xemu/stubs/replay.c
Claudio Fontana 9b1c911654 replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone.  This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2020-10-22 11:53:54 -04:00

28 lines
344 B
C

#include "qemu/osdep.h"
#include "sysemu/replay.h"
ReplayMode replay_mode;
void replay_finish(void)
{
}
void replay_save_random(int ret, void *buf, size_t len)
{
}
int replay_read_random(void *buf, size_t len)
{
return 0;
}
bool replay_reverse_step(void)
{
return false;
}
bool replay_reverse_continue(void)
{
return false;
}