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ffplay: rename audio_decode_frame() variable "pts" to "audio_clock0"
The new name better expresses what the variable is.
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parent
6e32b377bb
commit
02af4e9a97
8
ffplay.c
8
ffplay.c
@ -2097,7 +2097,7 @@ static int audio_decode_frame(VideoState *is)
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int len1, len2, data_size, resampled_data_size;
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int64_t dec_channel_layout;
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int got_frame;
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av_unused double pts;
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av_unused double audio_clock0;
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int new_packet = 0;
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int flush_complete = 0;
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int wanted_nb_samples;
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@ -2195,15 +2195,15 @@ static int audio_decode_frame(VideoState *is)
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}
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/* if no pts, then compute it */
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pts = is->audio_clock;
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audio_clock0 = is->audio_clock;
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is->audio_clock += (double)data_size /
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(is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format));
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#ifdef DEBUG
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{
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static double last_clock;
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printf("audio: delay=%0.3f clock=%0.3f pts=%0.3f\n",
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printf("audio: delay=%0.3f clock=%0.3f clock0=%0.3f\n",
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is->audio_clock - last_clock,
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is->audio_clock, pts);
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is->audio_clock, audio_clock0);
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last_clock = is->audio_clock;
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}
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#endif
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