mirror of
https://github.com/xemu-project/xemu.git
synced 2024-11-23 03:29:43 +00:00
03f40b1d8e
* Added XMU Settings to the Input Screen * Added Peripherals to config * Prevent overwriting existing XMUs * Added blockdev.h to try to fix the MacOS build * Fixed some issues that antangelo pointed out * Moved the peripheralType and param vars into the loop * Moved fatx.h and fatx.c to ui\thirdparty\fatx * Added Validation for Peripheral Settings * Fixed some nits that were pointed out * don't pass NULL into xemu_settings_set_string * Changes following Matt's recommendations * Changes to XMU FilePicker * XMU image auto-bind logic refactor * renamed peripheralType to peripheral_type * removed unnecessary calls to g_strdup_printf and g_free * Cleaned up some comments, removed an unnecessary variable * handle overwrite prompt in Windows * Fixed some code format and style inconsistencies * More formatting fixes * Fixed a few memory leaks * qemu_access: check for Read and Write access * Run clang-format * Remove unused xemu_new_xmu declaration * Fix use after free in rebind code
762 lines
28 KiB
C
762 lines
28 KiB
C
/*
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* xemu Input Management
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*
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* Copyright (C) 2020-2021 Matt Borgerson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qemu/osdep.h"
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#include "hw/qdev-core.h"
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#include "hw/qdev-properties.h"
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#include "qapi/error.h"
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#include "monitor/qdev.h"
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#include "qapi/qmp/qdict.h"
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#include "qemu/option.h"
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#include "qemu/timer.h"
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#include "qemu/config-file.h"
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#include "xemu-input.h"
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#include "xemu-notifications.h"
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#include "xemu-settings.h"
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#include "sysemu/blockdev.h"
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// #define DEBUG_INPUT
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#ifdef DEBUG_INPUT
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#define DPRINTF(fmt, ...) \
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do { fprintf(stderr, fmt, ## __VA_ARGS__); } while (0)
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#else
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#define DPRINTF(fmt, ...) \
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do { } while (0)
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#endif
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#define XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US 2500
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#define XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US 2500
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#if 0
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static void xemu_input_print_controller_state(ControllerState *state)
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{
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DPRINTF(" A = %d, B = %d, X = %d, Y = %d\n"
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" Left = %d, Up = %d, Right = %d, Down = %d\n"
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" Back = %d, Start = %d, White = %d, Black = %d\n"
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"Lstick = %d, Rstick = %d, Guide = %d\n"
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"\n"
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"LTrig = %.3f, RTrig = %.3f\n"
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"LStickX = %.3f, RStickX = %.3f\n"
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"LStickY = %.3f, RStickY = %.3f\n\n",
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!!(state->buttons & CONTROLLER_BUTTON_A),
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!!(state->buttons & CONTROLLER_BUTTON_B),
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!!(state->buttons & CONTROLLER_BUTTON_X),
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!!(state->buttons & CONTROLLER_BUTTON_Y),
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!!(state->buttons & CONTROLLER_BUTTON_DPAD_LEFT),
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!!(state->buttons & CONTROLLER_BUTTON_DPAD_UP),
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!!(state->buttons & CONTROLLER_BUTTON_DPAD_RIGHT),
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!!(state->buttons & CONTROLLER_BUTTON_DPAD_DOWN),
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!!(state->buttons & CONTROLLER_BUTTON_BACK),
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!!(state->buttons & CONTROLLER_BUTTON_START),
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!!(state->buttons & CONTROLLER_BUTTON_WHITE),
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!!(state->buttons & CONTROLLER_BUTTON_BLACK),
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!!(state->buttons & CONTROLLER_BUTTON_LSTICK),
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!!(state->buttons & CONTROLLER_BUTTON_RSTICK),
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!!(state->buttons & CONTROLLER_BUTTON_GUIDE),
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state->axis[CONTROLLER_AXIS_LTRIG],
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state->axis[CONTROLLER_AXIS_RTRIG],
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state->axis[CONTROLLER_AXIS_LSTICK_X],
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state->axis[CONTROLLER_AXIS_RSTICK_X],
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state->axis[CONTROLLER_AXIS_LSTICK_Y],
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state->axis[CONTROLLER_AXIS_RSTICK_Y]
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);
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}
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#endif
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ControllerStateList available_controllers =
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QTAILQ_HEAD_INITIALIZER(available_controllers);
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ControllerState *bound_controllers[4] = { NULL, NULL, NULL, NULL };
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int test_mode;
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static const char **port_index_to_settings_key_map[] = {
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&g_config.input.bindings.port1,
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&g_config.input.bindings.port2,
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&g_config.input.bindings.port3,
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&g_config.input.bindings.port4,
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};
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static int *peripheral_types_settings_map[4][2] = {
