xemu/include/ui/shader.h
Gerd Hoffmann 2e1d70b9e0 opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17 10:25:42 +02:00

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C

#ifndef QEMU_SHADER_H
#define QEMU_SHADER_H
#include <epoxy/gl.h>
typedef struct QemuGLShader QemuGLShader;
void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
QemuGLShader *qemu_gl_init_shader(void);
void qemu_gl_fini_shader(QemuGLShader *gls);
#endif /* QEMU_SHADER_H */