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7b5255083b
When multiple GPU are available, picking the first one isn't always the best choice. Learn to specify a device rendernode. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
28 lines
658 B
C
28 lines
658 B
C
#ifndef EGL_HELPERS_H
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#define EGL_HELPERS_H
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#include <epoxy/gl.h>
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#include <epoxy/egl.h>
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#include <gbm.h>
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extern EGLDisplay *qemu_egl_display;
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extern EGLConfig qemu_egl_config;
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#ifdef CONFIG_OPENGL_DMABUF
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extern int qemu_egl_rn_fd;
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extern struct gbm_device *qemu_egl_rn_gbm_dev;
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extern EGLContext qemu_egl_rn_ctx;
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int egl_rendernode_init(const char *rendernode);
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int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
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#endif
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EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
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int qemu_egl_init_dpy(EGLNativeDisplayType dpy, bool gles, bool debug);
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EGLContext qemu_egl_init_ctx(void);
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#endif /* EGL_HELPERS_H */
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