mirror of
https://github.com/xemu-project/xemu.git
synced 2024-11-23 11:39:53 +00:00
16dd084612
This reverts commit a5034584c0
.
1592 lines
47 KiB
C
1592 lines
47 KiB
C
/*
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* xemu SDL display driver
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*
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* Copyright (c) 2020-2021 Matt Borgerson
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*
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* Based on sdl2.c, sdl2-gl.c
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*
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* Copyright (c) 2003 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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#include "qemu/osdep.h"
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#include "qemu/module.h"
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#include "qemu/thread.h"
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#include "qemu/main-loop.h"
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#include "qemu/rcu.h"
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#include "qemu-version.h"
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#include "qemu-main.h"
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#include "qapi/error.h"
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#include "qapi/qapi-commands-block.h"
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#include "qapi/qmp/qdict.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/xemu-display.h"
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#include "sysemu/runstate.h"
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#include "sysemu/runstate-action.h"
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#include "sysemu/sysemu.h"
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#include "xui/xemu-hud.h"
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#include "xemu-input.h"
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#include "xemu-settings.h"
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// #include "xemu-shaders.h"
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#include "xemu-snapshots.h"
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#include "xemu-version.h"
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#include "xemu-os-utils.h"
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#include "data/xemu_64x64.png.h"
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#include "hw/xbox/smbus.h" // For eject, drive tray
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#include "hw/xbox/nv2a/nv2a.h"
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#include "ui/xemu-notifications.h"
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#include <stb_image.h>
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#ifdef _WIN32
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// Provide hint to prefer high-performance graphics for hybrid systems
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// https://gpuopen.com/learn/amdpowerxpressrequesthighperformance/
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__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
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// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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#endif
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void tcg_register_init_ctx(void); // tcg.c
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// #define DEBUG_XEMU_C
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#ifdef DEBUG_XEMU_C
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#define DPRINTF(...) fprintf(stderr, __VA_ARGS__)
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#else
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#define DPRINTF(...)
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#endif
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static bool xb_console_gl_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format)
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{
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switch (format) {
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case PIXMAN_BE_b8g8r8x8:
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case PIXMAN_BE_b8g8r8a8:
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case PIXMAN_r5g6b5:
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return true;
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default:
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return false;
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}
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}
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void xb_surface_gl_create_texture(DisplaySurface *surface);
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void xb_surface_gl_update_texture(DisplaySurface *surface, int x, int y, int w, int h);
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void xb_surface_gl_destroy_texture(DisplaySurface *surface);
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static void sleep_ns(int64_t ns);
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static int sdl2_num_outputs;
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static struct sdl2_console *sdl2_console;
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static SDL_Surface *guest_sprite_surface;
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static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
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static bool alt_grab;
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static bool ctrl_grab;
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static int gui_saved_grab;
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static int gui_fullscreen;
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static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
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static SDL_Cursor *sdl_cursor_normal;
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static SDL_Cursor *sdl_cursor_hidden;
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static int absolute_enabled;
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static int guest_cursor;
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static int guest_x, guest_y;
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static SDL_Cursor *guest_sprite;
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static Notifier mouse_mode_notifier;
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static SDL_Window *m_window;
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static SDL_GLContext m_context;
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// struct decal_shader *blit;
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static QemuSemaphore display_init_sem;
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static void toggle_full_screen(struct sdl2_console *scon);
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int xemu_is_fullscreen(void)
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{
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return gui_fullscreen;
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}
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void xemu_toggle_fullscreen(void)
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{
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toggle_full_screen(&sdl2_console[0]);
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}
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#define SDL2_REFRESH_INTERVAL_BUSY 16
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#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
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/ SDL2_REFRESH_INTERVAL_BUSY + 1)
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// static void sdl_update_caption(struct sdl2_console *scon);
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static struct sdl2_console *get_scon_from_window(uint32_t window_id)
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{
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int i;
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for (i = 0; i < sdl2_num_outputs; i++) {
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if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
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return &sdl2_console[i];
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}
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}
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return NULL;
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}
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#if 0
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void sdl2_window_create(struct sdl2_console *scon)
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{
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int flags = 0;
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if (!scon->surface) {
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return;
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}
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assert(!scon->real_window);
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if (gui_fullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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} else {
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flags |= SDL_WINDOW_RESIZABLE;
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}
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if (scon->hidden) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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surface_width(scon->surface),
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surface_height(scon->surface),
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flags);
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scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
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if (scon->opengl) {
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scon->winctx = SDL_GL_GetCurrentContext();
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}
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sdl_update_caption(scon);
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}
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void sdl2_window_destroy(struct sdl2_console *scon)
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{
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if (!scon->real_window) {
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return;
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}
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SDL_DestroyRenderer(scon->real_renderer);
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scon->real_renderer = NULL;
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SDL_DestroyWindow(scon->real_window);
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scon->real_window = NULL;
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}
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#endif
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void sdl2_window_resize(struct sdl2_console *scon)
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{
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if (!scon->real_window) {
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return;
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}
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SDL_SetWindowSize(scon->real_window,
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surface_width(scon->surface),
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surface_height(scon->surface));
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}
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static void sdl2_redraw(struct sdl2_console *scon)
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{
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if (scon->opengl) {
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sdl2_gl_redraw(scon);
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}
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}
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static void sdl_update_caption(struct sdl2_console *scon)
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{
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#if 0
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char win_title[1024];
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char icon_title[1024];
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const char *status = "";
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if (!runstate_is_running()) {
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status = " [Stopped]";
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} else if (gui_grab) {
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if (alt_grab) {
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status = " - Press Ctrl-Alt-Shift-G to exit grab";
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} else if (ctrl_grab) {
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status = " - Press Right-Ctrl-G to exit grab";
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} else {
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status = " - Press Ctrl-Alt-G to exit grab";
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}
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}
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if (qemu_name) {
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snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
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scon->idx, status);
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snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
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} else {
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snprintf(win_title, sizeof(win_title), "QEMU%s", status);
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snprintf(icon_title, sizeof(icon_title), "QEMU");
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}
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if (scon->real_window) {
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SDL_SetWindowTitle(scon->real_window, win_title);
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}
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#endif
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}
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static void sdl_hide_cursor(struct sdl2_console *scon)
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{
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if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
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return;
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}
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SDL_ShowCursor(SDL_DISABLE);
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SDL_SetCursor(sdl_cursor_hidden);
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if (!qemu_input_is_absolute()) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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}
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static void sdl_show_cursor(struct sdl2_console *scon)
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{
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if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
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return;
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}
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if (!qemu_input_is_absolute()) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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}
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if (guest_cursor &&
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(gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
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SDL_SetCursor(guest_sprite);
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} else {
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SDL_SetCursor(sdl_cursor_normal);
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}
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SDL_ShowCursor(SDL_ENABLE);
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}
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static void sdl_grab_start(struct sdl2_console *scon)
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{
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#if 0
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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if (!con || !qemu_console_is_graphic(con)) {
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return;
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}
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/*
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* If the application is not active, do not try to enter grab state. This
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* prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
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* application (SDL bug).
