mirror of
https://github.com/xemu-project/xemu.git
synced 2024-12-11 05:23:58 +00:00
8f1e884b38
After commit 767adce2d
, they are redundant. This way we don't assign them
except when needed. Once there, there were lots of cases where the ".fields"
indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (apart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
[PMM: fixed minor conflict, corrected commit message typos]
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
/*
|
|
* Gamepad style buttons connected to IRQ/GPIO lines
|
|
*
|
|
* Copyright (c) 2007 CodeSourcery.
|
|
* Written by Paul Brook
|
|
*
|
|
* This code is licensed under the GPL.
|
|
*/
|
|
#include "hw/hw.h"
|
|
#include "hw/devices.h"
|
|
#include "ui/console.h"
|
|
|
|
typedef struct {
|
|
qemu_irq irq;
|
|
int keycode;
|
|
uint8_t pressed;
|
|
} gamepad_button;
|
|
|
|
typedef struct {
|
|
gamepad_button *buttons;
|
|
int num_buttons;
|
|
int extension;
|
|
} gamepad_state;
|
|
|
|
static void stellaris_gamepad_put_key(void * opaque, int keycode)
|
|
{
|
|
gamepad_state *s = (gamepad_state *)opaque;
|
|
int i;
|
|
int down;
|
|
|
|
if (keycode == 0xe0 && !s->extension) {
|
|
s->extension = 0x80;
|
|
return;
|
|
}
|
|
|
|
down = (keycode & 0x80) == 0;
|
|
keycode = (keycode & 0x7f) | s->extension;
|
|
|
|
for (i = 0; i < s->num_buttons; i++) {
|
|
if (s->buttons[i].keycode == keycode
|
|
&& s->buttons[i].pressed != down) {
|
|
s->buttons[i].pressed = down;
|
|
qemu_set_irq(s->buttons[i].irq, down);
|
|
}
|
|
}
|
|
|
|
s->extension = 0;
|
|
}
|
|
|
|
static const VMStateDescription vmstate_stellaris_button = {
|
|
.name = "stellaris_button",
|
|
.version_id = 0,
|
|
.minimum_version_id = 0,
|
|
.fields = (VMStateField[]) {
|
|
VMSTATE_UINT8(pressed, gamepad_button),
|
|
VMSTATE_END_OF_LIST()
|
|
}
|
|
};
|
|
|
|
static const VMStateDescription vmstate_stellaris_gamepad = {
|
|
.name = "stellaris_gamepad",
|
|
.version_id = 1,
|
|
.minimum_version_id = 1,
|
|
.fields = (VMStateField[]) {
|
|
VMSTATE_INT32(extension, gamepad_state),
|
|
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
|
|
vmstate_stellaris_button, gamepad_button),
|
|
VMSTATE_END_OF_LIST()
|
|
}
|
|
};
|
|
|
|
/* Returns an array 5 ouput slots. */
|
|
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
|
|
{
|
|
gamepad_state *s;
|
|
int i;
|
|
|
|
s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
|
|
s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
|
|
for (i = 0; i < n; i++) {
|
|
s->buttons[i].irq = irq[i];
|
|
s->buttons[i].keycode = keycode[i];
|
|
}
|
|
s->num_buttons = n;
|
|
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
|
|
vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
|
|
}
|