sol: set channel layout

This commit is contained in:
Justin Ruggles 2012-04-07 18:38:29 -04:00
parent bfccd76adb
commit 1c7587728c

View File

@ -23,6 +23,7 @@
* Based on documents from Game Audio Player and own research * Based on documents from Game Audio Player and own research
*/ */
#include "libavutil/channel_layout.h"
#include "libavutil/intreadwrite.h" #include "libavutil/intreadwrite.h"
#include "avformat.h" #include "avformat.h"
#include "internal.h" #include "internal.h"
@ -116,6 +117,8 @@ static int sol_read_header(AVFormatContext *s)
st->codec->codec_tag = id; st->codec->codec_tag = id;
st->codec->codec_id = codec; st->codec->codec_id = codec;
st->codec->channels = channels; st->codec->channels = channels;
st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO :
AV_CH_LAYOUT_STEREO;
st->codec->sample_rate = rate; st->codec->sample_rate = rate;
avpriv_set_pts_info(st, 64, 1, rate); avpriv_set_pts_info(st, 64, 1, rate);
return 0; return 0;