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366a85e4bb
Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
/*
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* replay-time.c
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*
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* Copyright (c) 2010-2015 Institute for System Programming
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* of the Russian Academy of Sciences.
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*
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*/
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#include "qemu/osdep.h"
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#include "sysemu/replay.h"
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#include "replay-internal.h"
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#include "qemu/error-report.h"
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int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
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int64_t raw_icount)
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{
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g_assert(replay_file);
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g_assert(replay_mutex_locked());
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/*
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* Due to the caller's locking requirements we get the icount from it
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* instead of using replay_save_instructions().
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*/
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replay_advance_current_icount(raw_icount);
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replay_put_event(EVENT_CLOCK + kind);
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replay_put_qword(clock);
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return clock;
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}
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void replay_read_next_clock(ReplayClockKind kind)
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{
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unsigned int read_kind = replay_state.data_kind - EVENT_CLOCK;
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assert(read_kind == kind);
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int64_t clock = replay_get_qword();
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replay_check_error();
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replay_finish_event();
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replay_state.cached_clock[read_kind] = clock;
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}
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/*! Reads next clock event from the input. */
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int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount)
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{
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int64_t ret;
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g_assert(replay_file && replay_mutex_locked());
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replay_advance_current_icount(raw_icount);
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if (replay_next_event_is(EVENT_CLOCK + kind)) {
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replay_read_next_clock(kind);
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}
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ret = replay_state.cached_clock[kind];
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return ret;
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}
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