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*/
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if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
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return;
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}
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if (guest_cursor) {
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SDL_SetCursor(guest_sprite);
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if (!qemu_input_is_absolute() && !absolute_enabled) {
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SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
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}
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} else {
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sdl_hide_cursor(scon);
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}
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SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
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gui_grab = 1;
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sdl_update_caption(scon);
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#endif
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}
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static void sdl_grab_end(struct sdl2_console *scon)
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{
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SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
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gui_grab = 0;
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sdl_show_cursor(scon);
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sdl_update_caption(scon);
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}
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static void absolute_mouse_grab(struct sdl2_console *scon)
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{
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int mouse_x, mouse_y;
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int scr_w, scr_h;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
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if (mouse_x > 0 && mouse_x < scr_w - 1 &&
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mouse_y > 0 && mouse_y < scr_h - 1) {
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sdl_grab_start(scon);
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}
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}
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static void sdl_mouse_mode_change(Notifier *notify, void *data)
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{
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if (qemu_input_is_absolute()) {
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if (!absolute_enabled) {
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absolute_enabled = 1;
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SDL_SetRelativeMouseMode(SDL_FALSE);
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absolute_mouse_grab(&sdl2_console[0]);
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}
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} else if (absolute_enabled) {
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if (!gui_fullscreen) {
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sdl_grab_end(&sdl2_console[0]);
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}
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absolute_enabled = 0;
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}
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}
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static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
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int x, int y, int state)
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{
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static uint32_t bmap[INPUT_BUTTON__MAX] = {
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[INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
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[INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
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[INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
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};
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static uint32_t prev_state;
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if (prev_state != state) {
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qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
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prev_state = state;
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}
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if (qemu_input_is_absolute()) {
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qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
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x, 0, surface_width(scon->surface));
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qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
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y, 0, surface_height(scon->surface));
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} else {
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if (guest_cursor) {
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x -= guest_x;
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y -= guest_y;
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guest_x += x;
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guest_y += y;
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dx = x;
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dy = y;
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}
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qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
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qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
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}
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qemu_input_event_sync();
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}
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static void set_full_screen(struct sdl2_console *scon, bool set)
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{
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gui_fullscreen = set;
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if (gui_fullscreen) {
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SDL_SetWindowFullscreen(scon->real_window,
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(g_config.display.window.fullscreen_exclusive ?
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SDL_WINDOW_FULLSCREEN :
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SDL_WINDOW_FULLSCREEN_DESKTOP));
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gui_saved_grab = gui_grab;
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sdl_grab_start(scon);
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} else {
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if (!gui_saved_grab) {
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sdl_grab_end(scon);
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}
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SDL_SetWindowFullscreen(scon->real_window, 0);
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}
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// Note: If this gets called while rendering HUD, we will draw twice. Just
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// wait for next refresh.