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{ &g_config.input.peripherals.port1.peripheral_type_0,
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&g_config.input.peripherals.port1.peripheral_type_1 },
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{ &g_config.input.peripherals.port2.peripheral_type_0,
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&g_config.input.peripherals.port2.peripheral_type_1 },
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{ &g_config.input.peripherals.port3.peripheral_type_0,
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&g_config.input.peripherals.port3.peripheral_type_1 },
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{ &g_config.input.peripherals.port4.peripheral_type_0,
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&g_config.input.peripherals.port4.peripheral_type_1 }
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};
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static const char **peripheral_params_settings_map[4][2] = {
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{ &g_config.input.peripherals.port1.peripheral_param_0,
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&g_config.input.peripherals.port1.peripheral_param_1 },
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{ &g_config.input.peripherals.port2.peripheral_param_0,
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&g_config.input.peripherals.port2.peripheral_param_1 },
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{ &g_config.input.peripherals.port3.peripheral_param_0,
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&g_config.input.peripherals.port3.peripheral_param_1 },
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{ &g_config.input.peripherals.port4.peripheral_param_0,
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&g_config.input.peripherals.port4.peripheral_param_1 }
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};
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static int sdl_kbd_scancode_map[25];
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static const int port_map[4] = { 3, 4, 1, 2 };
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void xemu_input_init(void)
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{
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if (g_config.input.background_input_capture) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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}
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if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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fprintf(stderr, "Failed to initialize SDL gamecontroller subsystem: %s\n", SDL_GetError());
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exit(1);
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}
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// Create the keyboard input (always first)
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ControllerState *new_con = malloc(sizeof(ControllerState));
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memset(new_con, 0, sizeof(ControllerState));
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new_con->type = INPUT_DEVICE_SDL_KEYBOARD;
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new_con->name = "Keyboard";
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new_con->bound = -1;
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new_con->peripheral_types[0] = PERIPHERAL_NONE;
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new_con->peripheral_types[1] = PERIPHERAL_NONE;
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new_con->peripherals[0] = NULL;
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new_con->peripherals[1] = NULL;
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sdl_kbd_scancode_map[0] = g_config.input.keyboard_controller_scancode_map.a;
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sdl_kbd_scancode_map[1] = g_config.input.keyboard_controller_scancode_map.b;
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sdl_kbd_scancode_map[2] = g_config.input.keyboard_controller_scancode_map.x;
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sdl_kbd_scancode_map[3] = g_config.input.keyboard_controller_scancode_map.y;
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sdl_kbd_scancode_map[4] = g_config.input.keyboard_controller_scancode_map.dpad_left;
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sdl_kbd_scancode_map[5] = g_config.input.keyboard_controller_scancode_map.dpad_up;
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sdl_kbd_scancode_map[6] = g_config.input.keyboard_controller_scancode_map.dpad_right;
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sdl_kbd_scancode_map[7] = g_config.input.keyboard_controller_scancode_map.dpad_down;
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sdl_kbd_scancode_map[8] = g_config.input.keyboard_controller_scancode_map.back;
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sdl_kbd_scancode_map[9] = g_config.input.keyboard_controller_scancode_map.start;
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sdl_kbd_scancode_map[10] = g_config.input.keyboard_controller_scancode_map.white;
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sdl_kbd_scancode_map[11] = g_config.input.keyboard_controller_scancode_map.black;
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sdl_kbd_scancode_map[12] = g_config.input.keyboard_controller_scancode_map.lstick_btn;
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sdl_kbd_scancode_map[13] = g_config.input.keyboard_controller_scancode_map.rstick_btn;
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sdl_kbd_scancode_map[14] = g_config.input.keyboard_controller_scancode_map.guide;
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sdl_kbd_scancode_map[15] = g_config.input.keyboard_controller_scancode_map.lstick_up;
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sdl_kbd_scancode_map[16] = g_config.input.keyboard_controller_scancode_map.lstick_left;
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sdl_kbd_scancode_map[17] = g_config.input.keyboard_controller_scancode_map.lstick_right;
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sdl_kbd_scancode_map[18] = g_config.input.keyboard_controller_scancode_map.lstick_down;
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sdl_kbd_scancode_map[19] = g_config.input.keyboard_controller_scancode_map.ltrigger;
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sdl_kbd_scancode_map[20] = g_config.input.keyboard_controller_scancode_map.rstick_up;
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sdl_kbd_scancode_map[21] = g_config.input.keyboard_controller_scancode_map.rstick_left;
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sdl_kbd_scancode_map[22] = g_config.input.keyboard_controller_scancode_map.rstick_right;
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sdl_kbd_scancode_map[23] = g_config.input.keyboard_controller_scancode_map.rstick_down;
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sdl_kbd_scancode_map[24] = g_config.input.keyboard_controller_scancode_map.rtrigger;
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for (int i = 0; i < 25; i++) {
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if( (sdl_kbd_scancode_map[i] < SDL_SCANCODE_UNKNOWN) ||
