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3cf246f0d4
This is a no-op backend data implementation, for those targets that are not currently using the load/store optimization path. This is prepatory to always requiring these functions in all backends. Signed-off-by: Richard Henderson <rth@twiddle.net>
44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
/*
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* TCG Backend Data: No backend data
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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typedef struct TCGBackendData {
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/* Empty */
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char dummy;
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} TCGBackendData;
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/*
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* Initialize TB backend data at the beginning of the TB.
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*/
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static inline void tcg_out_tb_init(TCGContext *s)
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{
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}
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/*
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* Generate TB finalization at the end of block
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*/
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static inline void tcg_out_tb_finalize(TCGContext *s)
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{
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}
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