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#if 0
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sdl2_redraw(scon);
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#endif
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}
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static void toggle_full_screen(struct sdl2_console *scon)
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{
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set_full_screen(scon, !gui_fullscreen);
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}
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static int get_mod_state(void)
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{
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SDL_Keymod mod = SDL_GetModState();
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if (alt_grab) {
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return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
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(gui_grab_code | KMOD_LSHIFT);
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} else if (ctrl_grab) {
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return (mod & KMOD_RCTRL) == KMOD_RCTRL;
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} else {
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return (mod & gui_grab_code) == gui_grab_code;
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}
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}
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static void handle_keydown(SDL_Event *ev)
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{
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int win;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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int gui_key_modifier_pressed = get_mod_state();
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int gui_keysym = 0;
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if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
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switch (ev->key.keysym.scancode) {
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case SDL_SCANCODE_2:
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case SDL_SCANCODE_3:
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case SDL_SCANCODE_4:
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case SDL_SCANCODE_5:
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case SDL_SCANCODE_6:
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case SDL_SCANCODE_7:
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case SDL_SCANCODE_8:
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case SDL_SCANCODE_9:
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if (gui_grab) {
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sdl_grab_end(scon);
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}
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win = ev->key.keysym.scancode - SDL_SCANCODE_1;
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if (win < sdl2_num_outputs) {
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sdl2_console[win].hidden = !sdl2_console[win].hidden;
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if (sdl2_console[win].real_window) {
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if (sdl2_console[win].hidden) {
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SDL_HideWindow(sdl2_console[win].real_window);
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} else {
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SDL_ShowWindow(sdl2_console[win].real_window);
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}
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}
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gui_keysym = 1;
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}
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break;
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case SDL_SCANCODE_F:
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toggle_full_screen(scon);
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gui_keysym = 1;
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break;
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case SDL_SCANCODE_G:
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gui_keysym = 1;
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if (!gui_grab) {
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sdl_grab_start(scon);
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} else if (!gui_fullscreen) {
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sdl_grab_end(scon);
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}
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break;
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case SDL_SCANCODE_U:
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sdl2_window_resize(scon);
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gui_keysym = 1;
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break;
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default:
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break;
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}
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}
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if (!gui_keysym) {
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sdl2_process_key(scon, &ev->key);
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}
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}
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static void handle_keyup(SDL_Event *ev)
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{
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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scon->ignore_hotkeys = false;
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sdl2_process_key(scon, &ev->key);
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}
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static void handle_textinput(SDL_Event *ev)
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{
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struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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if (qemu_console_is_graphic(con)) {
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return;
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}
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|
kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
|
|
}
|
|
|
|
static void handle_mousemotion(SDL_Event *ev)
|
|
{
|
|
int max_x, max_y;
|
|
struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
|
|
|
|
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
|
|
return;
|
|
}
|
|
|
|
if (qemu_input_is_absolute() || absolute_enabled) {
|
|
int scr_w, scr_h;
|
|
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
|
|
max_x = scr_w - 1;
|
|
max_y = scr_h - 1;
|
|
if (gui_grab && !gui_fullscreen
|
|
&& (ev->motion.x == 0 || ev->motion.y == 0 ||
|
|
ev->motion.x == max_x || ev->motion.y == max_y)) {
|
|
sdl_grab_end(scon);
|
|
}
|
|
if (!gui_grab &&
|
|
(ev->motion.x > 0 && ev->motion.x < max_x &&
|
|
ev->motion.y > 0 && ev->motion.y < max_y)) {
|
|
sdl_grab_start(scon);
|
|
}
|
|
}
|
|
if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
|
|
sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
|
|
ev->motion.x, ev->motion.y, ev->motion.state);
|
|
}
|
|
}
|
|
|
|
static void handle_mousebutton(SDL_Event *ev)
|
|
{
|
|
int buttonstate = SDL_GetMouseState(NULL, NULL);
|
|
SDL_MouseButtonEvent *bev;
|
|
struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
|
|
|
|
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
|
|
return;
|
|
}
|
|
|
|
bev = &ev->button;
|
|
if (!gui_grab && !qemu_input_is_absolute()) {
|
|
if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
|
|
/* start grabbing all events */
|
|
sdl_grab_start(scon);
|
|
}
|
|
} else {
|
|
if (ev->type == SDL_MOUSEBUTTONDOWN) {
|
|
buttonstate |= SDL_BUTTON(bev->button);
|
|
} else {
|
|
buttonstate &= ~SDL_BUTTON(bev->button);
|
|
}
|
|
sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
|
|
}
|
|
}
|
|
|
|
static void handle_mousewheel(SDL_Event *ev)
|
|
{
|
|
struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
|
|
SDL_MouseWheelEvent *wev = &ev->wheel;
|
|
InputButton btn;
|
|
|
|
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
|
|
return;
|
|
}
|
|
|
|
if (wev->y > 0) {
|
|
btn = INPUT_BUTTON_WHEEL_UP;
|
|
} else if (wev->y < 0) {
|
|
btn = INPUT_BUTTON_WHEEL_DOWN;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
qemu_input_queue_btn(scon->dcl.con, btn, true);
|
|
qemu_input_event_sync();
|
|
qemu_input_queue_btn(scon->dcl.con, btn, false);
|
|
qemu_input_event_sync();
|
|
}
|
|
|
|
static void handle_windowevent(SDL_Event *ev)
|
|
{
|
|
struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
|
|
bool allow_close = true;
|
|
|
|
if (!scon) {
|
|
return;
|
|
}
|
|
|
|
switch (ev->window.event) {
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
{
|
|
QemuUIInfo info;
|
|
memset(&info, 0, sizeof(info));
|
|
info.width = ev->window.data1;
|
|
info.height = ev->window.data2;
|
|
dpy_set_ui_info(scon->dcl.con, &info, true);
|
|
|
|
if (!gui_fullscreen) {
|
|
g_config.display.window.last_width = ev->window.data1;
|
|
g_config.display.window.last_height = ev->window.data2;
|
|
}
|
|
}
|
|
sdl2_redraw(scon);
|
|
break;
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
sdl2_redraw(scon);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
|
|
absolute_mouse_grab(scon);
|
|
}
|
|
/* If a new console window opened using a hotkey receives the
|
|
* focus, SDL sends another KEYDOWN event to the new window,
|
|
* closing the console window immediately after.
|
|
*
|
|
* Work around this by ignoring further hotkey events until a
|
|
* key is released.
