xemu/include/ui/egl-context.h
Marc-André Lureau 5e79d516e8 ui: split the GL context in a different object
This will allow to have one GL context but a variable number of
listeners.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2021-12-21 10:50:21 +04:00

14 lines
420 B
C

#ifndef EGL_CONTEXT_H
#define EGL_CONTEXT_H
#include "ui/console.h"
#include "ui/egl-helpers.h"
QEMUGLContext qemu_egl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params);
void qemu_egl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
int qemu_egl_make_context_current(DisplayGLCtx *dgc,
QEMUGLContext ctx);
#endif /* EGL_CONTEXT_H */