xemu/include/ui/egl-helpers.h
Marc-André Lureau 7b5255083b spice: allow to specify drm rendernode
When multiple GPU are available, picking the first one isn't always the
best choice. Learn to specify a device rendernode.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-02-20 12:44:32 +01:00

28 lines
658 B
C

#ifndef EGL_HELPERS_H
#define EGL_HELPERS_H
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include <gbm.h>
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
extern struct gbm_device *qemu_egl_rn_gbm_dev;
extern EGLContext qemu_egl_rn_ctx;
int egl_rendernode_init(const char *rendernode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
#endif
EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
int qemu_egl_init_dpy(EGLNativeDisplayType dpy, bool gles, bool debug);
EGLContext qemu_egl_init_ctx(void);
#endif /* EGL_HELPERS_H */