|
|
*/
|
|
scon->ignore_hotkeys = get_mod_state();
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
if (gui_grab && !gui_fullscreen) {
|
|
sdl_grab_end(scon);
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
if (qemu_console_is_graphic(scon->dcl.con)) {
|
|
if (scon->opts->has_window_close && !scon->opts->window_close) {
|
|
allow_close = false;
|
|
}
|
|
if (allow_close) {
|
|
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
|
|
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
|
|
}
|
|
} else {
|
|
SDL_HideWindow(scon->real_window);
|
|
scon->hidden = true;
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
scon->hidden = false;
|
|
break;
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
scon->hidden = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sdl2_poll_events(struct sdl2_console *scon)
|
|
{
|
|
SDL_Event ev1, *ev = &ev1;
|
|
bool allow_close = true;
|
|
|
|
if (scon->last_vm_running != runstate_is_running()) {
|
|
scon->last_vm_running = runstate_is_running();
|
|
sdl_update_caption(scon);
|
|
}
|
|
|
|
int kbd = 0, mouse = 0;
|
|
xemu_hud_should_capture_kbd_mouse(&kbd, &mouse);
|
|
|
|
while (SDL_PollEvent(ev)) {
|
|
xemu_input_process_sdl_events(ev);
|
|
xemu_hud_process_sdl_events(ev);
|
|
|
|
switch (ev->type) {
|
|
case SDL_KEYDOWN:
|
|
if (kbd) break;
|
|
handle_keydown(ev);
|
|
break;
|
|
case SDL_KEYUP:
|
|
if (kbd) break;
|
|
handle_keyup(ev);
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
if (kbd) break;
|
|
handle_textinput(ev);
|
|
break;
|
|
case SDL_QUIT:
|
|
if (scon->opts->has_window_close && !scon->opts->window_close) {
|
|
allow_close = false;
|
|
}
|
|
if (allow_close) {
|
|
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
|
|
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
|
|
}
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
if (mouse) break;
|
|
handle_mousemotion(ev);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (mouse) break;
|
|
handle_mousebutton(ev);
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
if (mouse) break;
|
|
handle_mousewheel(ev);
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
handle_windowevent(ev);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
xemu_input_update_controllers();
|
|
|
|
scon->idle_counter = 0;
|
|
scon->dcl.update_interval = 16; // Ignored
|
|
}
|
|
|
|
static void sdl_mouse_warp(DisplayChangeListener *dcl,
|
|
int x, int y, int on)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
if (!qemu_console_is_graphic(scon->dcl.con)) {
|
|
return;
|
|
}
|
|
|
|
if (on) {
|
|
if (!guest_cursor) {
|
|
sdl_show_cursor(scon);
|
|
}
|
|
if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
|
|
SDL_SetCursor(guest_sprite);
|
|
if (!qemu_input_is_absolute() && !absolute_enabled) {
|
|
SDL_WarpMouseInWindow(scon->real_window, x, y);
|
|
}
|
|
}
|
|
} else if (gui_grab) {
|
|
sdl_hide_cursor(scon);
|
|
}
|
|
guest_cursor = on;
|
|
guest_x = x, guest_y = y;
|
|
}
|
|
|
|
static void sdl_mouse_define(DisplayChangeListener *dcl,
|
|
QEMUCursor *c)
|
|
{
|
|
|
|
if (guest_sprite) {
|
|
SDL_FreeCursor(guest_sprite);
|
|
}
|
|
|
|
if (guest_sprite_surface) {
|
|
SDL_FreeSurface(guest_sprite_surface);
|
|
}
|
|
|
|
guest_sprite_surface =
|
|
SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
|
|
0xff0000, 0x00ff00, 0xff, 0xff000000);
|
|
|
|
if (!guest_sprite_surface) {
|
|
fprintf(stderr, "Failed to make rgb surface from %p\n", c);
|
|
return;
|
|
}
|
|
guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
|
|
c->hot_x, c->hot_y);
|
|
if (!guest_sprite) {
|
|
fprintf(stderr, "Failed to make color cursor from %p\n", c);
|
|
return;
|
|
}
|
|
if (guest_cursor &&
|
|
(gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
|
|
SDL_SetCursor(guest_sprite);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void sdl_cleanup(void)
|
|
{
|
|
if (guest_sprite) {
|
|
SDL_FreeCursor(guest_sprite);
|
|
}
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
}
|
|
#endif
|
|
|
|
static const DisplayChangeListenerOps dcl_gl_ops = {
|
|
.dpy_name = "sdl2-gl",
|
|
.dpy_gfx_update = sdl2_gl_update,
|
|
.dpy_gfx_switch = sdl2_gl_switch,
|
|
.dpy_gfx_check_format = xb_console_gl_check_format,
|
|
.dpy_mouse_set = sdl_mouse_warp,
|
|
.dpy_cursor_define = sdl_mouse_define,
|
|
.dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
|
|
.dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
|
|
.dpy_gl_update = sdl2_gl_scanout_flush,
|
|
};
|
|
|
|
static void sdl2_display_very_early_init(DisplayOptions *o)
|
|
{
|
|
#ifdef __linux__
|
|
/* on Linux, SDL may use fbcon|directfb|svgalib when run without
|
|
* accessible $DISPLAY to open X11 window. This is often the case
|
|
* when qemu is run using sudo. But in this case, and when actually
|
|
* run in X11 environment, SDL fights with X11 for the video card,
|
|
* making current display unavailable, often until reboot.
|
|
* So make x11 the default SDL video driver if this variable is unset.
|
|
* This is a bit hackish but saves us from bigger problem.
|
|
* Maybe it's a good idea to fix this in SDL instead.