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(sdl_kbd_scancode_map[i] >= SDL_NUM_SCANCODES) ) {
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fprintf(stderr, "WARNING: Keyboard controller map scancode out of range (%d) : Disabled\n", sdl_kbd_scancode_map[i]);
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sdl_kbd_scancode_map[i] = SDL_SCANCODE_UNKNOWN;
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}
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}
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// Check to see if we should auto-bind the keyboard
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int port = xemu_input_get_controller_default_bind_port(new_con, 0);
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if (port >= 0) {
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xemu_input_bind(port, new_con, 0);
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char buf[128];
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snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
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xemu_queue_notification(buf);
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xemu_input_rebind_xmu(port);
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}
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QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
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}
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int xemu_input_get_controller_default_bind_port(ControllerState *state, int start)
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{
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char guid[35] = { 0 };
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if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
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SDL_JoystickGetGUIDString(state->sdl_joystick_guid, guid, sizeof(guid));
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} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
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snprintf(guid, sizeof(guid), "keyboard");
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}
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for (int i = start; i < 4; i++) {
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if (strcmp(guid, *port_index_to_settings_key_map[i]) == 0) {
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return i;
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}
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}
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return -1;
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}
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void xemu_save_peripheral_settings(int player_index, int peripheral_index,
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int peripheral_type,
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const char *peripheral_parameter)
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{
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int *peripheral_type_ptr =
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peripheral_types_settings_map[player_index][peripheral_index];
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const char **peripheral_param_ptr =
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peripheral_params_settings_map[player_index][peripheral_index];
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assert(peripheral_type_ptr);
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assert(peripheral_param_ptr);
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*peripheral_type_ptr = peripheral_type;
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xemu_settings_set_string(
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peripheral_param_ptr,
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peripheral_parameter == NULL ? "" : peripheral_parameter);
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}
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void xemu_input_process_sdl_events(const SDL_Event *event)
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{
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if (event->type == SDL_CONTROLLERDEVICEADDED) {
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DPRINTF("Controller Added: %d\n", event->cdevice.which);
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// Attempt to open the added controller
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SDL_GameController *sdl_con;
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sdl_con = SDL_GameControllerOpen(event->cdevice.which);
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if (sdl_con == NULL) {
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DPRINTF("Could not open joystick %d as a game controller\n", event->cdevice.which);
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return;
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}
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// Success! Create a new node to track this controller and continue init
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ControllerState *new_con = malloc(sizeof(ControllerState));
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memset(new_con, 0, sizeof(ControllerState));
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new_con->type = INPUT_DEVICE_SDL_GAMECONTROLLER;
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new_con->name = SDL_GameControllerName(sdl_con);
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new_con->rumble_enabled = true;
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new_con->sdl_gamecontroller = sdl_con;
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new_con->sdl_joystick = SDL_GameControllerGetJoystick(new_con->sdl_gamecontroller);
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new_con->sdl_joystick_id = SDL_JoystickInstanceID(new_con->sdl_joystick);
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new_con->sdl_joystick_guid = SDL_JoystickGetGUID(new_con->sdl_joystick);
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new_con->bound = -1;
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new_con->peripheral_types[0] = PERIPHERAL_NONE;
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new_con->peripheral_types[1] = PERIPHERAL_NONE;
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new_con->peripherals[0] = NULL;
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new_con->peripherals[1] = NULL;
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char guid_buf[35] = { 0 };
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SDL_JoystickGetGUIDString(new_con->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
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DPRINTF("Opened %s (%s)\n", new_con->name, guid_buf);
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QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
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// Do not replace binding for a currently bound device. In the case that
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// the same GUID is specified multiple times, on different ports, allow
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// any available port to be bound.
