xemu/include/ui
Gerd Hoffmann eaa92c76ce console: add dpy_gl_scanout_disable
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts.
Replaces using dpy_gl_scanout_texture with 0x0 size and no texture
specified.

Allows cleanups to make the io and gfx emulation code more readable.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
2017-02-27 16:15:28 +01:00
..
console.h console: add dpy_gl_scanout_disable 2017-02-27 16:15:28 +01:00
egl-context.h
egl-helpers.h spice: allow to specify drm rendernode 2017-02-20 12:44:32 +01:00
gtk.h console: rename dpy_gl_scanout to dpy_gl_scanout_texture 2017-02-27 16:15:28 +01:00
input.h Remove unused function declarations 2016-09-15 15:32:22 +03:00
pixel_ops.h
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h console: rename dpy_gl_scanout to dpy_gl_scanout_texture 2017-02-27 16:15:28 +01:00
shader.h
spice-display.h spice/gl: render DisplaySurface via opengl 2016-09-28 12:49:36 +02:00