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https://github.com/xemu-project/xemu.git
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Introduces a new user interface that looks much nicer, is easier to navigate with controllers, provides more context to users, and is scalable. Some additional features are included. * Adds 'popup menu' with actions that can be used easily from controller * Adds 'main menu', unifying other configuration dialogs * Adds port-forwarding user interface * Adds screenshot feature * Adds volume control feature * Adds gamepad auto-bind option * Adds vsync configuration option * Adds auto UI scaling * Adds preferred window size selection * Adds AV pack selection * Exposes some existing config items in GUI
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//
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// xemu User Interface
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//
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// Copyright (C) 2020-2022 Matt Borgerson
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#pragma once
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#include "common.hh"
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#include "IconsFontAwesome6.h"
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#define ICON_BUTTON_A "\xef\xa4\x80"
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#define ICON_BUTTON_B "\xef\xa4\x81"
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#define ICON_BUTTON_X "\xef\xa4\x82"
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#define ICON_BUTTON_Y "\xef\xa4\x83"
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class FontManager
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{
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public:
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ImFont *m_default_font;
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ImFont *m_fixed_width_font;
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ImFont *m_menu_font;
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ImFont *m_menu_font_small;
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ImFont *m_menu_font_medium;
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// ImFont *m_big_state_icon_font;
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float m_last_viewport_scale;
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float m_font_scale;
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FontManager();
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void Rebuild();
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void Update();
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};
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extern FontManager g_font_mgr;
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