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c1076c3e13
The MemoryRegionSection contains enough information to access the RAM region underlying the framebuffer, and can be cached inside the display device. By doing this, the new framebuffer_update_memory_section function can enable dirty memory logging on the relevant RAM region. The function must be called whenever the stride or base of the framebuffer changes; a simple way to cover these cases is to call it on every full frame invalidation, which is a rare case. framebuffer_update_display now works entirely on a MemoryRegionSection, without going through cpu_physical_memory_map/unmap. Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
66 lines
2.3 KiB
C
66 lines
2.3 KiB
C
#ifndef QEMU_FRAMEBUFFER_H
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#define QEMU_FRAMEBUFFER_H
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#include "exec/memory.h"
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/* Framebuffer device helper routines. */
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typedef void (*drawfn)(void *, uint8_t *, const uint8_t *, int, int);
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/* framebuffer_update_memory_section: Update framebuffer
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* #MemoryRegionSection, for example if the framebuffer is switched to
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* a different memory area.
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*
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* @mem_section: Output #MemoryRegionSection, to be passed to
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* framebuffer_update_display().
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* @root: #MemoryRegion within which the framebuffer lies
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* @base: Base address of the framebuffer within @root.
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* @rows: Height of the screen.
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* @src_width: Number of bytes in framebuffer memory between two rows.
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*/
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void framebuffer_update_memory_section(
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MemoryRegionSection *mem_section,
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MemoryRegion *root,
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hwaddr base,
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unsigned rows,
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unsigned src_width);
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/* framebuffer_update_display: Draw the framebuffer on a surface.
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*
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* @ds: #DisplaySurface to draw to.
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* @mem_section: #MemoryRegionSection provided by
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* framebuffer_update_memory_section().
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* @cols: Width the screen.
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* @rows: Height of the screen.
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* @src_width: Number of bytes in framebuffer memory between two rows.
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* @dest_row_pitch: Number of bytes in the surface data between two rows.
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* Negative if the framebuffer is stored in the opposite order (e.g.
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* bottom-to-top) compared to the framebuffer.
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* @dest_col_pitch: Number of bytes in the surface data between two pixels.
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* Negative if the framebuffer is stored in the opposite order (e.g.
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* right-to-left) compared to the framebuffer.
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* @invalidate: True if the function should redraw the whole screen
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* without checking the DIRTY_MEMORY_VGA dirty bitmap.
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* @fn: Drawing function to be called for each row that has to be drawn.
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* @opaque: Opaque pointer passed to @fn.
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* @first_row: Pointer to an integer, receives the number of the first row
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* that was drawn (either the first dirty row, or 0 if @invalidate is true).
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* @last_row: Pointer to an integer, receives the number of the last row that
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* was drawn (either the last dirty row, or @rows-1 if @invalidate is true).
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*/
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void framebuffer_update_display(
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DisplaySurface *ds,
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MemoryRegionSection *mem_section,
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int cols,
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int rows,
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int src_width,
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int dest_row_pitch,
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int dest_col_pitch,
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int invalidate,
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drawfn fn,
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void *opaque,
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int *first_row,
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int *last_row);
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#endif
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