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//
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// This can happen naturally with X360 wireless receiver, in which each
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// controller gets the same GUID (go figure). We cannot remember which
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// controller is which in this case, but we can try to tolerate this
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// situation by binding to any previously bound port with this GUID. The
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// upside in this case is that a person can use the same GUID on all
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// ports and just needs to bind to the receiver and never needs to hit
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// this dialog.
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// Attempt to re-bind to port previously bound to
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int port = 0;
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bool did_bind = false;
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while (!did_bind) {
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port = xemu_input_get_controller_default_bind_port(new_con, port);
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if (port < 0) {
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// No (additional) default mappings
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break;
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} else if (!xemu_input_get_bound(port)) {
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xemu_input_bind(port, new_con, 0);
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did_bind = true;
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break;
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} else {
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// Try again for another port
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port++;
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}
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}
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// Try to bind to any open port, and if so remember the binding
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if (!did_bind && g_config.input.auto_bind) {
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for (port = 0; port < 4; port++) {
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if (!xemu_input_get_bound(port)) {
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xemu_input_bind(port, new_con, 1);
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did_bind = true;
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break;
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}
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}
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}
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if (did_bind) {
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char buf[128];
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snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
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xemu_queue_notification(buf);
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xemu_input_rebind_xmu(port);
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}
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} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
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DPRINTF("Controller Removed: %d\n", event->cdevice.which);
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int handled = 0;
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ControllerState *iter, *next;
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QTAILQ_FOREACH_SAFE(iter, &available_controllers, entry, next) {
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if (iter->type != INPUT_DEVICE_SDL_GAMECONTROLLER) continue;
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if (iter->sdl_joystick_id == event->cdevice.which) {
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DPRINTF("Device removed: %s\n", iter->name);
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// Disconnect
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if (iter->bound >= 0) {
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// Queue a notification to inform user controller disconnected
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// FIXME: Probably replace with a callback registration thing,
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// but this works well enough for now.
