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480 lines
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480 lines
16 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
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@settitle QEMU CPU Emulator Reference Documentation
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@titlepage
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@sp 7
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@center @titlefont{QEMU CPU Emulator Reference Documentation}
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@sp 3
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@end titlepage
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@chapter Introduction
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@section Features
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QEMU is a FAST! processor emulator. Its purpose is to run Linux executables
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compiled for one architecture on another. For example, x86 Linux
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processes can be ran on PowerPC Linux architectures. By using dynamic
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translation it achieves a reasonnable speed while being easy to port on
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new host CPUs. Its main goal is to be able to launch the @code{Wine}
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Windows API emulator (@url{http://www.winehq.org}) or @code{DOSEMU}
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(@url{http://www.dosemu.org}) on non-x86 CPUs.
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QEMU generic features:
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@itemize
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@item User space only emulation.
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@item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390.
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@item Using dynamic translation to native code for reasonnable speed.
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@item Generic Linux system call converter, including most ioctls.
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@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
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@item Accurate signal handling by remapping host signals to target signals.
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@item Self-modifying code support.
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@item The virtual CPU is a library (@code{libqemu}) which can be used
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in other projects.
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@end itemize
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@section x86 emulation
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QEMU x86 target features:
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@itemize
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@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
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User space LDT and GDT are emulated. VM86 mode is also supported to run DOSEMU.
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@item Precise user space x86 exceptions.
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@item Support of host page sizes bigger than 4KB.
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@item QEMU can emulate itself on x86.
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@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
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It can be used to test other x86 virtual CPUs.
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@end itemize
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Current QEMU limitations:
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@itemize
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@item No SSE/MMX support (yet).
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@item No x86-64 support.
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@item IPC syscalls are missing.
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@item The x86 segment limits and access rights are not tested at every
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memory access (and will never be to have good performances).
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@item On non x86 host CPUs, @code{double}s are used instead of the non standard
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10 byte @code{long double}s of x86 for floating point emulation to get
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maximum performances.
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@end itemize
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@section ARM emulation
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@itemize
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@item ARM emulation can currently launch small programs while using the
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generic dynamic code generation architecture of QEMU.
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@item No FPU support (yet).
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@item No automatic regression testing (yet).
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@end itemize
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@chapter Invocation
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@section Quick Start
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If you need to compile QEMU, please read the @file{README} which gives
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the related information.
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In order to launch a Linux process, QEMU needs the process executable
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itself and all the target (x86) dynamic libraries used by it.
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@itemize
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@item On x86, you can just try to launch any process by using the native
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libraries:
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@example
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qemu -L / /bin/ls
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@end example
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@code{-L /} tells that the x86 dynamic linker must be searched with a
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@file{/} prefix.
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@item Since QEMU is also a linux process, you can launch qemu with qemu:
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@example
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qemu -L / qemu -L / /bin/ls
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@end example
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@item On non x86 CPUs, you need first to download at least an x86 glibc
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(@file{qemu-XXX-i386-glibc21.tar.gz} on the QEMU web page). Ensure that
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@code{LD_LIBRARY_PATH} is not set:
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@example
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unset LD_LIBRARY_PATH
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@end example
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Then you can launch the precompiled @file{ls} x86 executable:
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@example
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qemu /usr/local/qemu-i386/bin/ls-i386
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@end example
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You can look at @file{/usr/local/qemu-i386/bin/qemu-conf.sh} so that
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QEMU is automatically launched by the Linux kernel when you try to
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launch x86 executables. It requires the @code{binfmt_misc} module in the
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Linux kernel.
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@item The x86 version of QEMU is also included. You can try weird things such as:
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@example
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qemu /usr/local/qemu-i386/bin/qemu-i386 /usr/local/qemu-i386/bin/ls-i386
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@end example
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@end itemize
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@section Wine launch
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@itemize
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@item Ensure that you have a working QEMU with the x86 glibc
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distribution (see previous section). In order to verify it, you must be
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able to do:
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@example
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qemu /usr/local/qemu-i386/bin/ls-i386
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@end example
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@item Download the binary x86 Wine install
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(@file{qemu-XXX-i386-wine.tar.gz} on the QEMU web page).
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@item Configure Wine on your account. Look at the provided script
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@file{/usr/local/qemu-i386/bin/wine-conf.sh}. Your previous
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@code{$@{HOME@}/.wine} directory is saved to @code{$@{HOME@}/.wine.org}.
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@item Then you can try the example @file{putty.exe}:
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@example
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qemu /usr/local/qemu-i386/wine/bin/wine /usr/local/qemu-i386/wine/c/Program\ Files/putty.exe
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@end example
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@end itemize
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@section Command line options
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@example
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usage: qemu [-h] [-d] [-L path] [-s size] program [arguments...]
