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Now that most user interfaces are using QKeyCodes it is easier to have common keyboard code useable by all user interfaces. This patch adds helper code to track the state of all keyboard keys, using a bitmap indexed by QKeyCode. Modifier state is tracked too, as separate bitmap. That makes checking modifier state easier. Likewise we can easily apply special handling for capslock & numlock (toggles on keypress) and ctrl + shift (we have two keys for that). Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20190122092814.14919-2-kraxel@redhat.com [ kraxel: added license boilerplate header ] Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
63 lines
1.8 KiB
Makefile
63 lines
1.8 KiB
Makefile
vnc-obj-y += vnc.o
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vnc-obj-y += vnc-enc-zlib.o vnc-enc-hextile.o
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vnc-obj-y += vnc-enc-tight.o vnc-palette.o
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vnc-obj-y += vnc-enc-zrle.o
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vnc-obj-y += vnc-auth-vencrypt.o
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vnc-obj-$(CONFIG_VNC_SASL) += vnc-auth-sasl.o
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vnc-obj-y += vnc-ws.o
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vnc-obj-y += vnc-jobs.o
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common-obj-y += keymaps.o console.o cursor.o qemu-pixman.o
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common-obj-y += input.o input-keymap.o input-legacy.o kbd-state.o
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common-obj-$(CONFIG_LINUX) += input-linux.o
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common-obj-$(CONFIG_SPICE) += spice-core.o spice-input.o spice-display.o
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common-obj-$(CONFIG_COCOA) += cocoa.o
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common-obj-$(CONFIG_VNC) += $(vnc-obj-y)
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common-obj-$(call lnot,$(CONFIG_VNC)) += vnc-stubs.o
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# ui-sdl module
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common-obj-$(CONFIG_SDL) += sdl.mo
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sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
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ifeq ($(CONFIG_OPENGL),y)
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sdl.mo-objs += sdl2-gl.o
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endif
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sdl.mo-cflags := $(SDL_CFLAGS)
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sdl.mo-libs := $(SDL_LIBS)
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# ui-gtk module
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common-obj-$(CONFIG_GTK) += gtk.mo
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gtk.mo-objs := gtk.o
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gtk.mo-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
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gtk.mo-libs := $(GTK_LIBS) $(VTE_LIBS)
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ifeq ($(CONFIG_OPENGL),y)
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gtk.mo-objs += gtk-egl.o
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gtk.mo-libs += $(OPENGL_LIBS)
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ifeq ($(CONFIG_GTK_GL),y)
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gtk.mo-objs += gtk-gl-area.o
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endif
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endif
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ifeq ($(CONFIG_X11),y)
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sdl.mo-objs += x_keymap.o
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gtk.mo-objs += x_keymap.o
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x_keymap.o-cflags := $(X11_CFLAGS)
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x_keymap.o-libs := $(X11_LIBS)
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endif
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common-obj-$(CONFIG_CURSES) += curses.mo
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curses.mo-objs := curses.o
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curses.mo-cflags := $(CURSES_CFLAGS)
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curses.mo-libs := $(CURSES_LIBS)
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common-obj-$(CONFIG_OPENGL) += shader.o
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common-obj-$(CONFIG_OPENGL) += console-gl.o
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common-obj-$(CONFIG_OPENGL) += egl-helpers.o
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common-obj-$(CONFIG_OPENGL) += egl-context.o
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common-obj-$(CONFIG_OPENGL_DMABUF) += egl-headless.o
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shader.o-libs += $(OPENGL_LIBS)
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console-gl.o-libs += $(OPENGL_LIBS)
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egl-helpers.o-libs += $(OPENGL_LIBS)
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egl-context.o-libs += $(OPENGL_LIBS)
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egl-headless.o-libs += $(OPENGL_LIBS)
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