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char buf[128];
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snprintf(buf, sizeof(buf), "Port %d disconnected", iter->bound+1);
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xemu_queue_notification(buf);
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// Unbind the controller, but don't save the unbinding in
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// case the controller is reconnected
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xemu_input_bind(iter->bound, NULL, 0);
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}
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// Unlink
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QTAILQ_REMOVE(&available_controllers, iter, entry);
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// Deallocate
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if (iter->sdl_gamecontroller) {
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SDL_GameControllerClose(iter->sdl_gamecontroller);
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}
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for (int i = 0; i < 2; i++) {
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if (iter->peripherals[i])
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g_free(iter->peripherals[i]);
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}
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free(iter);
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handled = 1;
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break;
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}
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}
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if (!handled) {
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DPRINTF("Could not find handle for joystick instance\n");
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}
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} else if (event->type == SDL_CONTROLLERDEVICEREMAPPED) {
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DPRINTF("Controller Remapped: %d\n", event->cdevice.which);
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}
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}
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void xemu_input_update_controller(ControllerState *state)
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{
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int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
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if (ABS(now - state->last_input_updated_ts) <
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XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US) {
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return;
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}
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if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
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xemu_input_update_sdl_kbd_controller_state(state);
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} else if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
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xemu_input_update_sdl_controller_state(state);
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}
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state->last_input_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
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}
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void xemu_input_update_controllers(void)
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{
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ControllerState *iter;
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QTAILQ_FOREACH(iter, &available_controllers, entry) {
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xemu_input_update_controller(iter);
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}
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QTAILQ_FOREACH(iter, &available_controllers, entry) {
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xemu_input_update_rumble(iter);
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}
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}
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void xemu_input_update_sdl_kbd_controller_state(ControllerState *state)
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{
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state->buttons = 0;
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memset(state->axis, 0, sizeof(state->axis));
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const uint8_t *kbd = SDL_GetKeyboardState(NULL);
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for (int i = 0; i < 15; i++) {
|
|
state->buttons |= kbd[sdl_kbd_scancode_map[i]] << i;
|
|
}
|
|
|
|
if (kbd[sdl_kbd_scancode_map[15]]) state->axis[CONTROLLER_AXIS_LSTICK_Y] = 32767;
