xemu/hw/display/framebuffer.c
Paolo Bonzini c1076c3e13 framebuffer: set DIRTY_MEMORY_VGA on RAM that is used for the framebuffer
The MemoryRegionSection contains enough information to access the
RAM region underlying the framebuffer, and can be cached inside the
display device.

By doing this, the new framebuffer_update_memory_section function can
enable dirty memory logging on the relevant RAM region.  The function
must be called whenever the stride or base of the framebuffer changes;
a simple way to cover these cases is to call it on every full frame
invalidation, which is a rare case.

framebuffer_update_display now works entirely on a MemoryRegionSection,
without going through cpu_physical_memory_map/unmap.

Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2015-07-24 13:57:45 +02:00

125 lines
3.3 KiB
C

/*
* Framebuffer device helper routines
*
* Copyright (c) 2009 CodeSourcery
* Written by Paul Brook <paul@codesourcery.com>
*
* This code is licensed under the GNU GPLv2.
*
* Contributions after 2012-01-13 are licensed under the terms of the
* GNU GPL, version 2 or (at your option) any later version.
*/
/* TODO:
- Do something similar for framebuffers with local ram
- Handle rotation here instead of hacking dest_pitch
- Use common pixel conversion routines instead of per-device drawfn
- Remove all DisplayState knowledge from devices.
*/
#include "hw/hw.h"
#include "ui/console.h"
#include "framebuffer.h"
void framebuffer_update_memory_section(
MemoryRegionSection *mem_section,
MemoryRegion *root,
hwaddr base,
unsigned rows,
unsigned src_width)
{
hwaddr src_len = (hwaddr)rows * src_width;
if (mem_section->mr) {
memory_region_set_log(mem_section->mr, false, DIRTY_MEMORY_VGA);
memory_region_unref(mem_section->mr);
mem_section->mr = NULL;
}
*mem_section = memory_region_find(root, base, src_len);
if (!mem_section->mr) {
return;
}
if (int128_get64(mem_section->size) < src_len ||
!memory_region_is_ram(mem_section->mr)) {
memory_region_unref(mem_section->mr);
mem_section->mr = NULL;
return;
}
memory_region_set_log(mem_section->mr, true, DIRTY_MEMORY_VGA);
}
/* Render an image from a shared memory framebuffer. */
void framebuffer_update_display(
DisplaySurface *ds,
MemoryRegionSection *mem_section,
int cols, /* Width in pixels. */
int rows, /* Height in pixels. */
int src_width, /* Length of source line, in bytes. */
int dest_row_pitch, /* Bytes between adjacent horizontal output pixels. */
int dest_col_pitch, /* Bytes between adjacent vertical output pixels. */
int invalidate, /* nonzero to redraw the whole image. */
drawfn fn,
void *opaque,
int *first_row, /* Input and output. */
int *last_row /* Output only */)
{
hwaddr src_len;
uint8_t *dest;
uint8_t *src;
int first, last = 0;
int dirty;
int i;
ram_addr_t addr;
MemoryRegion *mem;
i = *first_row;
*first_row = -1;
src_len = src_width * rows;
mem = mem_section->mr;
if (!mem) {
return;
}
memory_region_sync_dirty_bitmap(mem);
addr = mem_section->offset_within_region;
src = memory_region_get_ram_ptr(mem) + addr;
dest = surface_data(ds);
if (dest_col_pitch < 0) {
dest -= dest_col_pitch * (cols - 1);
}
if (dest_row_pitch < 0) {
dest -= dest_row_pitch * (rows - 1);
}
first = -1;
addr += i * src_width;
src += i * src_width;
dest += i * dest_row_pitch;
for (; i < rows; i++) {
dirty = memory_region_get_dirty(mem, addr, src_width,
DIRTY_MEMORY_VGA);
if (dirty || invalidate) {
fn(opaque, dest, src, cols, dest_col_pitch);
if (first == -1)
first = i;
last = i;
}
addr += src_width;
src += src_width;
dest += dest_row_pitch;
}
if (first < 0) {
return;
}
memory_region_reset_dirty(mem, mem_section->offset_within_region, src_len,
DIRTY_MEMORY_VGA);
*first_row = first;
*last_row = last;
}