Laurent Vivier fdfea124f9 bt: remove muldiv64()
Originally, timers were ticks based, and it made sense to
add ticks to current time to know when to trigger an alarm.

But since commit:

7447545 change all other clock references to use nanosecond resolution accessors

All timers use nanoseconds and we need to convert ticks to nanoseconds.

As get_ticks_per_sec() is 10^9,

    a = muldiv64(b, get_ticks_per_sec(), 100);
    y = muldiv64(x, get_ticks_per_sec(), 1000000);

can be converted to

    a = b * 10000000;
    y = x * 1000;

Signed-off-by: Laurent Vivier <lvivier@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
2015-09-25 14:56:22 +02:00
2015-07-08 13:11:01 +02:00
2015-09-14 18:51:09 +01:00
2015-09-14 16:13:16 +01:00
2015-09-11 10:45:43 +03:00
2015-09-25 14:56:22 +02:00
2015-09-25 14:56:05 +02:00
2015-09-11 10:45:43 +03:00
2015-09-11 10:21:38 +03:00
2015-09-21 09:56:49 +02:00
2015-09-11 10:45:43 +03:00
2015-09-21 09:56:49 +02:00
2015-09-14 16:13:16 +01:00
2015-09-19 11:53:15 +02:00
2015-09-25 14:53:29 +02:00
2015-07-27 22:44:47 +03:00
2015-08-14 23:40:32 +02:00
2015-09-14 16:13:16 +01:00
2015-09-22 11:32:37 +02:00
2015-09-04 13:26:26 +02:00
2015-09-04 13:26:26 +02:00
2015-09-07 18:14:03 +02:00
2015-09-07 18:14:03 +02:00
2015-09-01 13:16:26 -05:00
2015-09-14 16:51:36 +02:00
2015-07-24 13:57:45 +02:00
2015-09-16 17:33:33 +02:00
2015-09-23 13:04:49 -06:00
2015-08-19 16:29:53 +01:00
2015-08-11 23:15:55 +01:00

Read the documentation in qemu-doc.html or on http://wiki.qemu-project.org

- QEMU team
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
Readme 531 MiB
Languages
C 82.5%
C++ 7%
Python 3.3%
Dylan 2.8%
Shell 1.5%
Other 2.6%