xemu/hw/input/stellaris_input.c
Markus Armbruster b45c03f585 arm: Use g_new() & friends where that makes obvious sense
g_new(T, n) is neater than g_malloc(sizeof(T) * n).  It's also safer,
for two reasons.  One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.

This commit only touches allocations with size arguments of the form
sizeof(T).

Coccinelle semantic patch:

    @@
    type T;
    @@
    -g_malloc(sizeof(T))
    +g_new(T, 1)
    @@
    type T;
    @@
    -g_try_malloc(sizeof(T))
    +g_try_new(T, 1)
    @@
    type T;
    @@
    -g_malloc0(sizeof(T))
    +g_new0(T, 1)
    @@
    type T;
    @@
    -g_try_malloc0(sizeof(T))
    +g_try_new0(T, 1)
    @@
    type T;
    expression n;
    @@
    -g_malloc(sizeof(T) * (n))
    +g_new(T, n)
    @@
    type T;
    expression n;
    @@
    -g_try_malloc(sizeof(T) * (n))
    +g_try_new(T, n)
    @@
    type T;
    expression n;
    @@
    -g_malloc0(sizeof(T) * (n))
    +g_new0(T, n)
    @@
    type T;
    expression n;
    @@
    -g_try_malloc0(sizeof(T) * (n))
    +g_try_new0(T, n)
    @@
    type T;
    expression p, n;
    @@
    -g_realloc(p, sizeof(T) * (n))
    +g_renew(T, p, n)
    @@
    type T;
    expression p, n;
    @@
    -g_try_realloc(p, sizeof(T) * (n))
    +g_try_renew(T, p, n)
    @@
    type T;
    expression n;
    @@
    -(T *)g_new(T, n)
    +g_new(T, n)
    @@
    type T;
    expression n;
    @@
    -(T *)g_new0(T, n)
    +g_new0(T, n)
    @@
    type T;
    expression p, n;
    @@
    -(T *)g_renew(T, p, n)
    +g_renew(T, p, n)

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 1440524394-15640-1-git-send-email-armbru@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2015-09-07 10:39:27 +01:00

88 lines
2.1 KiB
C

/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licensed under the GPL.
*/
#include "hw/hw.h"
#include "hw/devices.h"
#include "ui/console.h"
typedef struct {
qemu_irq irq;
int keycode;
uint8_t pressed;
} gamepad_button;
typedef struct {
gamepad_button *buttons;
int num_buttons;
int extension;
} gamepad_state;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
int down;
if (keycode == 0xe0 && !s->extension) {
s->extension = 0x80;
return;
}
down = (keycode & 0x80) == 0;
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
if (s->buttons[i].keycode == keycode
&& s->buttons[i].pressed != down) {
s->buttons[i].pressed = down;
qemu_set_irq(s->buttons[i].irq, down);
}
}
s->extension = 0;
}
static const VMStateDescription vmstate_stellaris_button = {
.name = "stellaris_button",
.version_id = 0,
.minimum_version_id = 0,
.fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button),
VMSTATE_END_OF_LIST()
}
};
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
.version_id = 1,
.minimum_version_id = 1,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
vmstate_stellaris_button, gamepad_button),
VMSTATE_END_OF_LIST()
}
};
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
int i;
s = g_new0(gamepad_state, 1);
s->buttons = g_new0(gamepad_button, n);
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
}