|
|
if (kbd[sdl_kbd_scancode_map[16]]) state->axis[CONTROLLER_AXIS_LSTICK_X] = -32768;
|
|
if (kbd[sdl_kbd_scancode_map[17]]) state->axis[CONTROLLER_AXIS_LSTICK_X] = 32767;
|
|
if (kbd[sdl_kbd_scancode_map[18]]) state->axis[CONTROLLER_AXIS_LSTICK_Y] = -32768;
|
|
if (kbd[sdl_kbd_scancode_map[19]]) state->axis[CONTROLLER_AXIS_LTRIG] = 32767;
|
|
|
|
if (kbd[sdl_kbd_scancode_map[20]]) state->axis[CONTROLLER_AXIS_RSTICK_Y] = 32767;
|
|
if (kbd[sdl_kbd_scancode_map[21]]) state->axis[CONTROLLER_AXIS_RSTICK_X] = -32768;
|
|
if (kbd[sdl_kbd_scancode_map[22]]) state->axis[CONTROLLER_AXIS_RSTICK_X] = 32767;
|
|
if (kbd[sdl_kbd_scancode_map[23]]) state->axis[CONTROLLER_AXIS_RSTICK_Y] = -32768;
|
|
if (kbd[sdl_kbd_scancode_map[24]]) state->axis[CONTROLLER_AXIS_RTRIG] = 32767;
|
|
}
|
|
|
|
void xemu_input_update_sdl_controller_state(ControllerState *state)
|
|
{
|
|
state->buttons = 0;
|
|
memset(state->axis, 0, sizeof(state->axis));
|
|
|
|
const SDL_GameControllerButton sdl_button_map[15] = {
|
|
SDL_CONTROLLER_BUTTON_A,
|
|
SDL_CONTROLLER_BUTTON_B,
|
|
SDL_CONTROLLER_BUTTON_X,
|
|
SDL_CONTROLLER_BUTTON_Y,
|
|
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
|
SDL_CONTROLLER_BUTTON_DPAD_UP,
|
|
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
|
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
|
SDL_CONTROLLER_BUTTON_BACK,
|
|
SDL_CONTROLLER_BUTTON_START,
|
|
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
|
|
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
|
|
SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
|
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
|
|
SDL_CONTROLLER_BUTTON_GUIDE
|
|
};
|
|
|
|
for (int i = 0; i < 15; i++) {
|
|
state->buttons |= SDL_GameControllerGetButton(state->sdl_gamecontroller, sdl_button_map[i]) << i;
|
|
}
|
|
|
|
const SDL_GameControllerAxis sdl_axis_map[6] = {
|
|
SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
|
|
SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY,
|
|
SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY,
|
|
};
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
state->axis[i] = SDL_GameControllerGetAxis(state->sdl_gamecontroller, sdl_axis_map[i]);
|
|
}
|
|
|
|
// FIXME: Check range
|
|
state->axis[CONTROLLER_AXIS_LSTICK_Y] = -1 - state->axis[CONTROLLER_AXIS_LSTICK_Y];
|
|
state->axis[CONTROLLER_AXIS_RSTICK_Y] = -1 - state->axis[CONTROLLER_AXIS_RSTICK_Y];
|
|
|
|
// xemu_input_print_controller_state(state);
|
|
}
|
|
|
|
void xemu_input_update_rumble(ControllerState *state)
|
|
{
|
|
if (!state->rumble_enabled) {
|
|
return;
|
|
}
|
|
|
|
int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
|
|
if (ABS(now - state->last_rumble_updated_ts) <
|
|
XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US) {
|
|
return;
|
|
}
|
|
|
|
SDL_GameControllerRumble(state->sdl_gamecontroller, state->rumble_l, state->rumble_r, 250);
|
|
state->last_rumble_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
|
|
}
|
|
|
|
ControllerState *xemu_input_get_bound(int index)
|
|
{
|
|
return bound_controllers[index];
|
|
}
|
|
|
|
void xemu_input_bind(int index, ControllerState *state, int save)
|
|
{
|
|
// FIXME: Attempt to disable rumble when unbinding so it's not left
|
|
// in rumble mode
|
|
|
|
// Unbind existing controller
|
|
if (bound_controllers[index]) {
|
|
assert(bound_controllers[index]->device != NULL);
|
|
Error *err = NULL;
|
|
|
|
// Unbind any XMUs
|
|
for (int i = 0; i < 2; i++) {
|
|
if (bound_controllers[index]->peripherals[i]) {
|
|
// If this was an XMU, unbind the XMU
|
|
if (bound_controllers[index]->peripheral_types[i] ==
|
|
PERIPHERAL_XMU)
|
|
xemu_input_unbind_xmu(index, i);
|
|
|
|
// Free up the XmuState and set the peripheral type to none
|
|
g_free(bound_controllers[index]->peripherals[i]);
|
|
bound_controllers[index]->peripherals[i] = NULL;
|
|
bound_controllers[index]->peripheral_types[i] = PERIPHERAL_NONE;
|
|
}
|
|
}
|
|
|
|
qdev_unplug((DeviceState *)bound_controllers[index]->device, &err);
|
|
assert(err == NULL);
|
|
|
|
bound_controllers[index]->bound = -1;
|
|
bound_controllers[index]->device = NULL;
|
|
bound_controllers[index] = NULL;
|
|
}
|
|
|
|
// Save this controller's GUID in settings for auto re-connect
|
|
if (save) {
|
|
char guid_buf[35] = { 0 };
|
|
if (state) {
|
|
if (state->type == INPUT_DEVICE_SDL_GAMECONTROLLER) {
|
|
SDL_JoystickGetGUIDString(state->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
|
|
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
|
|
snprintf(guid_buf, sizeof(guid_buf), "keyboard");
|
|
}
|
|
}
|
|
xemu_settings_set_string(port_index_to_settings_key_map[index], guid_buf);
|
|
}
|
|
|
|
// Bind new controller
|
|
if (state) {
|
|
if (state->bound >= 0) {
|
|
// Device was already bound to another port. Unbind it.
|
|
xemu_input_bind(state->bound, NULL, 1);
|
|
}
|
|
|
|
bound_controllers[index] = state;
|
|
bound_controllers[index]->bound = index;
|
|
|
|
char *tmp;
|
|
|
|
// Create controller's internal USB hub.
