mirror of
https://github.com/xemu-project/xemu.git
synced 2024-11-29 22:40:25 +00:00
e16f4c8770
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
249 lines
7.4 KiB
C
249 lines
7.4 KiB
C
/*
|
|
* QEMU SDL display driver -- opengl support
|
|
*
|
|
* Copyright (c) 2014 Red Hat
|
|
*
|
|
* Authors:
|
|
* Gerd Hoffmann <kraxel@redhat.com>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "qemu/osdep.h"
|
|
#include "qemu-common.h"
|
|
#include "ui/console.h"
|
|
#include "ui/input.h"
|
|
#include "ui/sdl2.h"
|
|
#include "sysemu/sysemu.h"
|
|
|
|
#include <epoxy/gl.h>
|
|
|
|
static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
|
|
{
|
|
if (scon->scanout_mode == scanout) {
|
|
return;
|
|
}
|
|
|
|
scon->scanout_mode = scanout;
|
|
if (!scon->scanout_mode) {
|
|
if (scon->fbo_id) {
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
glDeleteFramebuffers(1, &scon->fbo_id);
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
|
scon->fbo_id = 0;
|
|
}
|
|
if (scon->surface) {
|
|
surface_gl_destroy_texture(scon->gls, scon->surface);
|
|
surface_gl_create_texture(scon->gls, scon->surface);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sdl2_gl_render_surface(struct sdl2_console *scon)
|
|
{
|
|
int ww, wh;
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
sdl2_set_scanout_mode(scon, false);
|
|
|
|
SDL_GetWindowSize(scon->real_window, &ww, &wh);
|
|
surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
|
|
|
|
surface_gl_render_texture(scon->gls, scon->surface);
|
|
SDL_GL_SwapWindow(scon->real_window);
|
|
}
|
|
|
|
void sdl2_gl_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
assert(scon->opengl);
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
|
|
scon->updates++;
|
|
}
|
|
|
|
void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
DisplaySurface *old_surface = scon->surface;
|
|
|
|
assert(scon->opengl);
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
surface_gl_destroy_texture(scon->gls, scon->surface);
|
|
|
|
scon->surface = new_surface;
|
|
|
|
if (!new_surface) {
|
|
console_gl_fini_context(scon->gls);
|
|
scon->gls = NULL;
|
|
sdl2_window_destroy(scon);
|
|
return;
|
|
}
|
|
|
|
if (!scon->real_window) {
|
|
sdl2_window_create(scon);
|
|
scon->gls = console_gl_init_context();
|
|
} else if (old_surface &&
|
|
((surface_width(old_surface) != surface_width(new_surface)) ||
|
|
(surface_height(old_surface) != surface_height(new_surface)))) {
|
|
sdl2_window_resize(scon);
|
|
}
|
|
|
|
surface_gl_create_texture(scon->gls, scon->surface);
|
|
}
|
|
|
|
void sdl2_gl_refresh(DisplayChangeListener *dcl)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
assert(scon->opengl);
|
|
|
|
graphic_hw_update(dcl->con);
|
|
if (scon->updates && scon->surface) {
|
|
scon->updates = 0;
|
|
sdl2_gl_render_surface(scon);
|
|
}
|
|
sdl2_poll_events(scon);
|
|
}
|
|
|
|
void sdl2_gl_redraw(struct sdl2_console *scon)
|
|
{
|
|
assert(scon->opengl);
|
|
|
|
if (scon->surface) {
|
|
sdl2_gl_render_surface(scon);
|
|
}
|
|
}
|
|
|
|
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
|
|
QEMUGLParams *params)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
SDL_GLContext ctx;
|
|
|
|
assert(scon->opengl);
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
|
|
|
|
ctx = SDL_GL_CreateContext(scon->real_window);
|
|
return (QEMUGLContext)ctx;
|
|
}
|
|
|
|
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
|
|
{
|
|
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
|
|
|
|
SDL_GL_DeleteContext(sdlctx);
|
|
}
|
|
|
|
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
|
|
QEMUGLContext ctx)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
|
|
|
|
assert(scon->opengl);
|
|
|
|
return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
|
|
}
|
|
|
|
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
|
|
{
|
|
SDL_GLContext sdlctx;
|
|
|
|
sdlctx = SDL_GL_GetCurrentContext();
|
|
return (QEMUGLContext)sdlctx;
|
|
}
|
|
|
|
void sdl2_gl_scanout(DisplayChangeListener *dcl,
|
|
uint32_t backing_id, bool backing_y_0_top,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t w, uint32_t h)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
assert(scon->opengl);
|
|
scon->x = x;
|
|
scon->y = y;
|
|
scon->w = w;
|
|
scon->h = h;
|
|
scon->tex_id = backing_id;
|
|
scon->y0_top = backing_y_0_top;
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) {
|
|
sdl2_set_scanout_mode(scon, false);
|
|
return;
|
|
}
|
|
|
|
sdl2_set_scanout_mode(scon, true);
|
|
if (!scon->fbo_id) {
|
|
glGenFramebuffers(1, &scon->fbo_id);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_2D, scon->tex_id, 0);
|
|
}
|
|
|
|
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
|
|
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
int ww, wh, y1, y2;
|
|
|
|
assert(scon->opengl);
|
|
if (!scon->scanout_mode) {
|
|
return;
|
|
}
|
|
if (!scon->fbo_id) {
|
|
return;
|
|
}
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
SDL_GetWindowSize(scon->real_window, &ww, &wh);
|
|
glViewport(0, 0, ww, wh);
|
|
y1 = scon->y0_top ? 0 : scon->h;
|
|
y2 = scon->y0_top ? scon->h : 0;
|
|
glBlitFramebuffer(0, y1, scon->w, y2,
|
|
0, 0, ww, wh,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
|
|
|
|
SDL_GL_SwapWindow(scon->real_window);
|
|
}
|