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71e8a91585
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com> |
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.. | ||
authz | ||
block | ||
chardev | ||
crypto | ||
disas | ||
exec | ||
fpu | ||
hw | ||
io | ||
libdecnumber | ||
migration | ||
monitor | ||
net | ||
qapi | ||
qemu | ||
qom | ||
scsi | ||
standard-headers | ||
sysemu | ||
ui | ||
elf.h | ||
glib-compat.h | ||
qemu-common.h | ||
qemu-io.h | ||
trace-tcg.h |