ffplay: rename audio_decode_frame() variable "pts" to "audio_clock0"

The new name better expresses what the variable is.
This commit is contained in:
Stefano Sabatini 2013-02-03 12:29:46 +01:00
parent 6e32b377bb
commit 02af4e9a97

View File

@ -2097,7 +2097,7 @@ static int audio_decode_frame(VideoState *is)
int len1, len2, data_size, resampled_data_size;
int64_t dec_channel_layout;
int got_frame;
av_unused double pts;
av_unused double audio_clock0;
int new_packet = 0;
int flush_complete = 0;
int wanted_nb_samples;
@ -2195,15 +2195,15 @@ static int audio_decode_frame(VideoState *is)
}
/* if no pts, then compute it */
pts = is->audio_clock;
audio_clock0 = is->audio_clock;
is->audio_clock += (double)data_size /
(is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format));
#ifdef DEBUG
{
static double last_clock;
printf("audio: delay=%0.3f clock=%0.3f pts=%0.3f\n",
printf("audio: delay=%0.3f clock=%0.3f clock0=%0.3f\n",
is->audio_clock - last_clock,
is->audio_clock, pts);
is->audio_clock, audio_clock0);
last_clock = is->audio_clock;
}
#endif