xemu/ui/egl-context.c
Marc-André Lureau 5e79d516e8 ui: split the GL context in a different object
This will allow to have one GL context but a variable number of
listeners.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2021-12-21 10:50:21 +04:00

38 lines
1.1 KiB
C

#include "qemu/osdep.h"
#include "ui/egl-context.h"
QEMUGLContext qemu_egl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params)
{
EGLContext ctx;
EGLint ctx_att_core[] = {
EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_CONTEXT_CLIENT_VERSION, params->major_ver,
EGL_CONTEXT_MINOR_VERSION_KHR, params->minor_ver,
EGL_NONE
};
EGLint ctx_att_gles[] = {
EGL_CONTEXT_CLIENT_VERSION, params->major_ver,
EGL_CONTEXT_MINOR_VERSION_KHR, params->minor_ver,
EGL_NONE
};
bool gles = (qemu_egl_mode == DISPLAYGL_MODE_ES);
ctx = eglCreateContext(qemu_egl_display, qemu_egl_config,
eglGetCurrentContext(),
gles ? ctx_att_gles : ctx_att_core);
return ctx;
}
void qemu_egl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
{
eglDestroyContext(qemu_egl_display, ctx);
}
int qemu_egl_make_context_current(DisplayGLCtx *dgc,
QEMUGLContext ctx)
{
return eglMakeCurrent(qemu_egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE, ctx);
}