|
|
QDict *usbhub_qdict = qdict_new();
|
|
qdict_put_str(usbhub_qdict, "driver", "usb-hub");
|
|
tmp = g_strdup_printf("1.%d", port_map[index]);
|
|
qdict_put_str(usbhub_qdict, "port", tmp);
|
|
qdict_put_int(usbhub_qdict, "ports", 3);
|
|
QemuOpts *usbhub_opts = qemu_opts_from_qdict(qemu_find_opts("device"), usbhub_qdict, &error_abort);
|
|
DeviceState *usbhub_dev = qdev_device_add(usbhub_opts, &error_abort);
|
|
g_free(tmp);
|
|
|
|
// Create XID controller. This is connected to Port 1 of the controller's internal USB Hub
|
|
QDict *qdict = qdict_new();
|
|
|
|
// Specify device driver
|
|
qdict_put_str(qdict, "driver", "usb-xbox-gamepad");
|
|
|
|
// Specify device identifier
|
|
static int id_counter = 0;
|
|
tmp = g_strdup_printf("gamepad_%d", id_counter++);
|
|
qdict_put_str(qdict, "id", tmp);
|
|
g_free(tmp);
|
|
|
|
// Specify index/port
|
|
qdict_put_int(qdict, "index", index);
|
|
tmp = g_strdup_printf("1.%d.1", port_map[index]);
|
|
qdict_put_str(qdict, "port", tmp);
|
|
g_free(tmp);
|
|
|
|
// Create the device
|
|
QemuOpts *opts = qemu_opts_from_qdict(qemu_find_opts("device"), qdict, &error_abort);
|
|
DeviceState *dev = qdev_device_add(opts, &error_abort);
|
|
assert(dev);
|
|
|
|
// Unref for eventual cleanup
|
|
qobject_unref(usbhub_qdict);
|
|
object_unref(OBJECT(usbhub_dev));
|
|
qobject_unref(qdict);
|
|
object_unref(OBJECT(dev));
|
|
|
|
state->device = usbhub_dev;
|
|
}
|
|
}
|
|
|
|
bool xemu_input_bind_xmu(int player_index, int expansion_slot_index,
|
|
const char *filename, bool is_rebind)
|
|
{
|
|
assert(player_index >= 0 && player_index < 4);
|
|
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
|
|
|
|
ControllerState *player = bound_controllers[player_index];
|
|
enum peripheral_type peripheral_type =
|
|
player->peripheral_types[expansion_slot_index];
|
|
if (peripheral_type != PERIPHERAL_XMU)
|
|
return false;
|
|
|
|
XmuState *xmu = (XmuState *)player->peripherals[expansion_slot_index];
|
|
|
|
// Unbind existing XMU
|
|
if (xmu->dev != NULL) {
|
|
xemu_input_unbind_xmu(player_index, expansion_slot_index);
|
|
}
|
|
|
|
if (filename == NULL)
|
|
return false;
|
|
|
|
// Look for any other XMUs that are using this file, and unbind them
|
|
for (int player_i = 0; player_i < 4; player_i++) {
|
|
ControllerState *state = bound_controllers[player_i];
|
|
if (state != NULL) {
|
|
for (int peripheral_i = 0; peripheral_i < 2; peripheral_i++) {
|
|
if (state->peripheral_types[peripheral_i] == PERIPHERAL_XMU) {
|
|
XmuState *xmu_i =
|
|
(XmuState *)state->peripherals[peripheral_i];
|
|
assert(xmu_i);
|
|
|
|
if (xmu_i->filename != NULL &&
|
|
strcmp(xmu_i->filename, filename) == 0) {
|
|
char *buf =
|
|
g_strdup_printf("This XMU is already mounted on "
|
|
"player %d slot %c\r\n",
|
|
player_i + 1, 'A' + peripheral_i);
|
|
xemu_queue_notification(buf);
|
|
g_free(buf);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
xmu->filename = g_strdup(filename);
|
|
|
|
const int xmu_map[2] = { 2, 3 };
|
|
char *tmp;
|
|
|
|
static int id_counter = 0;
|
|
tmp = g_strdup_printf("xmu_%d", id_counter++);
|
|
|
|
// Add the file as a drive
|
|
QDict *qdict1 = qdict_new();
|
|
qdict_put_str(qdict1, "id", tmp);
|
|
qdict_put_str(qdict1, "format", "raw");
|
|
qdict_put_str(qdict1, "file", filename);
|
|
|
|
QemuOpts *drvopts =
|
|
qemu_opts_from_qdict(qemu_find_opts("drive"), qdict1, &error_abort);
|
|
|
|
