Peter Maydell f991d61d35 Testing, docs, semihosting and plugin updates
- update playbooks for custom runners
   - add section timing support to gitlab
   - upgrade fedora images to 37
   - purge perl from the build system and deps
   - disable unstable tests in CI
   - improve intro, emulation and semihosting docs
   - semihosting bug fix and O_BINARY default
   - add memory-sve test
   - fix some races in qht
   - improve plugin handling of memory helpers
   - optimise plugin hooks
   - fix some plugin deadlocks
   - reduce win64-cross build time by dropping some targets
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Merge tag 'pull-jan-omnibus-020223-1' of https://gitlab.com/stsquad/qemu into staging

Testing, docs, semihosting and plugin updates

  - update playbooks for custom runners
  - add section timing support to gitlab
  - upgrade fedora images to 37
  - purge perl from the build system and deps
  - disable unstable tests in CI
  - improve intro, emulation and semihosting docs
  - semihosting bug fix and O_BINARY default
  - add memory-sve test
  - fix some races in qht
  - improve plugin handling of memory helpers
  - optimise plugin hooks
  - fix some plugin deadlocks
  - reduce win64-cross build time by dropping some targets

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* tag 'pull-jan-omnibus-020223-1' of https://gitlab.com/stsquad/qemu: (36 commits)
  gitlab: cut even more from cross-win64-system build
  plugins: Iterate on cb_lists in qemu_plugin_user_exit
  cpu-exec: assert that plugin_mem_cbs is NULL after execution
  tcg: exclude non-memory effecting helpers from instrumentation
  translator: always pair plugin_gen_insn_{start, end} calls
  plugins: fix optimization in plugin_gen_disable_mem_helpers
  plugins: make qemu_plugin_user_exit's locking order consistent with fork_start's
  util/qht: use striped locks under TSAN
  thread: de-const qemu_spin_destroy
  util/qht: add missing atomic_set(hashes[i])
  cpu: free cpu->tb_jmp_cache with RCU
  tests/tcg: add memory-sve test for aarch64
  semihosting: add O_BINARY flag in host_open for NT compatibility
  semihosting: Write back semihosting data before completion callback
  docs: add an introduction to the system docs
  semihosting: add semihosting section to the docs
  docs: add a new section to outline emulation support
  docs: add hotlinks to about preface text
  MAINTAINERS: Fix the entry for tests/tcg/nios2
  gitlab: wrap up test results for custom runners
  ...

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2023-02-02 18:00:41 +00:00
2023-02-02 13:42:56 +00:00
2023-01-20 13:17:55 +00:00
2023-02-02 11:48:20 +00:00
2023-01-18 10:06:34 +01:00

===========
QEMU README
===========

QEMU is a generic and open source machine & userspace emulator and
virtualizer.

QEMU is capable of emulating a complete machine in software without any
need for hardware virtualization support. By using dynamic translation,
it achieves very good performance. QEMU can also integrate with the Xen
and KVM hypervisors to provide emulated hardware while allowing the
hypervisor to manage the CPU. With hypervisor support, QEMU can achieve
near native performance for CPUs. When QEMU emulates CPUs directly it is
capable of running operating systems made for one machine (e.g. an ARMv7
board) on a different machine (e.g. an x86_64 PC board).

QEMU is also capable of providing userspace API virtualization for Linux
and BSD kernel interfaces. This allows binaries compiled against one
architecture ABI (e.g. the Linux PPC64 ABI) to be run on a host using a
different architecture ABI (e.g. the Linux x86_64 ABI). This does not
involve any hardware emulation, simply CPU and syscall emulation.

QEMU aims to fit into a variety of use cases. It can be invoked directly
by users wishing to have full control over its behaviour and settings.
It also aims to facilitate integration into higher level management
layers, by providing a stable command line interface and monitor API.
It is commonly invoked indirectly via the libvirt library when using
open source applications such as oVirt, OpenStack and virt-manager.

