xemu/include/qemu/range.h
Michael S. Tsirkin 620ac82eb0 range: add Range structure
Sometimes we need to pass ranges around, add a
handy structure for this purpose.

Note: memory.c defines its own concept of AddrRange structure for
working with 128 addresses.  It's necessary there for doing range math.
This is not needed for most users: struct Range is
much simpler, and is only used for passing the range around.

Cc: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
2013-07-04 10:40:56 +03:00

46 lines
1.3 KiB
C

#ifndef QEMU_RANGE_H
#define QEMU_RANGE_H
#include <inttypes.h>
/*
* Operations on 64 bit address ranges.
* Notes:
* - ranges must not wrap around 0, but can include the last byte ~0x0LL.
* - this can not represent a full 0 to ~0x0LL range.
*/
/* A structure representing a range of addresses. */
struct Range {
uint64_t begin; /* First byte of the range, or 0 if empty. */
uint64_t end; /* 1 + the last byte. 0 if range empty or ends at ~0x0LL. */
};
typedef struct Range Range;
/* Get last byte of a range from offset + length.
* Undefined for ranges that wrap around 0. */
static inline uint64_t range_get_last(uint64_t offset, uint64_t len)
{
return offset + len - 1;
}
/* Check whether a given range covers a given byte. */
static inline int range_covers_byte(uint64_t offset, uint64_t len,
uint64_t byte)
{
return offset <= byte && byte <= range_get_last(offset, len);
}
/* Check whether 2 given ranges overlap.
* Undefined if ranges that wrap around 0. */
static inline int ranges_overlap(uint64_t first1, uint64_t len1,
uint64_t first2, uint64_t len2)
{
uint64_t last1 = range_get_last(first1, len1);
uint64_t last2 = range_get_last(first2, len2);
return !(last2 < first1 || last1 < first2);
}
#endif