DriveInfo *dinfo = drive_new(drvopts, 0, &error_abort);
|
|
assert(dinfo);
|
|
|
|
// Create the usb-storage device
|
|
QDict *qdict2 = qdict_new();
|
|
|
|
// Specify device driver
|
|
qdict_put_str(qdict2, "driver", "usb-storage");
|
|
|
|
// Specify device identifier
|
|
qdict_put_str(qdict2, "drive", tmp);
|
|
g_free(tmp);
|
|
|
|
// Specify index/port
|
|
tmp = g_strdup_printf("1.%d.%d", port_map[player_index],
|
|
xmu_map[expansion_slot_index]);
|
|
qdict_put_str(qdict2, "port", tmp);
|
|
g_free(tmp);
|
|
|
|
// Create the device
|
|
QemuOpts *opts =
|
|
qemu_opts_from_qdict(qemu_find_opts("device"), qdict2, &error_abort);
|
|
|
|
DeviceState *dev = qdev_device_add(opts, &error_abort);
|
|
assert(dev);
|
|
|
|
xmu->dev = (void *)dev;
|
|
|
|
// Unref for eventual cleanup
|
|
qobject_unref(qdict1);
|
|
qobject_unref(qdict2);
|
|
|
|
if (!is_rebind) {
|
|
xemu_save_peripheral_settings(player_index, expansion_slot_index,
|
|
peripheral_type, xmu->filename);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void xemu_input_unbind_xmu(int player_index, int expansion_slot_index)
|
|
{
|
|
assert(player_index >= 0 && player_index < 4);
|
|
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
|
|
|
|
ControllerState *state = bound_controllers[player_index];
|
|
if (state->peripheral_types[expansion_slot_index] != PERIPHERAL_XMU)
|
|
return;
|
|
|
|
XmuState *xmu = (XmuState *)state->peripherals[expansion_slot_index];
|
|
if (xmu != NULL) {
|
|
if (xmu->dev != NULL) {
|
|
qdev_unplug((DeviceState *)xmu->dev, &error_abort);
|
|
object_unref(OBJECT(xmu->dev));
|
|
xmu->dev = NULL;
|
|
}
|
|
|
|
g_free((void *)xmu->filename);
|
|
xmu->filename = NULL;
|
|
}
|
|
}
|
|
|
|
void xemu_input_rebind_xmu(int port)
|
|
{
|
|
// Try to bind peripherals back to controller
|
|
for (int i = 0; i < 2; i++) {
|
|
enum peripheral_type peripheral_type =
|
|
(enum peripheral_type)(*peripheral_types_settings_map[port][i]);
|
|
|
|
// If peripheralType is out of range, change the settings for this
|
|
// controller and peripheral port to default
|
|
if (peripheral_type < PERIPHERAL_NONE ||
|
|
peripheral_type >= PERIPHERAL_TYPE_COUNT) {
|
|
xemu_save_peripheral_settings(port, i, PERIPHERAL_NONE, NULL);
|
|
peripheral_type = PERIPHERAL_NONE;
|
|
}
|
|
|
|
const char *param = *peripheral_params_settings_map[port][i];
|
|
|
|
if (peripheral_type == PERIPHERAL_XMU) {
|
|
if (param != NULL && strlen(param) > 0) {
|
|
// This is an XMU and needs to be bound to this controller
|
|
if (qemu_access(param, R_OK | W_OK) == 0) {
|
|
bound_controllers[port]->peripheral_types[i] =
|
|
peripheral_type;
|
|
bound_controllers[port]->peripherals[i] =
|
|
g_malloc(sizeof(XmuState));
|
|
memset(bound_controllers[port]->peripherals[i], 0,
|
|
sizeof(XmuState));
|
|
bool did_bind = xemu_input_bind_xmu(port, i, param, true);
|
|
if (did_bind) {
|
|
char *buf =
|
|
g_strdup_printf("Connected XMU %s to port %d%c",
|
|
param, port + 1, 'A' + i);
|
|
xemu_queue_notification(buf);
|
|
g_free(buf);
|
|
}
|
|
} else {
|
|
char *buf =
|
|
g_strdup_printf("Unable to bind XMU at %s to port %d%c",
|
|
param, port + 1, 'A' + i);
|
|
xemu_queue_error_message(buf);
|
|
g_free(buf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void xemu_input_set_test_mode(int enabled)
|
|
{
|
|
test_mode = enabled;
|
|
}
|
|
|
|
int xemu_input_get_test_mode(void)
|
|
{
|
|
return test_mode;
|
|
}
|