QEMU as a whole is released under the GNU General Public License,
version 2. For full licensing details, consult the LICENSE file.


Documentation
=============

Documentation can be found hosted online at
`<https://www.qemu.org/documentation/>`_. The documentation for the
current development version that is available at
`<https://www.qemu.org/docs/master/>`_ is generated from the ``docs/``
folder in the source tree, and is built by `Sphinx
<https://www.sphinx-doc.org/en/master/>`_.


Building
========

QEMU is multi-platform software intended to be buildable on all modern
Linux platforms, OS-X, Win32 (via the Mingw64 toolchain) and a variety
of other UNIX targets. The simple steps to build QEMU are:


.. code-block:: shell

  mkdir build
  cd build
  ../configure
  make

Additional information can also be found online via the QEMU website:

* `<https://wiki.qemu.org/Hosts/Linux>`_
* `<https://wiki.qemu.org/Hosts/Mac>`_
* `<https://wiki.qemu.org/Hosts/W32>`_


Submitting patches
==================

The QEMU source code is maintained under the GIT version control system.

.. code-block:: shell

   git clone https://gitlab.com/qemu-project/qemu.git

When submitting patches, one common approach is to use 'git
format-patch' and/or 'git send-email' to format & send the mail to the
qemu-devel@nongnu.org mailing list. All patches submitted must contain
a 'Signed-off-by' line from the author. Patches should follow the
guidelines set out in the `style section
<https://www.qemu.org/docs/master/devel/style.html>`_ of
the Developers Guide.

Additional information on submitting patches can be found online via
the QEMU website

* `<https://wiki.qemu.org/Contribute/SubmitAPatch>`_
* `<https://wiki.qemu.org/Contribute/TrivialPatches>`_

The QEMU website is also maintained under source control.

.. code-block:: shell

  git clone https://gitlab.com/qemu-project/qemu-web.git

* `<https://www.qemu.org/2017/02/04/the-new-qemu-website-is-up/>`_

A 'git-publish' utility was created to make above process less
cumbersome, and is highly recommended for making regular contributions,
or even just for sending consecutive patch series revisions. It also
requires a working 'git send-email' setup, and by default doesn't
automate everything, so you may want to go through the above steps
manually for once.

For installation instructions, please go to

*  `<https://github.com/stefanha/git-publish>`_

The workflow with 'git-publish' is:

.. code-block:: shell

  $ git checkout master -b my-feature
  $ # work on new commits, add your 'Signed-off-by' lines to each
  $ git publish

Your patch series will be sent and tagged as my-feature-v1 if you need to refer
back to it in the future.

Sending v2:

.. code-block:: shell

  $ git checkout my-feature # same topic branch
  $ # making changes to the commits (using 'git rebase', for example)
  $ git publish

Your patch series will be sent with 'v2' tag in the subject and the git tip
will be tagged as my-feature-v2.

Bug reporting
=============

The QEMU project uses GitLab issues to track bugs. Bugs
found when running code built from QEMU git or upstream released sources
should be reported via:

* `<https://gitlab.com/qemu-project/qemu/-/issues>`_

If using QEMU via an operating system vendor pre-built binary package, it
is preferable to report bugs to the vendor's own bug tracker first. If
the bug is also known to affect latest upstream code, it can also be
reported via GitLab.

For additional information on bug reporting consult:

* `<https://wiki.qemu.org/Contribute/ReportABug>`_


ChangeLog
=========

For version history and release notes, please visit
`<https://wiki.qemu.org/ChangeLog/>`_ or look at the git history for
more detailed information.


Contact
=======

The QEMU community can be contacted in a number of ways, with the two
main methods being email and IRC

* `<mailto:qemu-devel@nongnu.org>`_
* `<https://lists.nongnu.org/mailman/listinfo/qemu-devel>`_
* #qemu on irc.oftc.net

Information on additional methods of contacting the community can be
found online via the QEMU website:

* `<https://wiki.qemu.org/Contribute/StartHere>`_
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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