|
|
*/
|
|
setenv("SDL_VIDEODRIVER", "x11", 0);
|
|
#endif
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO)) {
|
|
fprintf(stderr, "Failed to initialize SDL video subsystem: %s\n",
|
|
SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
|
|
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
|
|
#endif
|
|
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
|
|
|
// Initialize rendering context
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
SDL_GL_SetAttribute(
|
|
SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
char *title = g_strdup_printf("xemu | v%s"
|
|
#if XEMU_DEBUG_BUILD
|
|
" Debug"
|
|
#endif
|
|
, xemu_version);
|
|
|
|
// Decide window size
|
|
int min_window_width = 640;
|
|
int min_window_height = 480;
|
|
int window_width = min_window_width;
|
|
int window_height = min_window_height;
|
|
|
|
const int res_table[][2] = {
|
|
{640, 480},
|
|
{1280, 720},
|
|
{1280, 800},
|
|
{1280, 960},
|
|
{1920, 1080},
|
|
{2560, 1440},
|
|
{2560, 1600},
|
|
{2560, 1920},
|
|
{3840, 2160}
|
|
};
|
|
|
|
if (g_config.display.window.startup_size == CONFIG_DISPLAY_WINDOW_STARTUP_SIZE_LAST_USED) {
|
|
window_width = g_config.display.window.last_width;
|
|
window_height = g_config.display.window.last_height;
|
|
} else {
|
|
window_width = res_table[g_config.display.window.startup_size-1][0];
|
|
window_height = res_table[g_config.display.window.startup_size-1][1];
|
|
}
|
|
|
|
if (window_width < min_window_width) {
|
|
window_width = min_window_width;
|
|
}
|
|
if (window_height < min_window_height) {
|
|
window_height = min_window_height;
|
|
}
|
|
|
|
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
|
|
// Create main window
|
|
m_window = SDL_CreateWindow(
|
|
title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height,
|
|
window_flags);
|
|
if (m_window == NULL) {
|
|
fprintf(stderr, "Failed to create main window\n");
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
g_free(title);
|
|
SDL_SetWindowMinimumSize(m_window, min_window_width, min_window_height);
|
|
|
|
SDL_DisplayMode disp_mode;
|
|
SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(m_window), &disp_mode);
|
|
if (disp_mode.w < window_width || disp_mode.h < window_height) {
|
|
SDL_SetWindowSize(m_window, min_window_width, min_window_height);
|
|
SDL_SetWindowPosition(m_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
|
}
|
|
|
|
m_context = SDL_GL_CreateContext(m_window);
|
|
|
|
if (m_context != NULL && epoxy_gl_version() < 40) {
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
SDL_GL_DeleteContext(m_context);
|
|
m_context = NULL;
|
|
}
|
|
|
|
if (m_context == NULL) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
|
"Unable to create OpenGL context",
|
|
"Unable to create OpenGL context. This usually means the\r\n"
|
|
"graphics device on this system does not support OpenGL 4.0.\r\n"
|
|
"\r\n"
|
|
"xemu cannot continue and will now exit.",
|
|
m_window);
|
|
SDL_DestroyWindow(m_window);
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
|
|
int width, height, channels = 0;
|
|
stbi_set_flip_vertically_on_load(0);
|
|
unsigned char *icon_data = stbi_load_from_memory(xemu_64x64_data, xemu_64x64_size, &width, &height, &channels, 4);
|
|
if (icon_data) {
|
|
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(icon_data, width, height, 32, width*4,
|
|
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
|
|
if (icon) {
|
|
SDL_SetWindowIcon(m_window, icon);
|
|
}
|
|
// Note: Retaining the memory allocated by stbi_load. It's used in place
|
|
// by the SDL surface.
|
|
}
|
|
|
|
fprintf(stderr, "CPU: %s\n", xemu_get_cpu_info());
|
|
fprintf(stderr, "OS_Version: %s\n", xemu_get_os_info());
|
|
fprintf(stderr, "GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
|
fprintf(stderr, "GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
|
fprintf(stderr, "GL_VERSION: %s\n", glGetString(GL_VERSION));
|
|
fprintf(stderr, "GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
|
|
// Initialize offscreen rendering context now
|
|
nv2a_gl_context_init();
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
|
// FIXME: atexit(sdl_cleanup);
|
|
}
|
|
|
|
static void sdl2_display_early_init(DisplayOptions *o)
|
|
{
|
|
assert(o->type == DISPLAY_TYPE_XEMU);
|
|
display_opengl = 1;
|
|
|
|
SDL_GL_MakeCurrent(m_window, m_context);
|
|
SDL_GL_SetSwapInterval(g_config.display.window.vsync ? 1 : 0);
|
|
xemu_hud_init(m_window, m_context);
|
|
// blit = create_decal_shader(SHADER_TYPE_BLIT_GAMMA);
|
|
}
|
|
|
|
static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
|
|
{
|
|
uint8_t data = 0;
|
|
int i;
|
|
SDL_SysWMinfo info;
|
|
|
|
assert(o->type == DISPLAY_TYPE_XEMU);
|
|
SDL_GL_MakeCurrent(m_window, m_context);
|
|
|
|
memset(&info, 0, sizeof(info));
|
|
SDL_VERSION(&info.version);
|
|
|
|
gui_fullscreen = o->has_full_screen && o->full_screen;
|
|
|
|
gui_fullscreen |= g_config.display.window.fullscreen_on_startup;
|
|
|
|
#if 1
|
|
// Explicitly set number of outputs to 1 for a single screen. We don't need
|
|
// multiple for now, but maybe in the future debug stuff can go on a second
|
|
// screen.
