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![Thomas Huth](/assets/img/avatar_default.png)
When compiling with SDL2, the semaphore trick used in sdlaudio.c does not work - QEMU locks up completely in this case. To avoid the hang and get at least some audio playback up and running (it's a little bit crackling, but better than nothing), we can use the SDL locking functions SDL_LockAudio() and SDL_UnlockAudio() to sync with the sound playback thread instead. Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1485852398-2327-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>