xemu/replay
Pavel Dovgalyuk 8eda206e09 replay: recording and replaying clock ticks
Clock ticks are considered as the sources of non-deterministic data for
virtual machine. This patch implements saving the clock values when they
are acquired (virtual, host clock).
When replaying the execution corresponding values are read from log and
transfered to the module, which wants to read the values.
Such a design required the clock polling to be synchronized. Sometimes
it is not true - e.g. when timeouts for timer lists are checked. In this case
we use a cached value of the clock, passing it to the client code.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06 10:16:02 +01:00
..
Makefile.objs replay: recording and replaying clock ticks 2015-11-06 10:16:02 +01:00
replay-events.c replay: asynchronous events infrastructure 2015-11-06 10:16:02 +01:00
replay-internal.c replay: introduce icount event 2015-11-05 12:19:09 +01:00
replay-internal.h replay: recording and replaying clock ticks 2015-11-06 10:16:02 +01:00
replay-time.c replay: recording and replaying clock ticks 2015-11-06 10:16:02 +01:00
replay.c replay: interrupts and exceptions 2015-11-06 10:16:00 +01:00