|
|
sdl2_num_outputs = 1;
|
|
#else
|
|
for (i = 0;; i++) {
|
|
QemuConsole *con = qemu_console_lookup_by_index(i);
|
|
if (!con) {
|
|
break;
|
|
}
|
|
}
|
|
sdl2_num_outputs = i;
|
|
if (sdl2_num_outputs == 0) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
|
|
for (i = 0; i < sdl2_num_outputs; i++) {
|
|
QemuConsole *con = qemu_console_lookup_by_index(i);
|
|
assert(con != NULL);
|
|
if (!qemu_console_is_graphic(con) &&
|
|
qemu_console_get_index(con) != 0) {
|
|
sdl2_console[i].hidden = true;
|
|
}
|
|
sdl2_console[i].idx = i;
|
|
sdl2_console[i].opts = o;
|
|
sdl2_console[i].opengl = 1;
|
|
sdl2_console[i].dcl.ops = &dcl_gl_ops;
|
|
sdl2_console[i].dcl.con = con;
|
|
sdl2_console[i].kbd = qkbd_state_init(con);
|
|
register_displaychangelistener(&sdl2_console[i].dcl);
|
|
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
|
|
if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
|
qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
|
|
#elif defined(SDL_VIDEO_DRIVER_X11)
|
|
qemu_console_set_window_id(con, info.info.x11.window);
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
sdl2_console[0].real_window = m_window;
|
|
sdl2_console[0].winctx = m_context;
|
|
|
|
mouse_mode_notifier.notify = sdl_mouse_mode_change;
|
|
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
|
|
|
|
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
|
|
sdl_cursor_normal = SDL_GetCursor();
|
|
|
|
/* Tell main thread to go ahead and create the app and enter the run loop */
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
qemu_sem_post(&display_init_sem);
|
|
}
|
|
|
|
static QemuDisplay qemu_display_sdl2 = {
|
|
.type = DISPLAY_TYPE_XEMU,
|
|
.early_init = sdl2_display_early_init,
|
|
.init = sdl2_display_init,
|
|
};
|
|
|
|
static void register_sdl1(void)
|
|
{
|
|
qemu_display_register(&qemu_display_sdl2);
|
|
}
|
|
|
|
type_init(register_sdl1);
|
|
|
|
void xb_surface_gl_create_texture(DisplaySurface *surface)
|
|
{
|
|
assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
|
|
|
|
switch (surface->format) {
|
|
case PIXMAN_BE_b8g8r8x8:
|
|
case PIXMAN_BE_b8g8r8a8:
|
|
surface->glformat = GL_BGRA_EXT;
|
|
surface->gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case PIXMAN_BE_x8r8g8b8:
|
|
case PIXMAN_BE_a8r8g8b8:
|
|
surface->glformat = GL_RGBA;
|
|
surface->gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case PIXMAN_r5g6b5:
|
|
surface->glformat = GL_RGB;
|
|
surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
default:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (!surface->texture) {
|
|
glGenTextures(1, &surface->texture);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, surface->texture);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
|
|
surface_stride(surface) / surface_bytes_per_pixel(surface));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
|
surface_width(surface),
|
|
surface_height(surface),
|
|
0, surface->glformat, surface->gltype,
|
|
surface_data(surface));
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
void xb_surface_gl_destroy_texture(DisplaySurface *surface)
|
|
{
|
|
if (!surface || !surface->texture) {
|
|
return;
|
|
}
|
|
glDeleteTextures(1, &surface->texture);
|
|
surface->texture = 0;
|
|
}
|
|
|
|
#if 0
|
|
static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
|
|
{
|
|
if (scon->scanout_mode == scanout) {
|
|
return;
|
|
}
|
|
|
|
scon->scanout_mode = scanout;
|
|
if (!scon->scanout_mode) {
|
|
egl_fb_destroy(&scon->guest_fb);
|
|
if (scon->surface) {
|
|
surface_gl_destroy_texture(scon->surface);
|
|
surface_gl_create_texture(scon->surface);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void sdl2_gl_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
assert(scon->opengl);
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
}
|
|
|
|
void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
assert(scon->opengl);
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
xb_surface_gl_destroy_texture(scon->surface);
|
|
scon->surface = new_surface;
|
|
if (!new_surface) {
|
|
return;
|
|
}
|
|
|
|
if (!scon->real_window) {
|
|
scon->real_window = m_window;
|
|
scon->winctx = m_context;
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
}
|
|
}
|
|
|
|
float fps = 1.0;
|
|
|
|
static void update_fps(void)
|
|
{
|
|
static int64_t last_update = 0;
|
|
const float r = 0.5;//0.1;
|
|
static float avg = 1.0;
|
|
int64_t now = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
float ms = ((float)(now-last_update)/1000000.0);
|
|
last_update = now;
|
|
if (fabs(avg-ms) > 0.25*avg) avg = ms;
|
|
else avg = avg*(1.0-r)+ms*r;
|
|
fps = 1000.0/avg;
|
|
}
|
|
|
|
void sdl2_gl_refresh(DisplayChangeListener *dcl)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
assert(scon->opengl);
|
|
bool flip_required = false;
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
update_fps();
|
|
|
|
/* XXX: Note that this bypasses the usual VGA path in order to quickly
|
|
* get the surface. This is simple and fast, at the cost of accuracy.
|
|
* Ideally, this should go through the VGA code and opportunistically pull
|
|
* the surface like this, but handle the VGA logic as well. For now, just
|
|
* use this fast path to handle the common case.
|
|
*
|
|
* In the event the surface is not found in the surface cache, e.g. when
|
|
* the guest code isn't using HW accelerated rendering, but just blitting
|
|
* to the framebuffer, fall back to the VGA path.
|
|
*/
|
|
GLuint tex = nv2a_get_framebuffer_surface();
|
|
if (tex == 0) {
|
|
// FIXME: Don't upload if notdirty
|
|
xb_surface_gl_create_texture(scon->surface);
|
|
scon->updates++;
|
|
tex = scon->surface->texture;
|
|
flip_required = true;
|
|
}
|
|
|
|
/* FIXME: Finer locking. Event handlers in segments of the code expect
|
|
* to be running on the main thread with the BQL. For now, acquire the
|
|
* lock and perform rendering, but release before swap to avoid
|
|
* possible lengthy blocking (for vsync).
