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3f0a5d55ae
Add meson feature options for Spice and Spice protocol, and move detection logic out of configure. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20211007102453.978041-1-marcandre.lureau@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Message-Id: <20211007130829.632254-13-pbonzini@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
152 lines
4.1 KiB
Meson
152 lines
4.1 KiB
Meson
softmmu_ss.add(pixman)
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specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: pixman) # for the include path
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softmmu_ss.add(files(
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'clipboard.c',
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'console.c',
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'cursor.c',
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'input-keymap.c',
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'input-legacy.c',
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'input-barrier.c',
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'input.c',
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'kbd-state.c',
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'keymaps.c',
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'qemu-pixman.c',
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))
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softmmu_ss.add([spice_headers, files('spice-module.c')])
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softmmu_ss.add(when: spice_protocol, if_true: files('vdagent.c'))
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softmmu_ss.add(when: 'CONFIG_LINUX', if_true: files(
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'input-linux.c',
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'udmabuf.c',
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))
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softmmu_ss.add(when: cocoa, if_true: files('cocoa.m'))
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vnc_ss = ss.source_set()
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vnc_ss.add(files(
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'vnc.c',
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'vnc-enc-zlib.c',
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'vnc-enc-hextile.c',
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'vnc-enc-tight.c',
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'vnc-palette.c',
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'vnc-enc-zrle.c',
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'vnc-auth-vencrypt.c',
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'vnc-ws.c',
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'vnc-jobs.c',
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'vnc-clipboard.c',
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))
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vnc_ss.add(zlib, png, jpeg, gnutls)
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vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c'))
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softmmu_ss.add_all(when: vnc, if_true: vnc_ss)
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softmmu_ss.add(when: vnc, if_false: files('vnc-stubs.c'))
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specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: opengl)
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ui_modules = {}
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if curses.found()
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curses_ss = ss.source_set()
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curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman])
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ui_modules += {'curses' : curses_ss}
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endif
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if config_host.has_key('CONFIG_OPENGL')
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opengl_ss = ss.source_set()
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opengl_ss.add(gbm)
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opengl_ss.add(when: [opengl, pixman, 'CONFIG_OPENGL'],
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if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
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ui_modules += {'opengl' : opengl_ss}
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endif
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if config_host.has_key('CONFIG_OPENGL') and gbm.found()
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egl_headless_ss = ss.source_set()
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egl_headless_ss.add(when: [opengl, gbm, pixman, 'CONFIG_OPENGL'],
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if_true: files('egl-headless.c'))
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ui_modules += {'egl-headless' : egl_headless_ss}
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endif
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if gtk.found()
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softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
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gtk_ss = ss.source_set()
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gtk_ss.add(gtk, vte, pixman, files('gtk.c', 'gtk-clipboard.c'))
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gtk_ss.add(when: x11, if_true: files('x_keymap.c'))
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gtk_ss.add(when: [opengl, 'CONFIG_OPENGL'], if_true: files('gtk-gl-area.c'))
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gtk_ss.add(when: [x11, opengl, 'CONFIG_OPENGL'], if_true: files('gtk-egl.c'))
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ui_modules += {'gtk' : gtk_ss}
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endif
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if sdl.found()
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softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
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sdl_ss = ss.source_set()
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sdl_ss.add(sdl, sdl_image, pixman, glib, files(
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'sdl2-2d.c',
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'sdl2-input.c',
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'sdl2.c',
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))
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sdl_ss.add(when: [opengl, 'CONFIG_OPENGL'], if_true: files('sdl2-gl.c'))
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sdl_ss.add(when: x11, if_true: files('x_keymap.c'))
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ui_modules += {'sdl' : sdl_ss}
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endif
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if spice.found()
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spice_core_ss = ss.source_set()
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spice_core_ss.add(spice, pixman, files(
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'spice-core.c',
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'spice-input.c',
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'spice-display.c'
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))
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ui_modules += {'spice-core' : spice_core_ss}
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endif
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if spice.found() and config_host.has_key('CONFIG_GIO')
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spice_ss = ss.source_set()
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spice_ss.add(spice, gio, pixman, files('spice-app.c'))
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ui_modules += {'spice-app': spice_ss}
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endif
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keymaps = [
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['atset1', 'qcode'],
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['linux', 'qcode'],
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['qcode', 'atset1'],
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['qcode', 'atset2'],
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['qcode', 'atset3'],
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['qcode', 'linux'],
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['qcode', 'qnum'],
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['qcode', 'sun'],
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['qnum', 'qcode'],
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['usb', 'qcode'],
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['win32', 'qcode'],
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['x11', 'qcode'],
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['xorgevdev', 'qcode'],
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['xorgkbd', 'qcode'],
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['xorgxquartz', 'qcode'],
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['xorgxwin', 'qcode'],
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['osx', 'qcode'],
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]
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if have_system or xkbcommon.found()
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foreach e : keymaps
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output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1])
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genh += custom_target(output,
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output: output,
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capture: true,
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input: files('keycodemapdb/data/keymaps.csv'),
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command: [python, files('keycodemapdb/tools/keymap-gen'),
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'code-map',
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'--lang', 'glib2',
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'--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]),
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'@INPUT0@', e[0], e[1]])
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endforeach
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endif
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subdir('shader')
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if have_system
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subdir('icons')
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install_data('qemu.desktop', install_dir: qemu_desktopdir)
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endif
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modules += {'ui': ui_modules}
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