mirror of
https://github.com/xemu-project/xemu.git
synced 2024-11-23 19:49:43 +00:00
42ddb8aa7c
Signed-off-by: Md Haris Iqbal <haris.phnx@gmail.com> Message-id: 1459862499-4768-1-git-send-email-haris.phnx@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
137 lines
4.2 KiB
C
137 lines
4.2 KiB
C
/*
|
|
* QEMU opengl shader helper functions
|
|
*
|
|
* Copyright (c) 2014 Red Hat
|
|
*
|
|
* Authors:
|
|
* Gerd Hoffmann <kraxel@redhat.com>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
#include "qemu/osdep.h"
|
|
#include "qemu-common.h"
|
|
#include "ui/shader.h"
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
|
|
GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
|
|
{
|
|
static const GLfloat in_position[] = {
|
|
-1, -1,
|
|
1, -1,
|
|
-1, 1,
|
|
1, 1,
|
|
};
|
|
GLint l_position;
|
|
GLuint vao, buffer;
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
glBindVertexArray(vao);
|
|
|
|
/* this is the VBO that holds the vertex data */
|
|
glGenBuffers(1, &buffer);
|
|
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position,
|
|
GL_STATIC_DRAW);
|
|
|
|
l_position = glGetAttribLocation(texture_blit_prog, "in_position");
|
|
glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(l_position);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
|
|
return vao;
|
|
}
|
|
|
|
void qemu_gl_run_texture_blit(GLint texture_blit_prog,
|
|
GLint texture_blit_vao)
|
|
{
|
|
glUseProgram(texture_blit_prog);
|
|
glBindVertexArray(texture_blit_vao);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
|
|
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
|
|
{
|
|
GLuint shader;
|
|
GLint status, length;
|
|
char *errmsg;
|
|
|
|
shader = glCreateShader(type);
|
|
glShaderSource(shader, 1, &src, 0);
|
|
glCompileShader(shader);
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
|
errmsg = g_malloc(length);
|
|
glGetShaderInfoLog(shader, length, &length, errmsg);
|
|
fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
|
|
(type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
|
|
errmsg);
|
|
g_free(errmsg);
|
|
return 0;
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
|
|
{
|
|
GLuint program;
|
|
GLint status, length;
|
|
char *errmsg;
|
|
|
|
program = glCreateProgram();
|
|
glAttachShader(program, vert);
|
|
glAttachShader(program, frag);
|
|
glLinkProgram(program);
|
|
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
|
errmsg = g_malloc(length);
|
|
glGetProgramInfoLog(program, length, &length, errmsg);
|
|
fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
|
|
g_free(errmsg);
|
|
return 0;
|
|
}
|
|
return program;
|
|
}
|
|
|
|
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
|
|
const GLchar *frag_src)
|
|
{
|
|
GLuint vert_shader, frag_shader, program;
|
|
|
|
vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
|
|
frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
|
|
if (!vert_shader || !frag_shader) {
|
|
return 0;
|
|
}
|
|
|
|
program = qemu_gl_create_link_program(vert_shader, frag_shader);
|
|
glDeleteShader(vert_shader);
|
|
glDeleteShader(frag_shader);
|
|
|
|
return program;
|
|
}
|