ERROR,
/* for audio out event */
EVENT_AUDIO_OUT,
/* for audio in event */
EVENT_AUDIO_IN,
/* for clock read/writes */
/* some of greater codes are reserved for clocks */
EVENT_CLOCK,
EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
/* for checkpoint event */
/* some of greater codes are reserved for checkpoints */
EVENT_CHECKPOINT,
EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
/* end of log event */
EVENT_END,
EVENT_COUNT
};
/* Asynchronous events IDs */
enum ReplayAsyncEventKind {
REPLAY_ASYNC_EVENT_BH,
REPLAY_ASYNC_EVENT_INPUT,
REPLAY_ASYNC_EVENT_INPUT_SYNC,
REPLAY_ASYNC_EVENT_CHAR_READ,
REPLAY_ASYNC_EVENT_BLOCK,
REPLAY_ASYNC_EVENT_NET,
REPLAY_ASYNC_COUNT
};
typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
typedef struct ReplayState {
/*! Cached clock values. */
int64_t cached_clock[REPLAY_CLOCK_COUNT];
/*! Current step - number of processed instructions and timer events. */
uint64_t current_step;
/*! Number of instructions to be executed before other events happen. */
int instructions_count;
/*! Type of the currently executed event. */
unsigned int data_kind;
/*! Flag which indicates that event is not processed yet. */
unsigned int has_unread_data;
/*! Temporary variable for saving current log offset. */
uint64_t file_offset;
/*! Next block operation id.
This counter is global, because requests from different
block devices should not get overlapping ids. */
uint64_t block_request_id;
/*! Prior value of the host clock */
uint64_t host_clock_last;
/*! Asynchronous event type read from the log */
int32_t read_event_kind;
/*! Asynchronous event id read from the log */
uint64_t read_event_id;
/*! Asynchronous event checkpoint id read from the log */
int32_t read_event_checkpoint;
} ReplayState;
extern ReplayState replay_state;
/* File for replay writing */
extern FILE *replay_file;
void replay_put_byte(uint8_t byte);
void replay_put_event(uint8_t event);
void replay_put_word(uint16_t word);
void replay_put_dword(uint32_t dword);
void replay_put_qword(int64_t qword);
void replay_put_array(const uint8_t *buf, size_t size);
uint8_t replay_get_byte(void);
uint16_t replay_get_word(void);
uint32_t replay_get_dword(void);
int64_t replay_get_qword(void);
void replay_get_array(uint8_t *buf, size_t *size);
void replay_get_array_alloc(uint8_t **buf, size_t *size);
/* Mutex functions for protecting replay log file and ensuring
* synchronisation between vCPU and main-loop threads. */
void replay_mutex_init(void);
bool replay_mutex_locked(void);
/*! Checks error status of the file. */
void replay_check_error(void);
/*! Finishes processing of the replayed event and fetches
the next event from the log. */
void replay_finish_event(void);
/*! Reads data type from the file and stores it in the
data_kind variable. */
void replay_fetch_data_kind(void);
/*! Saves queued events (like instructions and sound). */
void replay_save_instructions(void);
/*! Skips async events until some sync event will be found.
\return true, if event was found */
bool replay_next_event_is(int event);
/*! Reads next clock value from the file.
If clock kind read from the file is different from the parameter,
the value is not used. */
void replay_read_next_clock(unsigned int kind);
/* Asynchronous events queue */
/*! Initializes events' processing internals */
void replay_init_events(void);
/*! Clears internal data structures for events handling */
void replay_finish_events(void);
/*! Flushes events queue */
void replay_flush_events(void);
/*! Clears events list before loading new VM state */
void replay_clear_events(void);
/*! Returns true if there are any unsaved events in the queue */
bool replay_has_events(void);
/*! Saves events from queue into the file */
void replay_save_events(int checkpoint);
/*! Read events from the file into the input queue */
void replay_read_events(int checkpoint);
/*! Adds specified async event to the queue */
void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
void *opaque2, uint64_t id);
/* Input events */
/*! Saves input event to the log */
void replay_save_input_event(InputEvent *evt);
/*! Reads input event from the log */
InputEvent *replay_read_input_event(void);
/*! Adds input event to the queue */
void replay_add_input_event(struct InputEvent *event);
/*! Adds input sync event to the queue */
void replay_add_input_sync_event(void);
/* Character devices */
/*! Called to run char device read event. */
void replay_event_char_read_run(void *opaque);
/*! Writes char read event to the file. */
void replay_event_char_read_save(void *opaque);
/*! Reads char event read from the file. */
void *replay_event_char_read_load(void);
/* Network devices */
/*! Called to run network event. */
void replay_event_net_run(void *opaque);
/*! Writes network event to the file. */
void replay_event_net_save(void *opaque);
/*! Reads network from the file. */
void *replay_event_net_load(void);
/* VMState-related functions */
/* Registers replay VMState.
Should be called before virtual devices initialization
to make cached timers available for post_load functions. */
void replay_vmstate_register(void);
#endif