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@end example
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@table @option
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@item -h
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Print the help
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@item -L path
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Set the x86 elf interpreter prefix (default=/usr/local/qemu-i386)
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@item -s size
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Set the x86 stack size in bytes (default=524288)
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@end table
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Debug options:
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@table @option
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@item -d
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Activate log (logfile=/tmp/qemu.log)
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@item -p pagesize
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Act as if the host page size was 'pagesize' bytes
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@end table
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@chapter QEMU Internals
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@section QEMU compared to other emulators
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Unlike bochs [3], QEMU emulates only a user space x86 CPU. It means that
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you cannot launch an operating system with it. The benefit is that it is
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simpler and faster due to the fact that some of the low level CPU state
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can be ignored (in particular, no virtual memory needs to be emulated).
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Like Valgrind [2], QEMU does user space emulation and dynamic
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translation. Valgrind is mainly a memory debugger while QEMU has no
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support for it (QEMU could be used to detect out of bound memory accesses
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as Valgrind, but it has no support to track uninitialised data as
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Valgrind does). Valgrind dynamic translator generates better code than
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QEMU (in particular it does register allocation) but it is closely tied
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to an x86 host and target.
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EM86 [4] is the closest project to QEMU (and QEMU still uses some of its
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code, in particular the ELF file loader). EM86 was limited to an alpha
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host and used a proprietary and slow interpreter (the interpreter part
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of the FX!32 Digital Win32 code translator [5]).
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TWIN [6] is a Windows API emulator like Wine. It is less accurate than
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Wine but includes a protected mode x86 interpreter to launch x86 Windows
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executables. Such an approach as greater potential because most of the
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Windows API is executed natively but it is far more difficult to develop
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because all the data structures and function parameters exchanged
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between the API and the x86 code must be converted.
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@section Portable dynamic translation
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QEMU is a dynamic translator. When it first encounters a piece of code,
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it converts it to the host instruction set. Usually dynamic translators
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are very complicated and highly CPU dependent. QEMU uses some tricks
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which make it relatively easily portable and simple while achieving good
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performances.
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The basic idea is to split every x86 instruction into fewer simpler
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instructions. Each simple instruction is implemented by a piece of C
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code (see @file{op-i386.c}). Then a compile time tool (@file{dyngen})
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takes the corresponding object file (@file{op-i386.o}) to generate a
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dynamic code generator which concatenates the simple instructions to
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build a function (see @file{op-i386.h:dyngen_code()}).
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In essence, the process is similar to [1], but more work is done at
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compile time.
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A key idea to get optimal performances is that constant parameters can
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be passed to the simple operations. For that purpose, dummy ELF
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relocations are generated with gcc for each constant parameter. Then,
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the tool (@file{dyngen}) can locate the relocations and generate the
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appriopriate C code to resolve them when building the dynamic code.
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That way, QEMU is no more difficult to port than a dynamic linker.
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To go even faster, GCC static register variables are used to keep the
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state of the virtual CPU.
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@section Register allocation
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Since QEMU uses fixed simple instructions, no efficient register
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allocation can be done. However, because RISC CPUs have a lot of
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register, most of the virtual CPU state can be put in registers without
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doing complicated register allocation.
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@section Condition code optimisations
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Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a
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critical point to get good performances. QEMU uses lazy condition code
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evaluation: instead of computing the condition codes after each x86
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instruction, it just stores one operand (called @code{CC_SRC}), the
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result (called @code{CC_DST}) and the type of operation (called
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@code{CC_OP}).
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@code{CC_OP} is almost never explicitely set in the generated code
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because it is known at translation time.
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In order to increase performances, a backward pass is performed on the
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generated simple instructions (see
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@code{translate-i386.c:optimize_flags()}). When it can be proved that
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the condition codes are not needed by the next instructions, no
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condition codes are computed at all.
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@section CPU state optimisations
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The x86 CPU has many internal states which change the way it evaluates
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instructions. In order to achieve a good speed, the translation phase
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considers that some state information of the virtual x86 CPU cannot
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change in it. For example, if the SS, DS and ES segments have a zero
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base, then the translator does not even generate an addition for the
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segment base.
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[The FPU stack pointer register is not handled that way yet].
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@section Translation cache
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A 2MByte cache holds the most recently used translations. For
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simplicity, it is completely flushed when it is full. A translation unit
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contains just a single basic block (a block of x86 instructions
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terminated by a jump or by a virtual CPU state change which the
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translator cannot deduce statically).
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@section Direct block chaining
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After each translated basic block is executed, QEMU uses the simulated
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Program Counter (PC) and other cpu state informations (such as the CS
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segment base value) to find the next basic block.
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In order to accelerate the most common cases where the new simulated PC
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is known, QEMU can patch a basic block so that it jumps directly to the
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next one.
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The most portable code uses an indirect jump. An indirect jump makes it
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easier to make the jump target modification atomic. On some
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architectures (such as PowerPC), the @code{JUMP} opcode is directly
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patched so that the block chaining has no overhead.