|
|
*/
|
|
qemu_mutex_lock_main_loop();
|
|
qemu_mutex_lock_iothread();
|
|
sdl2_poll_events(scon);
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
xemu_snapshots_set_framebuffer_texture(tex, flip_required);
|
|
xemu_hud_set_framebuffer_texture(tex, flip_required);
|
|
xemu_hud_render();
|
|
|
|
// Release BQL before swapping (which may sleep if swap interval is not immediate)
|
|
qemu_mutex_unlock_iothread();
|
|
qemu_mutex_unlock_main_loop();
|
|
|
|
glFinish();
|
|
SDL_GL_SwapWindow(scon->real_window);
|
|
|
|
/* VGA update (see note above) + vblank */
|
|
qemu_mutex_lock_main_loop();
|
|
qemu_mutex_lock_iothread();
|
|
graphic_hw_update(scon->dcl.con);
|
|
if (scon->updates && scon->surface) {
|
|
scon->updates = 0;
|
|
}
|
|
qemu_mutex_unlock_iothread();
|
|
qemu_mutex_unlock_main_loop();
|
|
|
|
/*
|
|
* Throttle to make sure swaps happen at 60Hz
|
|
*/
|
|
static int64_t last_update = 0;
|
|
int64_t deadline = last_update + 16666666;
|
|
|
|
int64_t sleep_acc = 0;
|
|
int64_t spin_acc = 0;
|
|
|
|
#ifndef _WIN32
|
|
const int64_t sleep_threshold = 2000000;
|
|
#else
|
|
const int64_t sleep_threshold = 250000;
|
|
#endif
|
|
|
|
while (1) {
|
|
int64_t now = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
int64_t time_remaining = deadline - now;
|
|
if (now < deadline) {
|
|
if (time_remaining > sleep_threshold) {
|
|
// Try to sleep until the until reaching the sleep threshold.
|
|
sleep_ns(time_remaining - sleep_threshold);
|
|
sleep_acc += qemu_clock_get_ns(QEMU_CLOCK_REALTIME)-now;
|
|
} else {
|
|
// Simply spin to avoid extra delays incurred with swapping to
|
|
// another process and back in the event of being within
|
|
// threshold to desired event.
|
|
spin_acc++;
|
|
}
|
|
} else {
|
|
DPRINTF("zzZz %g %ld\n", (double)sleep_acc/1000000.0, spin_acc);
|
|
last_update = now;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void sdl2_gl_redraw(struct sdl2_console *scon)
|
|
{
|
|
assert(scon->opengl);
|
|
|
|
if (scon->scanout_mode) {
|
|
assert(0);
|
|
/* sdl2_gl_scanout_flush actually only care about
|
|
* the first argument. */
|
|
// return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
|
|
}
|
|
if (scon->surface) {
|
|
// xemu_sdl2_gl_render_surface(scon);
|
|
}
|
|
}
|
|
|
|
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
|
|
QEMUGLParams *params)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
SDL_GLContext ctx;
|
|
|
|
assert(0);
|
|
|
|
assert(scon->opengl);
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
|
if (scon->opts->gl == DISPLAYGL_MODE_ON ||
|
|
scon->opts->gl == DISPLAYGL_MODE_CORE) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
} else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_ES);
|
|
}
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
|
|
|
|
ctx = SDL_GL_CreateContext(scon->real_window);
|
|
|
|
/* If SDL fail to create a GL context and we use the "on" flag,
|
|
* then try to fallback to GLES.
|
|
*/
|
|
if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_ES);
|
|
ctx = SDL_GL_CreateContext(scon->real_window);
|
|
}
|
|
return (QEMUGLContext)ctx;
|
|
}
|
|
|
|
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
|
|
{
|
|
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
|
|
|
|
SDL_GL_DeleteContext(sdlctx);
|
|
}
|
|
|
|
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
|
|
QEMUGLContext ctx)
|
|
{
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
|
|
|
|
assert(scon->opengl);
|
|
|
|
return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
|
|
}
|
|
|
|
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
|
|
{
|
|
SDL_GLContext sdlctx;
|
|
|
|
sdlctx = SDL_GL_GetCurrentContext();
|
|
return (QEMUGLContext)sdlctx;
|
|
}
|
|
|
|
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
|
|
{
|
|
assert(0);
|
|
#if 0
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
assert(scon->opengl);
|
|
scon->w = 0;
|
|
scon->h = 0;
|
|
sdl2_set_scanout_mode(scon, false);
|
|
#endif
|
|
}
|
|
|
|
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
|
|
uint32_t backing_id,
|
|
bool backing_y_0_top,
|
|
uint32_t backing_width,
|
|
uint32_t backing_height,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t w, uint32_t h)
|
|
{
|
|
assert(0);
|
|
#if 0
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
|
|
assert(scon->opengl);
|
|
scon->x = x;
|
|
scon->y = y;
|
|
scon->w = w;
|
|
scon->h = h;
|
|
scon->y0_top = backing_y_0_top;
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
sdl2_set_scanout_mode(scon, true);
|
|
egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
|
|
backing_id, false);
|
|
#endif
|
|
}
|
|
|
|
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
|
|
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
|
{
|
|
assert(0);
|
|
#if 0
|
|
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
|
int ww, wh;
|
|
|
|
assert(scon->opengl);
|
|
if (!scon->scanout_mode) {
|
|
return;
|
|
}
|
|
if (!scon->guest_fb.framebuffer) {
|
|
return;
|
|
}
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
SDL_GetWindowSize(scon->real_window, &ww, &wh);
|
|
egl_fb_setup_default(&scon->win_fb, ww, wh);
|
|
egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
|
|
|
|
SDL_GL_SwapWindow(scon->real_window);
|
|
#endif
|
|
}
|
|
|
|
// sdl2-input.c
|
|
void sdl2_process_key(struct sdl2_console *scon,
|
|
SDL_KeyboardEvent *ev)
|
|
{
|
|
int qcode;
|
|
QemuConsole *con = scon->dcl.con;
|
|
|
|
if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
|
|
return;
|
|
}
|
|
qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
|
|
qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
|
|
|
|
if (!qemu_console_is_graphic(con)) {
|
|
bool ctrl = qkbd_state_modifier_get(scon->kbd, QKBD_MOD_CTRL);
|
|
if (ev->type == SDL_KEYDOWN) {
|
|
switch (qcode) {
|
|
case Q_KEY_CODE_RET:
|
|
kbd_put_keysym_console(con, '\n');
|
|
break;
|
|
default:
|
|
kbd_put_qcode_console(con, qcode, ctrl);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int gArgc;
|
|
char **gArgv;
|
|
|
|
// vl.c
|
|
|
|
static void *call_qemu_main(void *opaque)
|
|
{
|
|
int status;
|
|
|
|
DPRINTF("Second thread: calling qemu_main()\n");
|
|
qemu_init(gArgc, gArgv);
|
|
status = qemu_main();
|
|
DPRINTF("Second thread: qemu_main() returned, exiting\n");
|
|
exit(status);
|
|
}
|
|
|
|
/* Note: only supports millisecond resolution on Windows */
|
|
static void sleep_ns(int64_t ns)
|
|
{
|
|
#ifndef _WIN32
|
|
struct timespec sleep_delay, rem_delay;
|
|
sleep_delay.tv_sec = ns / 1000000000LL;
|
|
sleep_delay.tv_nsec = ns % 1000000000LL;
|
|
nanosleep(&sleep_delay, &rem_delay);
|
|
#else
|
|
Sleep(ns / SCALE_MS);
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
QemuThread thread;
|
|
|
|
#ifdef _WIN32
|
|
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
|
|
// Launched with a console. If stdout and stderr are not associated with
|
|
// an output stream, redirect to parent console.
