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47df5154c3
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1453832250-766-21-git-send-email-peter.maydell@linaro.org
126 lines
3.4 KiB
C
126 lines
3.4 KiB
C
/*
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* Framebuffer device helper routines
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*
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* Copyright (c) 2009 CodeSourcery
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* Written by Paul Brook <paul@codesourcery.com>
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*
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* This code is licensed under the GNU GPLv2.
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*
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* Contributions after 2012-01-13 are licensed under the terms of the
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* GNU GPL, version 2 or (at your option) any later version.
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*/
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/* TODO:
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- Do something similar for framebuffers with local ram
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- Handle rotation here instead of hacking dest_pitch
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- Use common pixel conversion routines instead of per-device drawfn
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- Remove all DisplayState knowledge from devices.
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*/
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#include "qemu/osdep.h"
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#include "hw/hw.h"
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#include "ui/console.h"
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#include "framebuffer.h"
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void framebuffer_update_memory_section(
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MemoryRegionSection *mem_section,
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MemoryRegion *root,
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hwaddr base,
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unsigned rows,
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unsigned src_width)
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{
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hwaddr src_len = (hwaddr)rows * src_width;
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if (mem_section->mr) {
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memory_region_set_log(mem_section->mr, false, DIRTY_MEMORY_VGA);
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memory_region_unref(mem_section->mr);
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mem_section->mr = NULL;
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}
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*mem_section = memory_region_find(root, base, src_len);
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if (!mem_section->mr) {
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return;
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}
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if (int128_get64(mem_section->size) < src_len ||
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!memory_region_is_ram(mem_section->mr)) {
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memory_region_unref(mem_section->mr);
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mem_section->mr = NULL;
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return;
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}
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memory_region_set_log(mem_section->mr, true, DIRTY_MEMORY_VGA);
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}
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/* Render an image from a shared memory framebuffer. */
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void framebuffer_update_display(
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DisplaySurface *ds,
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MemoryRegionSection *mem_section,
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int cols, /* Width in pixels. */
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int rows, /* Height in pixels. */
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int src_width, /* Length of source line, in bytes. */
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int dest_row_pitch, /* Bytes between adjacent horizontal output pixels. */
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int dest_col_pitch, /* Bytes between adjacent vertical output pixels. */
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int invalidate, /* nonzero to redraw the whole image. */
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drawfn fn,
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void *opaque,
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int *first_row, /* Input and output. */
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int *last_row /* Output only */)
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{
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hwaddr src_len;
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uint8_t *dest;
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uint8_t *src;
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int first, last = 0;
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int dirty;
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int i;
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ram_addr_t addr;
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MemoryRegion *mem;
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i = *first_row;
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*first_row = -1;
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src_len = src_width * rows;
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mem = mem_section->mr;
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if (!mem) {
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return;
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}
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memory_region_sync_dirty_bitmap(mem);
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addr = mem_section->offset_within_region;
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src = memory_region_get_ram_ptr(mem) + addr;
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dest = surface_data(ds);
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if (dest_col_pitch < 0) {
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dest -= dest_col_pitch * (cols - 1);
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}
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if (dest_row_pitch < 0) {
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dest -= dest_row_pitch * (rows - 1);
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}
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first = -1;
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addr += i * src_width;
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src += i * src_width;
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dest += i * dest_row_pitch;
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for (; i < rows; i++) {
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dirty = memory_region_get_dirty(mem, addr, src_width,
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DIRTY_MEMORY_VGA);
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if (dirty || invalidate) {
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fn(opaque, dest, src, cols, dest_col_pitch);
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if (first == -1)
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first = i;
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last = i;
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}
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addr += src_width;
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src += src_width;
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dest += dest_row_pitch;
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}
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if (first < 0) {
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return;
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}
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memory_region_reset_dirty(mem, mem_section->offset_within_region, src_len,
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DIRTY_MEMORY_VGA);
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*first_row = first;
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*last_row = last;
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}
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