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9b1c911654
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
28 lines
344 B
C
28 lines
344 B
C
#include "qemu/osdep.h"
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#include "sysemu/replay.h"
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ReplayMode replay_mode;
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void replay_finish(void)
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{
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}
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void replay_save_random(int ret, void *buf, size_t len)
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{
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}
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int replay_read_random(void *buf, size_t len)
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{
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return 0;
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}
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bool replay_reverse_step(void)
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{
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return false;
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}
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bool replay_reverse_continue(void)
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{
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return false;
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}
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