|
|
if (_fileno(stdout) == -2) {
|
|
freopen("CONOUT$", "w+", stdout);
|
|
}
|
|
if (_fileno(stderr) == -2) {
|
|
freopen("CONOUT$", "w+", stderr);
|
|
}
|
|
} else {
|
|
// Launched without a console. Redirect stdout and stderr to a log file.
|
|
HANDLE logfile = CreateFileA("xemu.log",
|
|
GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ,
|
|
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (logfile != INVALID_HANDLE_VALUE) {
|
|
freopen("xemu.log", "a", stdout);
|
|
freopen("xemu.log", "a", stderr);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
fprintf(stderr, "xemu_version: %s\n", xemu_version);
|
|
fprintf(stderr, "xemu_branch: %s\n", xemu_branch);
|
|
fprintf(stderr, "xemu_commit: %s\n", xemu_commit);
|
|
fprintf(stderr, "xemu_date: %s\n", xemu_date);
|
|
|
|
DPRINTF("Entered main()\n");
|
|
gArgc = argc;
|
|
gArgv = argv;
|
|
|
|
for (int i = 1; i < argc; i++) {
|
|
if (argv[i] && strcmp(argv[i], "-config_path") == 0) {
|
|
argv[i] = NULL;
|
|
if (i < argc - 1 && argv[i+1]) {
|
|
xemu_settings_set_path(argv[i+1]);
|
|
argv[i+1] = NULL;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!xemu_settings_load()) {
|
|
const char *err_msg = xemu_settings_get_error_message();
|
|
fprintf(stderr, "%s", err_msg);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
|
"Failed to load xemu config file", err_msg,
|
|
m_window);
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
atexit(xemu_settings_save);
|
|
|
|
sdl2_display_very_early_init(NULL);
|
|
|
|
qemu_sem_init(&display_init_sem, 0);
|
|
qemu_thread_create(&thread, "qemu_main", call_qemu_main,
|
|
NULL, QEMU_THREAD_DETACHED);
|
|
|
|
DPRINTF("Main thread: waiting for display_init_sem\n");
|
|
qemu_sem_wait(&display_init_sem);
|
|
|
|
gui_grab = 0;
|
|
if (gui_fullscreen) {
|
|
sdl_grab_start(0);
|
|
set_full_screen(&sdl2_console[0], gui_fullscreen);
|
|
}
|
|
|
|
/*
|
|
* FIXME: May want to create a callback mechanism for main QEMU thread
|
|
* to just run functions to avoid TLS bugs and locking issues.
|
|
*/
|
|
tcg_register_init_ctx();
|
|
// rcu_register_thread();
|
|
qemu_set_current_aio_context(qemu_get_aio_context());
|
|
|
|
DPRINTF("Main thread: initializing app\n");
|
|
|
|
qemu_mutex_lock_main_loop();
|
|
qemu_mutex_lock_iothread();
|
|
xemu_input_init();
|
|
qemu_mutex_unlock_iothread();
|
|
qemu_mutex_unlock_main_loop();
|
|
|
|
while (1) {
|
|
sdl2_gl_refresh(&sdl2_console[0].dcl);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
}
|
|
|
|
// rcu_unregister_thread();
|
|
}
|
|
|
|
void xemu_eject_disc(Error **errp)
|
|
{
|
|
Error *error = NULL;
|
|
|
|
xbox_smc_eject_button();
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, "");
|
|
|
|
// Xbox software may request that the drive open, but do it now anyway
|
|
qmp_eject(true, "ide0-cd1", false, NULL, true, false, &error);
|
|
if (error) {
|
|
error_propagate(errp, error);
|
|
}
|
|
|
|
xbox_smc_update_tray_state();
|
|
}
|
|
|
|
void xemu_load_disc(const char *path, Error **errp)
|
|
{
|
|
Error *error = NULL;
|
|
|
|
// Ensure an eject sequence is always triggered so Xbox software reloads
|
|
xbox_smc_eject_button();
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, "");
|
|
|
|
qmp_blockdev_change_medium(true, "ide0-cd1", false, NULL, path,
|
|
false, "", false, false, false, 0,
|
|
&error);
|
|
if (error) {
|
|
error_propagate(errp, error);
|
|
} else {
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, path);
|
|
}
|
|
|
|
xbox_smc_update_tray_state();
|
|
}
|