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@section Self-modifying code and translated code invalidation
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Self-modifying code is a special challenge in x86 emulation because no
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instruction cache invalidation is signaled by the application when code
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is modified.
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When translated code is generated for a basic block, the corresponding
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host page is write protected if it is not already read-only (with the
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system call @code{mprotect()}). Then, if a write access is done to the
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page, Linux raises a SEGV signal. QEMU then invalidates all the
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translated code in the page and enables write accesses to the page.
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Correct translated code invalidation is done efficiently by maintaining
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a linked list of every translated block contained in a given page. Other
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linked lists are also maintained to undo direct block chaining.
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Althought the overhead of doing @code{mprotect()} calls is important,
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most MSDOS programs can be emulated at reasonnable speed with QEMU and
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DOSEMU.
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Note that QEMU also invalidates pages of translated code when it detects
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that memory mappings are modified with @code{mmap()} or @code{munmap()}.
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@section Exception support
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longjmp() is used when an exception such as division by zero is
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encountered.
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The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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memory accesses. The exact CPU state can be retrieved because all the
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x86 registers are stored in fixed host registers. The simulated program
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counter is found by retranslating the corresponding basic block and by
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looking where the host program counter was at the exception point.
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The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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in some cases it is not computed because of condition code
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optimisations. It is not a big concern because the emulated code can
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still be restarted in any cases.
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@section Linux system call translation
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QEMU includes a generic system call translator for Linux. It means that
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the parameters of the system calls can be converted to fix the
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endianness and 32/64 bit issues. The IOCTLs are converted with a generic
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type description system (see @file{ioctls.h} and @file{thunk.c}).
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QEMU supports host CPUs which have pages bigger than 4KB. It records all
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the mappings the process does and try to emulated the @code{mmap()}
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system calls in cases where the host @code{mmap()} call would fail
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because of bad page alignment.
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@section Linux signals
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Normal and real-time signals are queued along with their information
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(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
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request is done to the virtual CPU. When it is interrupted, one queued
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signal is handled by generating a stack frame in the virtual CPU as the
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Linux kernel does. The @code{sigreturn()} system call is emulated to return
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from the virtual signal handler.
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Some signals (such as SIGALRM) directly come from the host. Other
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signals are synthetized from the virtual CPU exceptions such as SIGFPE
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when a division by zero is done (see @code{main.c:cpu_loop()}).
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The blocked signal mask is still handled by the host Linux kernel so
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that most signal system calls can be redirected directly to the host
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Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
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calls need to be fully emulated (see @file{signal.c}).
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@section clone() system call and threads
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The Linux clone() system call is usually used to create a thread. QEMU
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uses the host clone() system call so that real host threads are created
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for each emulated thread. One virtual CPU instance is created for each
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thread.
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The virtual x86 CPU atomic operations are emulated with a global lock so
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that their semantic is preserved.
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Note that currently there are still some locking issues in QEMU. In
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particular, the translated cache flush is not protected yet against
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reentrancy.
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@section Self-virtualization
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QEMU was conceived so that ultimately it can emulate itself. Althought
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it is not very useful, it is an important test to show the power of the
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emulator.
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Achieving self-virtualization is not easy because there may be address
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space conflicts. QEMU solves this problem by being an executable ELF
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shared object as the ld-linux.so ELF interpreter. That way, it can be
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relocated at load time.
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@section Bibliography
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@table @asis
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@item [1]
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@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
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direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
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Riccardi.
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@item [2]
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@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
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memory debugger for x86-GNU/Linux, by Julian Seward.
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@item [3]
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@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
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by Kevin Lawton et al.
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@item [4]
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@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
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x86 emulator on Alpha-Linux.
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@item [5]
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@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf},
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DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
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Chernoff and Ray Hookway.
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@item [6]
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@url{http://www.willows.com/}, Windows API library emulation from
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Willows Software.
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@end table
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@chapter Regression Tests
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In the directory @file{tests/}, various interesting testing programs
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are available. There are used for regression testing.
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@section @file{hello-i386}
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Very simple statically linked x86 program, just to test QEMU during a
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port to a new host CPU.
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@section @file{hello-arm}
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Very simple statically linked ARM program, just to test QEMU during a
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port to a new host CPU.
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@section @file{test-i386}
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This program executes most of the 16 bit and 32 bit x86 instructions and
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generates a text output. It can be compared with the output obtained with
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a real CPU or another emulator. The target @code{make test} runs this
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program and a @code{diff} on the generated output.
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The Linux system call @code{modify_ldt()} is used to create x86 selectors
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to test some 16 bit addressing and 32 bit with segmentation cases.
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The Linux system call @code{vm86()} is used to test vm86 emulation.
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Various exceptions are raised to test most of the x86 user space
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exception reporting.
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@section @file{sha1}
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It is a simple benchmark. Care must be taken to interpret the results
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because it mostly tests the ability of the virtual CPU to optimize the
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@code{rol} x86 instruction and the condition code computations.
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