mirror of
https://github.com/xemu-project/xemu.git
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53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
/*
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* xemu User Interface
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*
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* Subsystem handling primary graphical user interface, which can be controlled
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* via mouse and keyboard or through any attached gamepad.
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*
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* Copyright (C) 2020-2021 Matt Borgerson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef XEMU_HUD_H
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#define XEMU_HUD_H
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#include <SDL.h>
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#include <epoxy/gl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Implemented in xemu.c
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int xemu_is_fullscreen(void);
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void xemu_monitor_init(void);
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void xemu_toggle_fullscreen(void);
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void xemu_eject_disc(Error **errp);
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void xemu_load_disc(const char *path, Error **errp);
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// Implemented in xemu_hud.cc
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void xemu_hud_init(SDL_Window *window, void *sdl_gl_context);
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void xemu_hud_cleanup(void);
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void xemu_hud_render(void);
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void xemu_hud_process_sdl_events(SDL_Event *event);
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void xemu_hud_should_capture_kbd_mouse(int *kbd, int *mouse);
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void xemu_hud_set_framebuffer_texture(GLuint tex, bool flip);
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#ifdef __cplusplus
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}
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#endif
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#endif
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