xemu/ui/xui/xemu-hud.h

53 lines
1.5 KiB
C

/*
* xemu User Interface
*
* Subsystem handling primary graphical user interface, which can be controlled
* via mouse and keyboard or through any attached gamepad.
*
* Copyright (C) 2020-2021 Matt Borgerson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XEMU_HUD_H
#define XEMU_HUD_H
#include <SDL.h>
#include <epoxy/gl.h>
#ifdef __cplusplus
extern "C" {
#endif
// Implemented in xemu.c
int xemu_is_fullscreen(void);
void xemu_monitor_init(void);
void xemu_toggle_fullscreen(void);
void xemu_eject_disc(Error **errp);
void xemu_load_disc(const char *path, Error **errp);
// Implemented in xemu_hud.cc
void xemu_hud_init(SDL_Window *window, void *sdl_gl_context);
void xemu_hud_cleanup(void);
void xemu_hud_render(void);
void xemu_hud_process_sdl_events(SDL_Event *event);
void xemu_hud_should_capture_kbd_mouse(int *kbd, int *mouse);
void xemu_hud_set_framebuffer_texture(GLuint tex, bool flip);
#ifdef __cplusplus
}
#endif
#endif